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TheBadOnes

Peak Chaos Mod. Choose (F2) Random effects to go off on customizable timer. Tornadoes that chase players, Dynamite, Gravity Bubbles, Condors, and more!

CHANGELOG

Changelog

1.0.0

Reworked

  • UI Features
    • New layout, new color, no longer needs escape to control
    • Host settings will display on other players Menu
    • Non hosts can no longer touch their menus

Updated

  • Condors are faster and see better
  • The same effect should no longer happen back to back unless one effect is selected

0.7.0

Added

  • Attempting a buggy version of condors

Fixed

  • Ive been told that some things don't spawn in right but it works when i run this code?
    • I didn't change anything though so who knows
  • Changing dynamite spawn distance

0.6.5

Fixed

  • updating cannon placements

0.6.4

Fixed

  • Increased cannon power
  • Cannons have greater fall protection length
  • Cannons should be more evenly shared

0.6.3

Fixed

  • Making blizzard build up slower.
  • Making it easier to hide from the blizzard as well.
  • Making sure Wind and Blizzard do not interact with each other.
  • If youre near a campfire you shouldnt be hit by the hot sun.
  • Slightly increased size and power of anti gravity balls.

0.6.2

Fixed

  • Making the ice build up slower
  • Making blizzard and hot sun not affect near the campfire on the top

0.6.1

Fixed

  • Increased number of ghosts that spawn
  • trying to fix blizzard issues

0.6.0

Fixed

  • Removed Close button on F2 Menu. Would get confusing when it was closed but other F2 menus were open.
  • Added a clean up for zombies after 90 seconds they will despawn. I love them but lag can be bad.

Added

  • Blizzards - New Effect that spawns in blizzards on players.
  • Gravity Bubbles - New Effect that spawns gavity bubbles near players.
  • Ice Vision - New Effect that makes it harder to see whats in front of you.

0.5.0

Added

  • Tumbleweeds - New effect that spawns 4 tumbleweeds per person. They're colorful!

0.4.6

Fixed

  • Hot Sun not working for anyone who is not the host.
  • Entities not spawning because they were spawning on the dead players, and not actually being created.
  • Tornadoes should properly chase solo players, or solo survivors now.
  • Slightly altered cannon spawn position.

0.4.5

Added

  • Big Ghosts - Added in the ability to spawn in small number of big ghosts.

0.4.0

Added

  • Blazing Sun - Mesa's Hot sun can find you anywhere now.
  • Frogs - Frogs can now spawn semi near the player to pull them away.
  • Cannons - Spawns cannons under your feet that are lit and aim at random directions.

0.3.0

Added

  • Notification system in top left of the screen to say what effect has spawned, will broadcast to all players if they have the mod.

0.2.0

Fixed

  • Wind lasted too long. Decreased duration.
  • Updated Mod Icon

Added

  • Emotes effect - randomly forces players to play dead or backflip (fires again after 15s).
  • Bees - beehives now spawn as part of the Bugs effect.

0.1.0

Initial release.

Added

  • Randomized-timer waves that spawn a random "bad" effect near players.
  • Effects: Tornadoes, Dynamite, Zombies, Wind, and Bugs (scorpions & beetles that despawn after 30 seconds).
  • In-game control menu (F2): set the wave interval (min/max seconds), the number of hazards per wave, and toggle each effect on or off.
  • Co-op support: the host drives the effects and they replicate to the lobby. All players should have the mod installed though.