SpongePEAKAll
Every Sponge PEAK mod in one install: fixes, optimizations, quality-of-life, host run rules, a lobby browser with lock codes, and an item spawner. Install this instead of picking mods individually.
By SpongeMods
| Last updated | 6 hours ago |
| Total downloads | 28 |
| Total rating | 0 |
| Categories | Modpacks |
| Dependency string | SpongeMods-SpongePEAKAll-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301SpongeMods-SpongePEAKCore
Shared foundation for Sponge PEAK mods: logging, config, reflection caching and patch hosting. Not a standalone mod.
Preferred version: 1.0.0SpongeMods-SpongePEAKLib
Modding API for PEAK, and a Mods tab in the game's own settings menu for toggling any installed mod's features.
Preferred version: 1.0.0SpongeMods-SpongePEAKOptimized
Fixes and optimizations in one mod, each individually toggleable. Includes disconnected-player persistence and rejoin handling.
Preferred version: 1.0.0SpongeMods-SpongePEAKQOL
Quality-of-life improvements for PEAK, each individually toggleable.
Preferred version: 1.0.0SpongeMods-SpongePEAKCheats
Item spawner and testing tools for PEAK. Spawn any item in the game, including modded ones, with search and a native-looking menu.
Preferred version: 1.0.0SpongeMods-SpongePEAKTweaked
Host-controlled run rules: scale or disable stamina, hunger, damage and individual statuses. Also lets you change your in-game name from the passport.
Preferred version: 1.0.0SpongeMods-SpongePEAKLobby
Public lobby browser for PEAK, with host-set lock codes so a lobby can be hidden from browsers while friends and anyone with the code can still join.
Preferred version: 1.0.0README
SpongePEAKAll
Every Sponge PEAK mod in one install.
This is a modpack: it contains no code of its own. Installing it pulls in the seven real mods, at matching versions, so you do not have to add them one at a time or work out which ones depend on which.
| Mod | What it does |
|---|---|
| SpongePEAKCore | Shared foundation: logging, config, patch hosting. No features of its own. |
| SpongePEAKLib | Modding API, plus a Mods tab inside the game's own settings menu where every installed mod's features can be toggled. |
| SpongePEAKOptimized | Fixes and performance work, including keeping disconnected players in the world so they can rejoin their own character. |
| SpongePEAKQOL | Quality-of-life: held-item info, teammate stamina bars, catching falling players, rope swinging and cutting, backpacks for everyone. |
| SpongePEAKTweaked | Host-controlled run rules: scale or switch off stamina, hunger, damage and individual statuses. Also lets you rename yourself from the passport. |
| SpongePEAKCheats | Item spawner with search, including modded items. |
| SpongePEAKLobby | Public lobby browser, with host-set lock codes that hide a lobby from browsers while leaving it joinable by invite or code. |
Most things are on by default
Installing a mod should do something. Nearly every feature is enabled from the start, including the host-owned lobby rules, and anything you dislike can be switched off in Settings → Mods.
Two things stay off, and only two:
- Telemetry, because it draws a debug readout over the game. It is a diagnostic, not a feature. Press F8 if you want it.
- Listing your lobby publicly, because making your game visible to strangers should be a decision you make, not one a default makes for you. The browser itself works either way.
Keybinds
All of these are rebindable in each mod's config file, or in Settings > Mods.
| Key | Opens | Mod | Works on main menu |
|---|---|---|---|
| F3 | Item spawner | Cheats | no |
| F4 | Run rules panel | Tweaked | no |
| F6 | Lobby browser | Lobby | yes, and there is a LOBBY BROWSER button on the menu too |
| F7 | Mushroom effect list | QOL | no, see below |
| F8 | Telemetry overlay | Optimized | no (feature is off by default) |
| F | Push the player you are looking at | QOL | no |
| G | Cut the rope you are looking at | QOL | no |
Two more entry points are buttons rather than keys: RUN RULES in the pause menu (host only), and the rename control beside your name on the passport.
Why the mushroom list is menu-only-blank. MushroomManager is a level generation step, so
which mushroom does what is randomised when the level is built. Before a run exists there is no
table to show, and showing the previous run's would be confidently wrong. It appears as soon as
you are in a run.
Installing
Install this one package. Your mod manager pulls in the seven mods and BepInEx automatically; you do not need to add them individually or work out the order.
Everything is configured in one place: pause the game or open the main menu, go to
Settings > Mods, and every feature of every installed mod is listed there with a toggle.
The same settings also live in BepInEx/config/com.sponge.*.cfg if you prefer files.
Known issues in this first release
Stated plainly rather than discovered by you:
- The rope spool sometimes will not place a rope. This is a bug in PEAK itself, not in
these mods, and it happens with the anti-rope spool too.
SpongePEAKOptimizedfixes the same class of bug in the rope cannon (RopeShooter), which is a different item; the spool's placement path is separate and is not yet fixed. - Minor visual rough edges in the mod windows. Nothing that blocks use.
Multiplayer
Features that change what players can do to each other, such as pushing and rope cutting, are host-owned: the host's setting applies to the whole lobby, and it replicates to everyone immediately. A client cannot opt out individually, because "I don't want to be pushed" is not something one player can decide while another is pushing them.
The intended way to play is that everyone in the lobby installs this pack.
Licence
Play, stream, and include these in modpacks freely, with no attribution required. Build your own
mods against SpongePEAKCore and SpongePEAKLib freely; your mod stays yours. Attribution is only
asked if you decompile one of these and reuse the implementation. See LICENSE in the package.