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FogAndColdControl
Works on both host and client sides. Installed on the host, it can control poison‑fog cold inside rooms and night cold, and display various in‑game data parameters.
| Date uploaded | 2 days ago |
| Version | 1.1.3 |
| Download link | Thanks-FogAndColdControl-1.1.3.zip |
| Downloads | 301 |
| Dependency string | Thanks-FogAndColdControl-1.1.3 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
Core Features

- Horizontal

- Vertical

Cold Control
- Suppress Fog Cold — Blocks the cold damage inflicted by poison fog. When enabled, you can stand in fog without freezing (UI shows OFF in orange; disabled shows ON in green).
- Night Cold — Toggles vanilla night-time cold on Ascent 5+ (On = enabled with green indicator, Off = disabled with red indicator).
Fog Management
- Fog Speed — Adjust how fast the poison fog expands.
- Fog Delay — Configure the wait time before the fog starts moving (with a live countdown).
- Fog Pause Hotkey — Pause/resume the fog at any time.
- Fog Removal — The mod can keep fog enabled across all segments and manage vanilla late-game "no cold" behavior.
HUD / UI
Status Bar — A compact HUD showing:
- Fog state (waiting / running / arrived / paused)
- Fog speed, remaining distance, and estimated time of arrival (ETA)
- Run timer, current day count
- Weather warnings for the player's current biome (wind / blizzard / rain, icon + countdown)
Next biome indicator
- Campfire Compass — A horizontal locator bar pointing toward the next campfire with a live distance readout.
- Lava Approach (late segments) — Distance and ETA for the rising lava.
- Lobby UI — In the hub, toggles for fog cold / night cold, plus speed and delay values.
- Customizable — UI entry spacing, layout (horizontal/vertical), scale, and a rounded semi-transparent background (opacity adjustable).
Multiplayer
- Host-managed fog — The host drives fog state, speed, and timing; guests sync automatically.
- Guest estimation — When connected to a vanilla (non-modded) host, guests locally estimate fog speed, remaining distance, and ETA from observed fog growth.
- Status suppression — Cold status is consistently filtered for all players, including mid-game joiners.
Version: 1.1.3
- Fix RPCA_SyncTime(int day, float time).
Version: 1.1.1
- Add more custom‑configuration features
- Optimize UI icons and add horizontal/vertical layout options.
- Add new weather warning feature.
ModConfig


CHANGELOG
Changelog
1.1.4
Fixes
- Fix layout spacing bugs.
1.1.3
Fixes
- Fix RPCA_SyncTime(int day, float time).
1.1.1
Changes
- Add more custom‑configuration features
- Optimize UI icons and add horizontal/vertical layout options.
- Add new weather warning feature.
1.1.0
Changes
- Optimized icons and text content.
- Optimized UI adjustment range.
- Added day counter display.
1.0.8
Changes
- Removed LastEntryWidth cache; calculate width dynamically each frame.
- Optimize icon selection.
1.0.5
Fixes
- Optimized UI layout to reduce jitter caused by parameter changes.
1.0.4
Changes
- Added more information display.
- Enhance client-side functions
1.0.3
Fixes
- Fixed fog-cold suppression clearing the entire cold status while night cold was enabled, which prevented vanilla night cold from affecting players.
1.0.2
Changes
- Stabilized the fog ETA display so small sampling changes no longer make the countdown jump back and forth.
- Added the configured fog delay time, with a delay icon, to the lobby bottom HUD.
- Added a text day/night time entry to the in-game bottom HUD, with separate day and night icons.
- Kept guest fog distance and ETA visible after death by calculating them from the spectated character when available.
- Fixed fog-sourced cold being incorrectly suppressed when night cold was disabled but fog cold suppression was off.
- Fixed disabled night cold cleanup so it no longer uses the vanilla status-chunk removal path.
- Made cold handling fully host-authoritative: guests no longer use local cold settings, and installed guests receive the host's fog-cold and night-cold corrections.
1.0.1
Fixes
- Remove the visual fog effects of Caldera and TheKiln.
1.0.0
Features
- Renamed the mod to Fog&ColdControl and aligned the DLL, config file, package name, and release metadata with the new name.
- Added host-driven rising fog control with synced fog state and timing for offline and multiplayer runs.
- Added separate controls for fog cold and night cold.
- Added optional compass rewards, a manual compass hotkey, and a lobby compass prompt.
- Added a compact fog HUD and an optional top-screen campfire locator HUD.
- Split config options into Basic and Adjustments sections.
- Added automatic Chinese and English config localization for ModConfig and the physical config file.
- Kept Caldera and The Kiln fully disabled in this mode.
Fixes
- Fixed guest fog sync and host authority handling so guests can join without installing the mod.
- Fixed fog-cold handling so fog cold and night cold are corrected independently.
- Fixed language refresh so config names, descriptions, and file contents follow the current game language.
- Fixed compass reward timing so only real fog-start segments grant campfire compasses.