using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using Photon.Pun;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
using Zorro.Core;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("EndingSkip")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("EndingSkip")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a12289a6-21bc-4caa-86b1-86c7fe588193")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("sapphire009.endingskip", "EndingSkip", "0.0.1")]
public sealed class EndingSkip : BaseUnityPlugin
{
public const string PluginGuid = "sapphire009.endingskip";
public const string PluginName = "EndingSkip";
public const string PluginVersion = "0.0.1";
public const string Developer = "Sapphire009";
private bool cinematicActive;
private bool airportLoadRequested;
private bool previousSpaceDown;
private bool previousEscapeDown;
private void Awake()
{
ReadInput(out previousSpaceDown, out previousEscapeDown);
}
private void Update()
{
ReadInput(out var spaceDown, out var escapeDown);
if (!PhotonNetwork.InRoom || !PhotonNetwork.IsMasterClient)
{
ResetState(spaceDown, escapeDown);
return;
}
PeakHandler instance = Singleton<PeakHandler>.Instance;
if ((Object)(object)instance == (Object)null || !instance.isPlayingCinematic)
{
ResetState(spaceDown, escapeDown);
return;
}
if (!cinematicActive)
{
cinematicActive = true;
airportLoadRequested = false;
previousSpaceDown = spaceDown;
previousEscapeDown = escapeDown;
return;
}
bool flag = spaceDown && !previousSpaceDown;
bool flag2 = escapeDown && !previousEscapeDown;
previousSpaceDown = spaceDown;
previousEscapeDown = escapeDown;
if (!airportLoadRequested && (flag || flag2))
{
GameOverHandler instance2 = Singleton<GameOverHandler>.Instance;
if (!((Object)(object)instance2 == (Object)null))
{
airportLoadRequested = true;
instance2.LoadAirport();
}
}
}
private static void ReadInput(out bool spaceDown, out bool escapeDown)
{
Keyboard current = Keyboard.current;
if (current == null)
{
spaceDown = false;
escapeDown = false;
}
else
{
spaceDown = ((ButtonControl)current.spaceKey).isPressed;
escapeDown = ((ButtonControl)current.escapeKey).isPressed;
}
}
private void ResetState(bool spaceDown, bool escapeDown)
{
cinematicActive = false;
airportLoadRequested = false;
previousSpaceDown = spaceDown;
previousEscapeDown = escapeDown;
}
}