using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoLooker")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoLooker")]
[assembly: AssemblyTitle("NoLooker")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace PeakAccessibility
{
[BepInPlugin("com.snosz.nolooker", "NoLooker", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(Looker), "Start")]
private static class LookerStartPatch
{
private static void Prefix(Looker __instance)
{
if (disableLooker.Value)
{
((Component)__instance).gameObject.SetActive(false);
}
}
}
[HarmonyPatch(typeof(MapHandler), "Start")]
public static class MapHandlerStartPatch
{
private static void Postfix(MapHandler __instance)
{
Transform val = ((Component)__instance).transform.Find("Global");
if ((Object)(object)val == (Object)null)
{
return;
}
Transform val2 = ((Component)val).transform.Find("Looker");
if ((Object)(object)val2 == (Object)null)
{
return;
}
if (disableLookerForAllClients.Value)
{
if (PhotonNetwork.IsMasterClient)
{
Looker[] componentsInChildren = ((Component)val2).GetComponentsInChildren<Looker>();
Looker[] array = componentsInChildren;
foreach (Looker val3 in array)
{
PhotonNetwork.Destroy(((Component)val3).GetComponent<PhotonView>());
}
}
if (!disableLooker.Value)
{
Object.Destroy((Object)(object)((Component)val2).gameObject);
}
}
if (disableLooker.Value)
{
Object.Destroy((Object)(object)((Component)val2).gameObject);
}
}
}
public static ConfigEntry<bool> disableLooker;
public static ConfigEntry<bool> disableLookerForAllClients;
private void Awake()
{
disableLooker = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DisableLooker", true, "If set to true, will disable looker, if set to false, will enable the looker. (client side only)");
disableLookerForAllClients = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DisableLookerForAllClients", true, "If set to true, will disable looker for all connected players (if you are the host), and yourself.");
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "com.snosz.nolooker");
}
}
}