Thanks-BlastBuddy icon

BlastBuddy

Blast Buddy is a playful PEAK multiplayer mod built around the game's vanilla Fart mushroom blast.

By Thanks
Last updated 5 months ago
Total downloads 73
Total rating 0 
Categories
Dependency string Thanks-BlastBuddy-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301

README

Blast Buddy

Blast Buddy is a lighthearted PEAK multiplayer mod built around the game's vanilla Fart mushroom blast.

What the mod does

  • Adds a full mod on/off switch for quick troubleshooting or temporary disablement.
  • Stays inactive in the lobby and only starts working after a configurable delay once gameplay begins. The default is 30 seconds.
  • Uses hysteresis for distance checks: players enter at the configured entry radius and are only considered out after crossing the larger exit radius.
  • Replicates the vanilla fart blast style while excluding the source player, so the player who farts does not launch themselves.
  • Lets the host drive room-wide syncing so nearby unmodded clients can still be affected.
  • Lets non-host players keep working through local fallback behavior in rooms without a matching synced path.
  • Uses one shared trigger cooldown instead of separate host and client cooldown settings.
  • Tunes the default values for busy multiplayer rooms so the effect still feels obvious without turning every encounter into constant chain blasts.
  • Supports rescue protection and narrow-space protection to avoid low-quality triggers during sensitive moments.
  • Exposes the main gameplay values through configuration and ModConfig-friendly metadata.
  • Adapts labels and descriptions for both English and Simplified Chinese based on the in-game language.

Main configurable options

  • Enable Mod: master switch for the entire feature.
  • Activation Delay (Seconds): how long to wait after gameplay begins before the system can trigger.
  • Enter Radius (Meters): distance required to count as entering the trigger zone.
  • Exit Radius (Meters): distance required to fully leave the zone after already entering it.
  • Blast Radius (Meters): how far the vanilla-style fart blast can affect nearby teammates.
  • Trigger Cooldown (Seconds): one shared cooldown for both synced host behavior and local fallback behavior.
  • Proximity Scan Interval (Seconds): scan frequency for nearby-player checks.
  • Safety Check Interval (Seconds): scan frequency for rescue and terrain safety checks.
  • Fart Force: upward launch strength applied to nearby teammates.
  • Trigger Chance: one shared trigger probability from 0 to 1 for both synced host behavior and local fallback behavior.
  • Narrow Space Check Radius (Meters): radius used to detect cramped spaces.
  • Narrow Space Collider Threshold: collider count required to classify an area as cramped.
  • Rescue Safety Protection: pauses the effect near downed teammates or while reviving.
  • Narrow Space Protection: pauses the effect in cramped terrain.

Tuned defaults

  • Enter Radius: 2.2
  • Exit Radius: 3.8
  • Blast Radius: 3.4
  • Trigger Cooldown: 1.4
  • Scan Interval: 0.18
  • Safety Check Interval: 0.25
  • Fart Force: 320
  • Narrow Space Check Radius: 1.1
  • Narrow Space Collider Threshold: 16