PEAK Transform
The mod currently includes 17 playable forms: Airplane, Helicopter, Raven, Condor, Normal Zombie, Player Zombie, Mushroom-Man Zombie, Scoutmaster, Ghost, Tumbleweed, Tornado, Statue, Frog, Beetle, Scorpion, Coconut, and Bomb.
CHANGELOG
Changelog
1.0.0
Changes
- Added the new Airplane transform form.
- Added the new Helicopter transform form.
0.9.12
Changes
- Added the new Raven transform form.
0.9.11
Changes
- Rebuilt against PEAK 3.0.1 (Unity 6.3) game assemblies, so the mod keeps working after the game update.
- Added the new condor transform form.
Fixes
- Statue form: the driven statue rigidbodies kept interpolation off, so the render frame only saw 50 Hz step motion and the statue felt stuttery. Interpolation is now enabled while the form is active, and the collider bounds used for ground checks are cached instead of allocating every physics step.
- Beetle / scorpion movement: replaced the per-step MovePosition teleport with horizontal velocity driving, so the physics solver motion is interpolated and no longer looks choppy.
- Critter form: the player root was only following the critter inside FixedUpdate (50 Hz). It now follows once per render frame in LateUpdate by accumulating the target delta.
- Scoutmaster form: control used to run in both Update and LateUpdate, deduplicated with Time.frameCount guards. Update always won, so the LateUpdate phase was dead and StabilizeControlledHead ran twice per frame (double head/view smoothing). Control now runs exactly once, from LateUpdate.
0.9.10 Reporter:JoeDummy001
Changes
- Add transformation protection feature in the mod UI menu.
- No longer recalculate height from ground raycast.
Fixed
- Fixed Scout > Zombie > Scoutmaster > Any Form = BUG , this later results in issues such as invisibility, missing collision, falling through the ground, and movement lock.
0.9.9 Reporter:JoeDummy001
Changes
- Add compatibility between this mod and both PeakSpectatorMode.dll & com.github.megalon.peakcinema.dll.
- Disable canEmote during transformation and force close / exit the emote wheel.
- Increase the fall resistance of the petrified statue.
Fixed
- Fixed penetration and thaw‑launch occurring the moment rigidbodies restore.
- Optimize stuttering caused by scene transitions.
- Fixed an issue where the player ragdoll’s collision could remain disabled.
- Fixed an issue where the source player's render state was not restored when the stone statue shattered.
0.9.8
Changes
- The mod's UI panel is now disabled while the player is in game menu.
- The selected form state is now cleared when the player returns to the menu.
- Players can no longer carry others on their back while transformed.
- Disabled the Cactus Ball form.
Fixed
- Resolved console spam caused by call errors.
- Fix frog form dragging other players to extreme heights
0.9.7
Changes
- When the Statue form is destroyed, the player is restored at the transformation position.
0.9.6
Changes
- Coconut or Bomb is destroyed, the player is restored at the transformation position.
- Optimize performance and reduce stuttering.
0.9.5
Changes
- Added controller support.
0.9.4
Changes
- Rework the UI panel.
V 0.9.2
Changes
- Added two new playable forms: Mushroom-Man Zombie and Cactus Ball.