using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.Zero5G.Reunite")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+0ac1707059765b454754ed6940dc9853c8e6f9f1")]
[assembly: AssemblyProduct("com.github.Zero5G.Reunite")]
[assembly: AssemblyTitle("Reunite")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace Reunite
{
[BepInProcess("PEAK.exe")]
[BepInPlugin("com.github.Zero5G.Reunite", "Reunite", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
public const string Id = "com.github.Zero5G.Reunite";
internal static ManualLogSource Log { get; private set; }
public static string Name => "Reunite";
public static string Version => "0.1.0";
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
ReuniteHandler reuniteHandler = ((Component)this).gameObject.AddComponent<ReuniteHandler>();
reuniteHandler.Log = Log;
}
}
internal class ReuniteHandler : MonoBehaviourPunCallbacks
{
[CompilerGenerated]
private sealed class <Reconnect>d__4 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Player newPlayer;
public ReuniteHandler <>4__this;
private Character <character>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Reconnect>d__4(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<character>5__2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
int num = <>1__state;
ReuniteHandler reuniteHandler = <>4__this;
switch (num)
{
default:
return false;
case 0:
<>1__state = -1;
<character>5__2 = null;
break;
case 1:
<>1__state = -1;
break;
}
if ((Object)(object)<character>5__2 == (Object)null)
{
<character>5__2 = PlayerHandler.GetPlayerCharacter(newPlayer);
<>2__current = null;
<>1__state = 1;
return true;
}
Character lowest = reuniteHandler.GetLowest(<character>5__2);
Vector3 val = lowest.Head + new Vector3(0f, 3f, 0f);
((MonoBehaviourPun)<character>5__2).photonView.RPC("WarpPlayerRPC", (RpcTarget)0, new object[2] { val, true });
reuniteHandler._log.LogInfo((object)$"Reuiniting {newPlayer.NickName} with the others at {val}. (Target: {lowest.characterName})");
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private ManualLogSource _log;
public ManualLogSource Log
{
set
{
_log = value;
}
}
public override void OnPlayerEnteredRoom(Player newPlayer)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
if (!(((Scene)(ref activeScene)).name == "Airport"))
{
((MonoBehaviour)this).StartCoroutine(Reconnect(newPlayer));
}
}
[IteratorStateMachine(typeof(<Reconnect>d__4))]
private IEnumerator Reconnect(Player newPlayer)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Reconnect>d__4(0)
{
<>4__this = this,
newPlayer = newPlayer
};
}
private Character GetLowest(Character newCharacter)
{
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
Character val = Character.AllCharacters[0];
foreach (Character allCharacter in Character.AllCharacters)
{
if ((Object)(object)allCharacter != (Object)(object)newCharacter && !allCharacter.data.passedOut && !allCharacter.data.dead && allCharacter.Center.y < val.Center.y)
{
val = allCharacter;
}
}
return val;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}