using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FaceBackward
{
[HarmonyPatch(typeof(CharacterSyncer), "GetDataToWrite")]
public static class FaceBackwardPatch
{
public static void Postfix(ref CharacterSyncData __result)
{
if (Plugin.Enabled.Value && Plugin.YawOffset.Value != 0f)
{
__result.lookValues.x += Plugin.YawOffset.Value;
}
}
}
[BepInPlugin("FaceBackward", "背面朝前", "0.1.3")]
public class Plugin : BaseUnityPlugin
{
public const string Id = "FaceBackward";
public const string Name = "背面朝前";
public const string Version = "0.1.3";
internal static ManualLogSource Log;
internal static ConfigEntry<bool> Enabled;
internal static ConfigEntry<KeyCode> ToggleKey;
internal static ConfigEntry<float> YawOffset;
private Harmony _harmony;
private string _notificationText = "";
private float _notificationEndTime;
private GUIStyle _notificationStyle;
private void Awake()
{
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Expected O, but got Unknown
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "是否启用背面朝前效果(其他玩家看到你背面朝前)");
ToggleKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "ToggleKey", (KeyCode)108, "游戏中切换开关的按键");
YawOffset = ((BaseUnityPlugin)this).Config.Bind<float>("General", "YawOffset", 180f, "发送给其他玩家的朝向偏移角度(默认180=背面朝前)");
_harmony = new Harmony("FaceBackward");
_harmony.PatchAll(typeof(Plugin).Assembly);
Log.LogInfo((object)string.Format("{0} {1} loaded. ToggleKey={2} Enabled={3}", "背面朝前", "0.1.3", ToggleKey.Value, Enabled.Value));
}
private void Update()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown(ToggleKey.Value))
{
Enabled.Value = !Enabled.Value;
_notificationText = (Enabled.Value ? "背面朝前:已开启" : "背面朝前:已关闭");
_notificationEndTime = Time.realtimeSinceStartup + 1.5f;
Log.LogInfo((object)("[背面朝前] " + _notificationText));
}
}
private void OnGUI()
{
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Expected O, but got Unknown
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
if (!(Time.realtimeSinceStartup >= _notificationEndTime))
{
if (_notificationStyle == null)
{
_notificationStyle = new GUIStyle(GUI.skin.label)
{
fontSize = 24,
fontStyle = (FontStyle)1,
alignment = (TextAnchor)4
};
_notificationStyle.normal.textColor = Color.white;
}
float a = Mathf.Clamp01((_notificationEndTime - Time.realtimeSinceStartup) / 0.3f);
Color textColor = _notificationStyle.normal.textColor;
textColor.a = a;
_notificationStyle.normal.textColor = textColor;
float num = 400f;
float num2 = 50f;
Rect val = new Rect(((float)Screen.width - num) / 2f, (float)Screen.height * 0.15f, num, num2);
GUI.Box(val, "");
GUI.Label(val, _notificationText, _notificationStyle);
}
}
private void OnDestroy()
{
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
}
}