Decompiled source of SurprizMod v1.0.0

CicekMod.dll

Decompiled 5 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CicekMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CicekMod")]
[assembly: AssemblyTitle("CicekMod")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CicekMod
{
	[BepInPlugin("senin_adin.cicekmod", "CicekMod", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGUID = "senin_adin.cicekmod";

		public const string PluginName = "CicekMod";

		public const string PluginVersion = "1.0.0";

		internal static ManualLogSource Log = null;

		public static Texture2D? FlowerTexture;

		public static readonly string TargetItemName = "Stone";

		private void Awake()
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected O, but got Unknown
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			string path = Path.Combine(directoryName, "flower.png");
			if (File.Exists(path))
			{
				byte[] array = File.ReadAllBytes(path);
				FlowerTexture = new Texture2D(2, 2);
				ImageConversion.LoadImage(FlowerTexture, array);
				Log.LogInfo((object)"flower.png yuklendi.");
			}
			else
			{
				Log.LogError((object)("flower.png bulunamadi! Su klasore koy: " + directoryName));
			}
			new Harmony("senin_adin.cicekmod").PatchAll();
			Log.LogInfo((object)"CicekMod yuklendi!");
		}
	}
	[HarmonyPatch(typeof(Item), "Start")]
	public class ItemTexturePatch
	{
		private static void Postfix(Item __instance)
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Expected O, but got Unknown
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			if (((Object)__instance).name.Contains(Plugin.TargetItemName) && !((Object)(object)((Component)__instance).transform.Find("CicekModel") != (Object)null))
			{
				MeshRenderer[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<MeshRenderer>();
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					((Renderer)componentsInChildren[i]).enabled = false;
				}
				GameObject val = new GameObject("CicekModel");
				val.transform.SetParent(((Component)__instance).transform, false);
				val.transform.localPosition = Vector3.zero;
				val.transform.localScale = Vector3.one * 0.15f;
				if ((Object)(object)Plugin.FlowerTexture != (Object)null)
				{
					float size = 4.48f;
					Vector3 zero = Vector3.zero;
					CreateFlowerQuad(val.transform, zero, 0f, size, Plugin.FlowerTexture);
					CreateFlowerQuad(val.transform, zero, 90f, size, Plugin.FlowerTexture);
				}
				Plugin.Log.LogInfo((object)(((Object)__instance).name + " icin 3D cicek modeli olusturuldu."));
			}
		}

		private static void CreateFlowerQuad(Transform parent, Vector3 localPos, float yRotation, float size, Texture2D texture)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			for (int i = 0; i < 2; i++)
			{
				GameObject obj = GameObject.CreatePrimitive((PrimitiveType)5);
				((Object)obj).name = "CicekYuzey";
				obj.transform.SetParent(parent, false);
				obj.transform.localPosition = localPos;
				obj.transform.localRotation = Quaternion.Euler(0f, yRotation + (float)i * 180f, 0f);
				obj.transform.localScale = new Vector3(size, size, size);
				Object.Destroy((Object)(object)obj.GetComponent<Collider>());
				MeshRenderer component = obj.GetComponent<MeshRenderer>();
				Material material = CreateTransparentMaterial(texture);
				((Renderer)component).material = material;
			}
		}

		private static Material CreateTransparentMaterial(Texture2D texture)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			Shader val = Shader.Find("Universal Render Pipeline/Unlit");
			if ((Object)(object)val == (Object)null)
			{
				val = Shader.Find("Unlit/Transparent");
			}
			if ((Object)(object)val == (Object)null)
			{
				val = Shader.Find("Universal Render Pipeline/Lit");
			}
			Material val2 = new Material(val);
			if (val2.HasProperty("_BaseMap"))
			{
				val2.SetTexture("_BaseMap", (Texture)(object)texture);
			}
			if (val2.HasProperty("_MainTex"))
			{
				val2.SetTexture("_MainTex", (Texture)(object)texture);
			}
			val2.mainTexture = (Texture)(object)texture;
			if (val2.HasProperty("_BaseColor"))
			{
				val2.SetColor("_BaseColor", Color.white);
			}
			if (val2.HasProperty("_Color"))
			{
				val2.SetColor("_Color", Color.white);
			}
			if (val2.HasProperty("_Surface"))
			{
				val2.SetFloat("_Surface", 1f);
			}
			if (val2.HasProperty("_Blend"))
			{
				val2.SetFloat("_Blend", 0f);
			}
			if (val2.HasProperty("_ZWrite"))
			{
				val2.SetFloat("_ZWrite", 0f);
			}
			if (val2.HasProperty("_AlphaClip"))
			{
				val2.SetFloat("_AlphaClip", 1f);
			}
			if (val2.HasProperty("_Cutoff"))
			{
				val2.SetFloat("_Cutoff", 0.3f);
			}
			val2.EnableKeyword("_ALPHATEST_ON");
			val2.EnableKeyword("_SURFACE_TYPE_TRANSPARENT");
			val2.renderQueue = 3000;
			return val2;
		}

		private static void SetColor(GameObject obj, Color color, Texture2D? texture = null)
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Expected O, but got Unknown
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			MeshRenderer component = obj.GetComponent<MeshRenderer>();
			if ((Object)(object)component == (Object)null)
			{
				return;
			}
			Shader val = Shader.Find("Universal Render Pipeline/Lit");
			if ((Object)(object)val == (Object)null)
			{
				val = Shader.Find("Standard");
			}
			if ((Object)(object)val == (Object)null)
			{
				val = Shader.Find("Unlit/Color");
			}
			Material val2 = new Material(val);
			if ((Object)(object)texture != (Object)null)
			{
				if (val2.HasProperty("_BaseMap"))
				{
					val2.SetTexture("_BaseMap", (Texture)(object)texture);
				}
				if (val2.HasProperty("_MainTex"))
				{
					val2.SetTexture("_MainTex", (Texture)(object)texture);
				}
				val2.mainTexture = (Texture)(object)texture;
				if (val2.HasProperty("_BaseColor"))
				{
					val2.SetColor("_BaseColor", Color.white);
				}
				if (val2.HasProperty("_Color"))
				{
					val2.SetColor("_Color", Color.white);
				}
			}
			else
			{
				if (val2.HasProperty("_BaseColor"))
				{
					val2.SetColor("_BaseColor", color);
				}
				if (val2.HasProperty("_Color"))
				{
					val2.SetColor("_Color", color);
				}
			}
			((Renderer)component).material = val2;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "CicekMod";

		public const string PLUGIN_NAME = "CicekMod";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}