using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("InfinityJetpack")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("InfinityJetpack")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6d52dd22-1cfd-4a9c-bf31-468367bf32cf")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.peak.infinityjetpack", "InfinityJetpack", "1.0.0")]
public sealed class InfinityJetpackPlugin : BaseUnityPlugin
{
private const float MaxFuel = 100f;
private void LateUpdate()
{
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Invalid comparison between Unknown and I4
if (!Character.localCharacterExists)
{
return;
}
Character localCharacter = Character.localCharacter;
if ((Object)(object)localCharacter == (Object)null)
{
return;
}
Player player = localCharacter.player;
if ((Object)(object)player == (Object)null)
{
return;
}
BackpackSlot backpackSlot = player.GetBackpackSlot();
if (backpackSlot != null && !((ItemSlot)backpackSlot).IsEmpty() && (int)backpackSlot.backpackType == 3)
{
FloatItemData val = default(FloatItemData);
if (((ItemSlot)backpackSlot).data.TryGetDataEntry<FloatItemData>((DataEntryKey)10, ref val))
{
val.Value = 100f;
}
FloatItemData val2 = default(FloatItemData);
if (((ItemSlot)backpackSlot).data.TryGetDataEntry<FloatItemData>((DataEntryKey)11, ref val2))
{
val2.Value = 1f;
}
}
}
}