Decompiled source of EndingSkip v0.0.1

plugins/EndingSkip.dll

Decompiled 2 weeks ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using Photon.Pun;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
using Zorro.Core;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("EndingSkip")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("EndingSkip")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a12289a6-21bc-4caa-86b1-86c7fe588193")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("sapphire009.endingskip", "EndingSkip", "0.0.1")]
public sealed class EndingSkip : BaseUnityPlugin
{
	public const string PluginGuid = "sapphire009.endingskip";

	public const string PluginName = "EndingSkip";

	public const string PluginVersion = "0.0.1";

	public const string Developer = "Sapphire009";

	private bool cinematicActive;

	private bool airportLoadRequested;

	private bool previousSpaceDown;

	private bool previousEscapeDown;

	private void Awake()
	{
		ReadInput(out previousSpaceDown, out previousEscapeDown);
	}

	private void Update()
	{
		ReadInput(out var spaceDown, out var escapeDown);
		if (!PhotonNetwork.InRoom || !PhotonNetwork.IsMasterClient)
		{
			ResetState(spaceDown, escapeDown);
			return;
		}
		PeakHandler instance = Singleton<PeakHandler>.Instance;
		if ((Object)(object)instance == (Object)null || !instance.isPlayingCinematic)
		{
			ResetState(spaceDown, escapeDown);
			return;
		}
		if (!cinematicActive)
		{
			cinematicActive = true;
			airportLoadRequested = false;
			previousSpaceDown = spaceDown;
			previousEscapeDown = escapeDown;
			return;
		}
		bool flag = spaceDown && !previousSpaceDown;
		bool flag2 = escapeDown && !previousEscapeDown;
		previousSpaceDown = spaceDown;
		previousEscapeDown = escapeDown;
		if (!airportLoadRequested && (flag || flag2))
		{
			GameOverHandler instance2 = Singleton<GameOverHandler>.Instance;
			if (!((Object)(object)instance2 == (Object)null))
			{
				airportLoadRequested = true;
				instance2.LoadAirport();
			}
		}
	}

	private static void ReadInput(out bool spaceDown, out bool escapeDown)
	{
		Keyboard current = Keyboard.current;
		if (current == null)
		{
			spaceDown = false;
			escapeDown = false;
		}
		else
		{
			spaceDown = ((ButtonControl)current.spaceKey).isPressed;
			escapeDown = ((ButtonControl)current.escapeKey).isPressed;
		}
	}

	private void ResetState(bool spaceDown, bool escapeDown)
	{
		cinematicActive = false;
		airportLoadRequested = false;
		previousSpaceDown = spaceDown;
		previousEscapeDown = escapeDown;
	}
}