PEAK Transform
The mod currently includes 13 playable forms: Normal Zombie, Player Zombie, Mushroom-Man Zombie, Scoutmaster, Ghost, Tumbleweed, Tornado, Statue, Frog, Beetle, Scorpion, Coconut, and Bomb.
CHANGELOG
Changelog
0.9.10 Reporter:JoeDummy001
Changes
- Add transformation protection feature in the mod UI menu.
- No longer recalculate height from ground raycast.
Fixed
- Fixed Scout > Zombie > Scoutmaster > Any Form = BUG , this later results in issues such as invisibility, missing collision, falling through the ground, and movement lock.
0.9.9 Reporter:JoeDummy001
Changes
- Add compatibility between this mod and both PeakSpectatorMode.dll & com.github.megalon.peakcinema.dll.
- Disable canEmote during transformation and force close / exit the emote wheel.
- Increase the fall resistance of the petrified statue.
Fixed
- Fixed penetration and thaw‑launch occurring the moment rigidbodies restore.
- Optimize stuttering caused by scene transitions.
- Fixed an issue where the player ragdoll’s collision could remain disabled.
- Fixed an issue where the source player's render state was not restored when the stone statue shattered.
0.9.8
Changes
- The mod's UI panel is now disabled while the player is in game menu.
- The selected form state is now cleared when the player returns to the menu.
- Players can no longer carry others on their back while transformed.
- Disabled the Cactus Ball form.
Fixed
- Resolved console spam caused by call errors.
- Fix frog form dragging other players to extreme heights
0.9.7
Changes
- When the Statue form is destroyed, the player is restored at the transformation position.
0.9.6
Changes
- Coconut or Bomb is destroyed, the player is restored at the transformation position.
- Optimize performance and reduce stuttering.
0.9.5
Changes
- Added controller support.
0.9.4
Changes
- Rework the UI panel.
V 0.9.2
Changes
- Added two new playable forms: Mushroom-Man Zombie and Cactus Ball.