TaXueXuex-AutoGrabClimb icon

AutoGrabClimb

Automatic grab-release climbing with keyboard/mouse and native gamepad support, terrain-aware fallback, and improved compatibility with fast horizontal grab taps.

CHANGELOG

Changelog

1.0.4 - 2026-09-13

  • Adds native gamepad activation using PEAK's Move, Sprint/Sprint Toggle and Grab/Use Primary bindings.
  • Adds a grounded, centered, one-second dual-stick-click toggle; retains F10.
  • Fixes the native gamepad grab latch preventing automated releases.
  • Aligns held-sprint handling during airborne automation and forward-input processing with the tested keyboard behavior.
  • Preserves short manual grab taps for horizontal traversal. Slow presses can still enter automation and consume extra stamina.
  • Retains established grab-release timing, aim correction and dynamic terrain fallback.
  • Updates English controls and compatibility documentation.
  • Removes experimental input, terrain and performance diagnostics while retaining startup, toggle and error logs.

v1.0.2 — 2026-09-03

  • Changed the mod toggle hotkey from F7 to F10.
  • Grab-release timing, terrain routing, stamina behavior, and all other gameplay logic are unchanged.

v1.0.1 — 2026-09-03

  • Converted all in-game notifications and distributed documentation to English.
  • Standardized the public author credit as TaXueXuex.
  • Climbing timing, aim correction, terrain routing, and all gameplay behavior are unchanged from v1.0.0.

v1.0.0 — 2026-09-02

First public stable release by TaXueXuex.

  • Uses the G7/R12 grab-release timing and regrab scheduling established through repeated in-game testing.
  • Preserves the tested regrab aim correction and favorable-slope compensation.
  • Dynamically evaluates the actual wall normal: unsuitable overhangs fall back to vanilla climbing, and automatic grab-release resumes after reaching a suitable surface.
  • Starts disabled and uses F7 as the only mod hotkey.
  • Displays a short English status and usage notification when F7 is pressed.
  • Removes all tuning hotkeys, test groups, measurement logging, and the persistent HUD from the experimental builds.
  • Does not directly modify stamina, movement speed, or character forces, and does not synthesize Shift input.