Decompiled source of BackFlipFix v1.0.2

BackFlipFix.dll

Decompiled 2 weeks ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BackFlip")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BackFlip")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("33573236-4109-42d5-9664-cfdc72aefe51")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NoBackFlipFall;

[BepInPlugin("saphir.nobackflipfall", "NoBackFlipFall", "1.0.2")]
public class NoBackFlipFallPlugin : BaseUnityPlugin
{
	[HarmonyPatch(typeof(CharacterAnimations), "PlayEmote")]
	private static class PlayEmotePatch
	{
		[HarmonyPrefix]
		private static bool Prefix(CharacterAnimations __instance, string emoteName)
		{
			if (emoteName != "A_Scout_Emote_BackFlip")
			{
				return true;
			}
			Character component = ((Component)__instance).GetComponent<Character>();
			if ((Object)(object)component == (Object)null || !component.IsLocal)
			{
				return true;
			}
			component.refs.view.RPC("RPCA_PlayRemove", (RpcTarget)0, new object[2] { emoteName, false });
			return false;
		}
	}

	private const string PluginGUID = "saphir.nobackflipfall";

	private const string PluginName = "NoBackFlipFall";

	private const string PluginVersion = "1.0.0";

	private Harmony harmony;

	private void Awake()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Expected O, but got Unknown
		harmony = new Harmony("saphir.nobackflipfall");
		harmony.PatchAll();
	}

	private void OnDestroy()
	{
		Harmony obj = harmony;
		if (obj != null)
		{
			obj.UnpatchSelf();
		}
	}
}