WhereIsMyAmulet
Shows distances to dropped amulets and visible statue fragments in PEAK.
By WUYACHIYU
CHANGELOG
Changelog
1.0.4
- Reduced each label from nineteen text objects to three, with shared outline and shadow materials.
- Cached camera and label text data and removed repeated per-frame list allocations to reduce display overhead.
- Lowered the label canvas sorting order to improve compatibility with TrueFinalAscent dropdown lists.
- Fixed screen-position depth and disabled automatic font sizing to address labels growing at longer distances; final visual verification is still pending.
- Updated ModConfig menu, language-change, and dropdown support, with refreshes limited to this mod's own settings.
- Kept existing configuration values, statue fragment mapping, distance labels, and Persistent/Timed display modes.
1.0.3
- Fixed incorrect gem name display on statues.
- Trimmed startup log noise while keeping actionable warnings for localization and font fallback.
1.0.2
- Restored the label display mode setting: keep labels visible or hide them automatically after a timed scan.
- Changed the default display mode to
Persistent. - Added a configurable timed display duration, with a default of 8 seconds.
- Each scan restarts the timer in Timed mode.
- Added bilingual ModConfig names, descriptions, and
Persistent/Timedenum labels. - Applied the selected label font to both the amulet name.
1.0.1
- Added labels for active medallions on Scout Statues.
- Replaced the generic
Amuletlabel with the game's localized amulet names. - Added English label font choices: Auto, GameDefault, TmpDefault, KoreanBinggrae, and Crazk.
- These font choices are English-only; Chinese text may display as tofu boxes.
- Added optional bilingual PEAKLib.ModConfig localization.
- Added
Display.ShowStatueFragmentsto control statue fragment labels. - Kept the existing configuration keys and profile output path compatible.