using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PEAKRandomRagdoll")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PEAKRandomRagdoll")]
[assembly: AssemblyTitle("PEAKRandomRagdoll")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("prozi.randomragdoll", "Random Ragdoll", "2.0.0")]
public class Plugin : BaseUnityPlugin
{
public static Plugin Instance;
private Coroutine ragdollLoopCoroutine;
private void Awake()
{
Instance = this;
((BaseUnityPlugin)this).Logger.LogInfo((object)"=================================");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Random Ragdoll loaded!");
((BaseUnityPlugin)this).Logger.LogInfo((object)"=================================");
((BaseUnityPlugin)this).Logger.LogInfo((object)"About to add RagdollNetwork component...");
try
{
((Component)this).gameObject.AddComponent<RagdollNetwork>();
((BaseUnityPlugin)this).Logger.LogInfo((object)"RagdollNetwork component added successfully.");
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)("FAILED to add RagdollNetwork: " + ex));
}
}
public static void Log(string message)
{
if ((Object)(object)Instance != (Object)null)
{
((BaseUnityPlugin)Instance).Logger.LogInfo((object)("[Random Ragdoll] " + message));
}
}
public void StartRandomRagdoll()
{
if (ragdollLoopCoroutine == null)
{
ragdollLoopCoroutine = ((MonoBehaviour)this).StartCoroutine(RandomRagdollLoop());
}
}
public void StopRandomRagdoll()
{
if (ragdollLoopCoroutine != null)
{
((MonoBehaviour)this).StopCoroutine(ragdollLoopCoroutine);
ragdollLoopCoroutine = null;
}
}
private IEnumerator RandomRagdollLoop()
{
while (true)
{
float num = Random.Range(60f, 600f);
Log("Next ragdoll in " + num.ToString("F1") + " seconds.");
yield return (object)new WaitForSeconds(num);
RagdollNetwork.RagdollAll();
}
}
}
public class RagdollNetwork : MonoBehaviourPunCallbacks
{
private bool wasMasterClient;
private void Start()
{
Debug.Log((object)"[Random Ragdoll] RagdollNetwork.Start() called.");
Plugin.Log("RagdollNetwork.Start() called.");
UpdateRagdollLoopState();
}
private void Update()
{
if ((PhotonNetwork.InRoom && PhotonNetwork.IsMasterClient) != wasMasterClient)
{
UpdateRagdollLoopState();
}
}
public override void OnJoinedRoom()
{
UpdateRagdollLoopState();
}
public override void OnLeftRoom()
{
UpdateRagdollLoopState();
}
public override void OnMasterClientSwitched(Player newMasterClient)
{
UpdateRagdollLoopState();
}
private void UpdateRagdollLoopState()
{
bool flag = (wasMasterClient = PhotonNetwork.InRoom && PhotonNetwork.IsMasterClient);
if (!((Object)(object)Plugin.Instance == (Object)null))
{
if (flag)
{
Plugin.Instance.StartRandomRagdoll();
}
else
{
Plugin.Instance.StopRandomRagdoll();
}
}
}
public static void RagdollAll()
{
if (!PhotonNetwork.InRoom)
{
Plugin.Log("Not in a room.");
}
else
{
if (!PhotonNetwork.IsMasterClient)
{
return;
}
Character[] array = Object.FindObjectsByType<Character>((FindObjectsSortMode)0);
Plugin.Log("Ragdoll event started! Candidates: " + array.Length);
int num = 0;
Character[] array2 = array;
foreach (Character val in array2)
{
if (!((Object)(object)val == (Object)null) && !((Object)(object)val.data == (Object)null) && !((Object)(object)((MonoBehaviourPun)val).photonView == (Object)null) && !val.data.dead && !val.data.passedOut && !val.data.fullyPassedOut && !(val.data.fallSeconds > 0f))
{
try
{
((MonoBehaviourPun)val).photonView.RPC("RPCA_Fall", (RpcTarget)0, new object[2] { 2f, 0f });
Plugin.Log("Ragdoll: " + ((Object)val).name);
num++;
}
catch (Exception ex)
{
Plugin.Log("Ragdoll error on " + ((Object)val).name + ": " + ex);
}
}
}
Plugin.Log("Ragdoll event finished! Ragdolled " + num + " player(s).");
}
}
}