using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FlipBecomeStone")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FlipBecomeStone")]
[assembly: AssemblyTitle("FlipBecomeStone")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace FlipBecomeStone
{
[HarmonyPatch(typeof(CharacterAnimations), "RPCA_PlayRemove")]
internal static class EmoteCheck
{
internal static void Prefix(CharacterAnimations __instance, string emoteName, bool succeeded)
{
if (emoteName == "A_Scout_Emote_BackFlip" && __instance.character.data.fallSeconds <= 0f && PhotonNetwork.IsMasterClient && !__instance.character.data.dead && !__instance.character.data.passedOut)
{
BackflipHandler.BackflipLogic(__instance.character);
}
}
}
internal static class BackflipHandler
{
internal static async void BackflipLogic(Character __instance)
{
await Task.Delay(750);
if (Plugin.ragdoll.Value)
{
float roll = Random.Range(0f, 100f);
if (roll > 100f - Plugin.ragdollChance.Value)
{
Plugin.Log.LogInfo((object)"Ragdolled a player!");
__instance.Fall(Plugin.ragdollLength.Value, 0f);
}
}
if (Plugin.becomeBean.Value)
{
for (int i = 0; i < Plugin.beanAmount.Value; i++)
{
Item component = PhotonNetwork.InstantiateItemRoom("MagicBean", __instance.Center, Quaternion.identity, true).GetComponent<Item>();
((ItemComponent)((Component)component).GetComponent<MagicBean>()).GetData<OptionableBoolItemData>((DataEntryKey)8).HasData = true;
Vector3 force = new Vector3(Random.Range(-12000f, 12000f), Random.Range(0f, 5000f), Random.Range(-12000f, 12000f));
((Component)component).GetComponent<PhotonView>().RPC("SetKinematicRPC", (RpcTarget)0, new object[3]
{
false,
component.transform.position + ((Vector3)(ref force)).normalized * 2f,
component.transform.rotation
});
component.rig.AddForce(force);
}
}
if (Plugin.becomeSkelly.Value)
{
__instance.data.SetSkeleton(true);
}
if (Plugin.die.Value)
{
__instance.DieInstantly();
}
if (Plugin.becomeStone.Value)
{
float[] arr = new float[CharacterAfflictions.NumStatusTypes];
arr[Plugin.penaltyType.Value] = Plugin.stoneAmount.Value;
__instance.view.RPC("RPC_ApplyStatusesFromFloatArray", (RpcTarget)0, new object[1] { arr });
}
}
}
[BepInPlugin("flipbecomestone", "Flip_Become_Stone", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ConfigEntry<STATUSTYPE> penaltyType;
internal static ConfigEntry<bool> becomeStone;
internal static ConfigEntry<float> stoneAmount;
internal static ConfigEntry<bool> ragdoll;
internal static ConfigEntry<float> ragdollChance;
internal static ConfigEntry<float> ragdollLength;
internal static ConfigEntry<bool> becomeBean;
internal static ConfigEntry<int> beanAmount;
internal static ConfigEntry<bool> becomeSkelly;
internal static ConfigEntry<bool> die;
internal static ManualLogSource Log { get; private set; }
private void Awake()
{
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Expected O, but got Unknown
becomeStone = ((BaseUnityPlugin)this).Config.Bind<bool>("Become What", "Become Stone", true, (ConfigDescription)null);
penaltyType = ((BaseUnityPlugin)this).Config.Bind<STATUSTYPE>("Become What", "Status Type", (STATUSTYPE)13, (ConfigDescription)null);
stoneAmount = ((BaseUnityPlugin)this).Config.Bind<float>("Become What", "Status Amount", 0.04f, (ConfigDescription)null);
ragdoll = ((BaseUnityPlugin)this).Config.Bind<bool>("Become What", "Ragdoll", true, (ConfigDescription)null);
ragdollChance = ((BaseUnityPlugin)this).Config.Bind<float>("Become What", "Ragdoll % Chance", 50f, (ConfigDescription)null);
ragdollLength = ((BaseUnityPlugin)this).Config.Bind<float>("Become What", "Ragdoll Length", 2f, (ConfigDescription)null);
becomeBean = ((BaseUnityPlugin)this).Config.Bind<bool>("Become What", "Become Bean", false, (ConfigDescription)null);
beanAmount = ((BaseUnityPlugin)this).Config.Bind<int>("Become What", "Bean Amount", 4, (ConfigDescription)null);
becomeSkelly = ((BaseUnityPlugin)this).Config.Bind<bool>("Become What", "Become Skelly", false, (ConfigDescription)null);
die = ((BaseUnityPlugin)this).Config.Bind<bool>("Become What", "Become Dead", false, (ConfigDescription)null);
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"Plugin Flip_Become_Stone is loaded!");
Harmony val = new Harmony("flipbecomestone");
val.PatchAll();
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}