FogDistance
Client-side HUD showing fog and lava clearance, start countdowns, and ETA for you or the player you spectate.
By TactiKot
CHANGELOG
Changelog
1.3.2
- Show the HUD on the first segment before the fog visual is enabled.
- Display
START: WAITINGwhile initial fog waits for the team's progression trigger. - Keep danger styling disabled until PEAK activates the fog effect.
1.3.1
- Show the shortest distance to the current spherical fog boundary.
- Keep distance and ETA based on the same approaching boundary.
1.3.0
- Calculate distance and ETA for the currently spectated player.
- Add a second line with the hazard start countdown or arrival ETA.
- Read PEAK's synchronized fog and lava timing data when available.
- Support trigger-based legacy hazards that have no numeric start countdown.
1.2.1
- Restore support for PEAK's current shrinking-sphere fog implementation.
1.2.0
- Use PEAK's bundled Binggrae Bold interface font.
1.1.0
- Add rising-lava distance support for The Kiln and Peak.
- Move the HUD to the upper-left corner.
1.0.0
- Initial release with rising-fog distance display.