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TheBadOnes

Random chaos effects go off: tornadoes, zombies, bugs, wind, dynamite, and more

CHANGELOG

Changelog

0.5.0

Added

  • Tumbleweeds - New effect that spawns 4 tumbleweeds per person. They're colorful!

0.4.6

Fixed

  • Hot Sun not working for anyone who is not the host.
  • Entities not spawning because they were spawning on the dead players, and not actually being created.
  • Tornadoes should properly chase solo players, or solo survivors now.
  • Slightly altered cannon spawn position.

0.4.5

Added

  • Big Ghosts - Added in the ability to spawn in small number of big ghosts.

0.4.0

Added

  • Blazing Sun - Mesa's Hot sun can find you anywhere now.
  • Frogs - Frogs can now spawn semi near the player to pull them away.
  • Cannons - Spawns cannons under your feet that are lit and aim at random directions.

0.3.0

Added

  • Notification system in top left of the screen to say what effect has spawned, will broadcast to all players if they have the mod.

0.2.0

Fixed

  • Wind lasted too long. Decreased duration.
  • Updated Mod Icon

Added

  • Emotes effect - randomly forces players to play dead or backflip (fires again after 15s).
  • Bees - beehives now spawn as part of the Bugs effect.

0.1.0

Initial release.

Added

  • Randomized-timer waves that spawn a random "bad" effect near players.
  • Effects: Tornadoes, Dynamite, Zombies, Wind, and Bugs (scorpions & beetles that despawn after 30 seconds).
  • In-game control menu (F2): set the wave interval (min/max seconds), the number of hazards per wave, and toggle each effect on or off.
  • Co-op support: the host drives the effects and they replicate to the lobby. All players should have the mod installed though.