Decompiled source of PEAK AIO APEX Fengy v1.1.3
PEAK-AIO.dll
Decompiled a month ago
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using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Numerics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Threading.Tasks; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using DearImGuiInjection; using DearImGuiInjection.BepInEx; using DearImGuiInjection.Windows; using HarmonyLib; using ImGuiNET; using Peak; using Peak.Afflictions; using Photon.Pun; using Photon.Realtime; using UnityEngine; using Zorro.Core; using Zorro.Core.Serizalization; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("PEAK-AIO")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("PEAK-AIO")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("0e070e16-c355-4db0-804c-0510a5aa436e")] [assembly: AssemblyFileVersion("1.1.3.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.3.0")] [module: UnverifiableCode] public static class ConfigManager { public static ManualLogSource Logger; public static ConfigEntry<bool> InfiniteStamina; public static ConfigEntry<bool> FlyMod; public static ConfigEntry<float> FlySpeed; public static ConfigEntry<float> FlyAcceleration; public static ConfigEntry<bool> LockStatus; public static ConfigEntry<bool> NoWeight; public static ConfigEntry<bool> SpeedMod; public static ConfigEntry<bool> JumpMod; public static ConfigEntry<bool> NoFallDmg; public static ConfigEntry<bool> ClimbMod; public static ConfigEntry<bool> VineClimbMod; public static ConfigEntry<bool> RopeClimbMod; public static ConfigEntry<float> SpeedAmount; public static ConfigEntry<float> JumpAmount; public static ConfigEntry<float> ClimbAmount; public static ConfigEntry<float> VineClimbAmount; public static ConfigEntry<float> RopeClimbAmount; public static ConfigEntry<float> RechargeAmountSlot1; public static ConfigEntry<float> RechargeAmountSlot2; public static ConfigEntry<float> RechargeAmountSlot3; public static ConfigEntry<bool> TeleportToPing; public static ConfigEntry<KeyCode> MenuToggleKey; public static ConfigEntry<bool> EspEnabled; public static ConfigEntry<bool> EspItems; public static ConfigEntry<bool> EspFood; public static ConfigEntry<bool> EspArtifacts; public static ConfigEntry<bool> EspLuggage; public static ConfigEntry<bool> EspLuggageContents; public static ConfigEntry<bool> EspSpecialObjects; public static ConfigEntry<bool> EspFriendlyPlayers; public static ConfigEntry<bool> EspShowDistance; public static ConfigEntry<float> EspMaxDistance; public static ConfigEntry<float> EspFontSize; public static ConfigEntry<Color> EspItemColor; public static ConfigEntry<Color> EspFoodColor; public static ConfigEntry<Color> EspArtifactColor; public static ConfigEntry<Color> EspLuggageColor; public static ConfigEntry<Color> EspSpecialColor; public static ConfigEntry<Color> EspFriendlyPlayerColor; public static ConfigEntry<int> LanguageIndex; public static void Init(ConfigFile config, ManualLogSource logger) { //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Expected O, but got Unknown //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Expected O, but got Unknown //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_02a6: Unknown result type (might be due to invalid IL or missing references) //IL_04b1: Unknown result type (might be due to invalid IL or missing references) //IL_04bb: Expected O, but got Unknown //IL_04e9: Unknown result type (might be due to invalid IL or missing references) //IL_04f3: Expected O, but got Unknown //IL_0521: Unknown result type (might be due to invalid IL or missing references) //IL_052b: Expected O, but got Unknown //IL_054d: Unknown result type (might be due to invalid IL or missing references) //IL_0557: Expected O, but got Unknown Logger = logger; MenuToggleKey = config.Bind<KeyCode>("General", "MenuToggleKey", (KeyCode)277, "Key to toggle the mod menu overlay. Uses UnityEngine.KeyCode names (e.g. Insert, F1, F2, Home, RightShift)."); EspEnabled = config.Bind<bool>("ESP", "Enabled", false, "Enable the world ESP overlay."); EspItems = config.Bind<bool>("ESP", "Items", true, "Show tools, props, and other non-food ground or world items."); EspFood = config.Bind<bool>("ESP", "Food", true, "Show edible ground and world items, including optimized fake items such as fruit on trees."); EspArtifacts = config.Bind<bool>("ESP", "Artifacts", true, "Show mystical and unique artifact items."); EspLuggage = config.Bind<bool>("ESP", "Luggage", true, "Show luggage cases."); EspLuggageContents = config.Bind<bool>("ESP", "LuggageContents", true, "Show fixed contents or the possible loot pool for luggage cases."); EspSpecialObjects = config.Bind<bool>("ESP", "SpecialObjects", true, "Show statues, petrified scouts, and scout effigies."); EspFriendlyPlayers = config.Bind<bool>("ESP", "FriendlyPlayers", true, "Show other friendly players and their distance."); EspShowDistance = config.Bind<bool>("ESP", "ShowDistance", true, "Show distance beside ESP labels."); EspMaxDistance = config.Bind<float>("ESP", "MaxDistance", 200f, new ConfigDescription("Maximum ESP drawing distance in metres.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(10f, 500f), Array.Empty<object>())); EspFontSize = config.Bind<float>("ESP", "FontSize", 16f, new ConfigDescription("ESP label font size.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(10f, 40f), Array.Empty<object>())); EspItemColor = config.Bind<Color>("ESP Colors", "Items", new Color(0.25f, 0.85f, 1f, 1f), "Tools and props label color."); EspFoodColor = config.Bind<Color>("ESP Colors", "Food", new Color(0.35f, 1f, 0.4f, 1f), "Food and fruit label color."); EspArtifactColor = config.Bind<Color>("ESP Colors", "Artifacts", new Color(1f, 0.85f, 0.2f, 1f), "Artifact label color."); EspLuggageColor = config.Bind<Color>("ESP Colors", "Luggage", new Color(1f, 0.55f, 0.15f, 1f), "Luggage label color."); EspSpecialColor = config.Bind<Color>("ESP Colors", "SpecialObjects", new Color(0.85f, 0.45f, 1f, 1f), "Statue and special-object label color."); EspFriendlyPlayerColor = config.Bind<Color>("ESP Colors", "FriendlyPlayers", new Color(0.2f, 1f, 0.75f, 1f), "Friendly-player label color."); InfiniteStamina = config.Bind<bool>("Cheats", "InfiniteStamina", false, "Enable infinite stamina"); TeleportToPing = config.Bind<bool>("Cheats", "TeleportToPing", false, "Automatically teleport to ping location"); FlyMod = config.Bind<bool>("Cheats", "Fly Mod", false, "Enables fly mode when checked."); FlySpeed = config.Bind<float>("Cheats", "Fly Speed", 100f, "Speed used when flying."); FlyAcceleration = config.Bind<float>("Cheats", "Fly Acceleration", 300f, "Acceleration used when flying."); LockStatus = config.Bind<bool>("Afflictions", "LockStatus", false, (ConfigDescription)null); NoWeight = config.Bind<bool>("Afflictions", "NoWeight", false, (ConfigDescription)null); SpeedMod = config.Bind<bool>("Character", "SpeedMod", false, (ConfigDescription)null); JumpMod = config.Bind<bool>("Character", "JumpMod", false, (ConfigDescription)null); NoFallDmg = config.Bind<bool>("Character", "NoFallDmg", false, (ConfigDescription)null); ClimbMod = config.Bind<bool>("Character", "ClimbMod", false, (ConfigDescription)null); VineClimbMod = config.Bind<bool>("Character", "VineClimbMod", false, (ConfigDescription)null); RopeClimbMod = config.Bind<bool>("Character", "RopeClimbMod", false, (ConfigDescription)null); SpeedAmount = config.Bind<float>("Character", "SpeedAmount", 1f, (ConfigDescription)null); JumpAmount = config.Bind<float>("Character", "JumpAmount", 10f, (ConfigDescription)null); ClimbAmount = config.Bind<float>("Character", "ClimbAmount", 1f, (ConfigDescription)null); VineClimbAmount = config.Bind<float>("Character", "VineClimbAmount", 1f, (ConfigDescription)null); RopeClimbAmount = config.Bind<float>("Character", "RopeClimbAmount", 1f, (ConfigDescription)null); RechargeAmountSlot1 = config.Bind<float>("Inventory", "RechargeAmountSlot1", 100f, new ConfigDescription("Recharge amount for slot 1", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 999f), Array.Empty<object>())); RechargeAmountSlot2 = config.Bind<float>("Inventory", "RechargeAmountSlot2", 100f, new ConfigDescription("Recharge amount for slot 2", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 999f), Array.Empty<object>())); RechargeAmountSlot3 = config.Bind<float>("Inventory", "RechargeAmountSlot3", 100f, new ConfigDescription("Recharge amount for slot 3", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 999f), Array.Empty<object>())); LanguageIndex = config.Bind<int>("UI", "Language", 0, new ConfigDescription("Language: 0=English, 1=简体中文, 2=日本語, 3=한국어", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 3), Array.Empty<object>())); Localization.SetLanguage(LanguageIndex.Value); Logger.LogInfo((object)"[PEAK AIO][ConfigManager] Config Loaded."); } } internal static class ConstantFields { private static PropertyInfo infiniteStaminaProp; private static PropertyInfo statusLockProp; private static FieldInfo fallDamageTimeField; private static FieldInfo staminaField; private static FieldInfo movementModifierField; private static FieldInfo jumpGravityField; private static FieldInfo climbSpeedModField; private static FieldInfo vineClimbSpeedModField; private static FieldInfo ropeClimbSpeedModField; private static MethodInfo setStatusMethod; private static Array statusEnumValues; public static PropertyInfo GetInfiniteStaminaProperty() { if (infiniteStaminaProp == null) { infiniteStaminaProp = typeof(Character).GetProperty("infiniteStam", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); } return infiniteStaminaProp; } public static PropertyInfo GetStatusLockProperty() { if (statusLockProp == null) { statusLockProp = typeof(Character).GetProperty("statusesLocked", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); } return statusLockProp; } public static FieldInfo GetFallDamageTimeField() { if (fallDamageTimeField == null) { fallDamageTimeField = typeof(CharacterMovement).GetField("fallDamageTime", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); } return fallDamageTimeField; } public static FieldInfo GetStaminaField() { if (staminaField == null) { staminaField = typeof(CharacterData).GetField("_stam", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); } return staminaField; } public static FieldInfo GetMovementModifierField() { if (movementModifierField == null) { movementModifierField = typeof(CharacterMovement).GetField("movementModifier", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); } return movementModifierField; } public static FieldInfo GetJumpGravityField() { if (jumpGravityField == null) { jumpGravityField = typeof(CharacterMovement).GetField("jumpGravity", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); } return jumpGravityField; } public static FieldInfo GetClimbSpeedModField() { if (climbSpeedModField == null) { climbSpeedModField = typeof(CharacterClimbing).GetField("climbSpeedMod", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); } return climbSpeedModField; } public static FieldInfo GetVineClimbSpeedModField() { if (vineClimbSpeedModField == null) { vineClimbSpeedModField = typeof(CharacterVineClimbing).GetField("climbSpeedMod", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); } return vineClimbSpeedModField; } public static FieldInfo GetRopeClimbSpeedModField() { if (ropeClimbSpeedModField == null) { ropeClimbSpeedModField = typeof(CharacterRopeHandling).GetField("climbSpeedMod", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); } return ropeClimbSpeedModField; } public static MethodInfo GetSetStatusMethod() { if (setStatusMethod == null) { setStatusMethod = typeof(CharacterAfflictions).GetMethod("SetStatus", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); } return setStatusMethod; } public static Array GetStatusEnumValues() { if (statusEnumValues == null) { statusEnumValues = Enum.GetValues(typeof(STATUSTYPE)); } return statusEnumValues; } public static void RefreshAll() { infiniteStaminaProp = null; statusLockProp = null; fallDamageTimeField = null; staminaField = null; movementModifierField = null; jumpGravityField = null; climbSpeedModField = null; vineClimbSpeedModField = null; ropeClimbSpeedModField = null; setStatusMethod = null; statusEnumValues = null; } } public static class EspRenderer { private enum EspKind { Item, Food, Artifact, Luggage, Special, FriendlyPlayer } private struct EspEntry { public readonly float ViewportX; public readonly float ViewportY; public readonly string Label; public readonly EspKind Kind; public EspEntry(float viewportX, float viewportY, string label, EspKind kind) { ViewportX = viewportX; ViewportY = viewportY; Label = label; Kind = kind; } } private static EspEntry[] entries = new EspEntry[0]; private static Camera cachedCamera; private static readonly FieldInfo fakeItemsField = typeof(FakeItemManager).GetField("allFakeItems", BindingFlags.Instance | BindingFlags.NonPublic); private static readonly MethodInfo getSpawnPoolMethod = typeof(Spawner).GetMethod("GetSpawnPool", BindingFlags.Instance | BindingFlags.NonPublic); private const int MaxLuggagePreviewItems = 6; private static readonly Dictionary<int, string> luggageContentsCache = new Dictionary<int, string>(); private static int cachedLuggageContentsLanguage = -1; private static ScoutStatue[] scoutStatues = (ScoutStatue[])(object)new ScoutStatue[0]; private static PetrifiedScout[] petrifiedScouts = (PetrifiedScout[])(object)new PetrifiedScout[0]; private static ScoutEffigy[] scoutEffigies = (ScoutEffigy[])(object)new ScoutEffigy[0]; private static float nextSpecialObjectRefresh; public static void Clear() { entries = new EspEntry[0]; cachedCamera = null; scoutStatues = (ScoutStatue[])(object)new ScoutStatue[0]; petrifiedScouts = (PetrifiedScout[])(object)new PetrifiedScout[0]; scoutEffigies = (ScoutEffigy[])(object)new ScoutEffigy[0]; nextSpecialObjectRefresh = 0f; luggageContentsCache.Clear(); cachedLuggageContentsLanguage = -1; } public static void UpdateCache() { //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) if (ConfigManager.EspEnabled == null || !ConfigManager.EspEnabled.Value) { if (entries.Length != 0) { entries = new EspEntry[0]; } return; } try { if ((Object)(object)cachedCamera == (Object)null || !((Behaviour)cachedCamera).isActiveAndEnabled) { cachedCamera = Camera.main; } Camera val = cachedCamera; Character localCharacter = Character.localCharacter; if ((Object)(object)val == (Object)null || (Object)(object)localCharacter == (Object)null) { entries = new EspEntry[0]; return; } float value = ConfigManager.EspMaxDistance.Value; bool value2 = ConfigManager.EspShowDistance.Value; Vector3 head = localCharacter.Head; List<EspEntry> list = new List<EspEntry>(); if (ConfigManager.EspItems.Value || ConfigManager.EspFood.Value || ConfigManager.EspArtifacts.Value) { IEnumerable<Item> aLL_ITEMS = ItemOptimizationManager.ALL_ITEMS; if (aLL_ITEMS != null) { foreach (Item item in aLL_ITEMS) { try { if (!((Object)(object)item == (Object)null) && ((Behaviour)item).isActiveAndEnabled && (int)item.itemState == 0) { EspKind itemKind = GetItemKind(item); if (IsKindEnabled(itemKind)) { AddEntry(list, val, head, item.Center(), GetItemName(item), itemKind, value, value2); } } } catch { } } } AddFakeItems(list, val, head, value, value2); } if (ConfigManager.EspLuggage.Value && Luggage.ALL_LUGGAGE != null) { for (int i = 0; i < Luggage.ALL_LUGGAGE.Count; i++) { try { Luggage val2 = Luggage.ALL_LUGGAGE[i]; if ((Object)(object)val2 == (Object)null || !((Behaviour)val2).isActiveAndEnabled) { continue; } string text = (string.IsNullOrWhiteSpace(val2.displayName) ? "Luggage" : val2.displayName); if (ConfigManager.EspLuggageContents.Value) { string luggageContentsLabel = GetLuggageContentsLabel(val2); if (!string.IsNullOrWhiteSpace(luggageContentsLabel)) { text = text + "\n" + luggageContentsLabel; } } AddEntry(list, val, head, val2.Center(), text, EspKind.Luggage, value, value2); } catch { } } } if (ConfigManager.EspSpecialObjects.Value) { AddSpecialObjects(list, val, head, value, value2); } if (ConfigManager.EspFriendlyPlayers.Value) { AddFriendlyPlayers(list, val, localCharacter, head, value, value2); } entries = list.ToArray(); } catch (Exception ex) { entries = new EspEntry[0]; ManualLogSource logger = ConfigManager.Logger; if (logger != null) { logger.LogWarning((object)("[ESP] Cache update failed: " + ex.Message)); } } } public static void Draw() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) EspEntry[] array = entries; if (array.Length == 0) { return; } try { ImGuiIOPtr iO = ImGui.GetIO(); Vector2 displaySize = ((ImGuiIOPtr)(ref iO)).DisplaySize; if (!(displaySize.X <= 0f) && !(displaySize.Y <= 0f)) { ImDrawListPtr backgroundDrawList = ImGui.GetBackgroundDrawList(); ImFontPtr font = ImGui.GetFont(); float num = Math.Max(10f, Math.Min(40f, ConfigManager.EspFontSize.Value)); float num2 = Math.Max(1f, ImGui.GetFontSize()); float num3 = num / num2; uint num4 = ImGui.ColorConvertFloat4ToU32(new Vector4(0f, 0f, 0f, 0.9f)); for (int i = 0; i < array.Length; i++) { EspEntry espEntry = array[i]; Vector2 vector = new Vector2(espEntry.ViewportX * displaySize.X, (1f - espEntry.ViewportY) * displaySize.Y); uint color = GetColor(espEntry.Kind); Vector2 vector2 = ImGui.CalcTextSize(espEntry.Label) * num3; Vector2 vector3 = new Vector2(vector.X - vector2.X * 0.5f, vector.Y - vector2.Y - 3f); ((ImDrawListPtr)(ref backgroundDrawList)).AddCircleFilled(vector, 3.5f, num4, 12); ((ImDrawListPtr)(ref backgroundDrawList)).AddCircleFilled(vector, 2.5f, color, 12); ((ImDrawListPtr)(ref backgroundDrawList)).AddText(font, num, vector3 + new Vector2(1f, 1f), num4, espEntry.Label); ((ImDrawListPtr)(ref backgroundDrawList)).AddText(font, num, vector3, color, espEntry.Label); } } } catch { } } private static void AddEntry(List<EspEntry> target, Camera camera, Vector3 origin, Vector3 worldPosition, string name, EspKind kind, float maxDistance, bool showDistance) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) float num = Vector3.Distance(origin, worldPosition); if (num > maxDistance) { return; } Vector3 val = camera.WorldToViewportPoint(worldPosition); if (!(val.z <= 0.01f) && !(val.x < 0f) && !(val.x > 1f) && !(val.y < 0f) && !(val.y > 1f)) { string label = name; if (showDistance) { string text = " [" + num.ToString("F0") + "m]"; int num2 = name.IndexOf('\n'); label = ((num2 < 0) ? (name + text) : name.Insert(num2, text)); } target.Add(new EspEntry(val.x, val.y, label, kind)); } } private static string GetLuggageContentsLabel(Luggage luggage) { int num = ((ConfigManager.LanguageIndex == null) ? (-1) : ConfigManager.LanguageIndex.Value); if (num != cachedLuggageContentsLanguage) { luggageContentsCache.Clear(); cachedLuggageContentsLanguage = num; } int instanceID = ((Object)luggage).GetInstanceID(); if (luggageContentsCache.TryGetValue(instanceID, out var value)) { return value; } string text = BuildLuggageContentsLabel(luggage); if (!string.IsNullOrWhiteSpace(text)) { luggageContentsCache[instanceID] = text; return text; } return Localization.T("world.esp_random_on_open"); } private static string BuildLuggageContentsLabel(Luggage luggage) { //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Invalid comparison between Unknown and I4 //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) try { SpawnedItemTracker component = ((Component)luggage).GetComponent<SpawnedItemTracker>(); if ((Object)(object)component != (Object)null) { List<Item> list = new List<Item>(); foreach (Item spawnedItem in component.SpawnedItems) { if ((Object)(object)spawnedItem != (Object)null) { list.Add(spawnedItem); } } if (list.Count > 0) { return Localization.T("world.esp_contents") + ": " + FormatActualItems(list); } } if ((int)((Spawner)luggage).spawnMode == 0) { Item val = (((Object)(object)((Spawner)luggage).spawnedObjectPrefab == (Object)null) ? null : ((Spawner)luggage).spawnedObjectPrefab.GetComponent<Item>()); if ((Object)(object)val != (Object)null) { return Localization.T("world.esp_contents") + ": " + GetItemName(val); } } SpawnPool val2 = ((Spawner)luggage).spawnPool; if ((int)((Spawner)luggage).spawnMode == 2 && getSpawnPoolMethod != null) { val2 = (SpawnPool)getSpawnPoolMethod.Invoke(luggage, null); } List<Item> allItemsInPool = LootData.GetAllItemsInPool(val2); if (allItemsInPool == null || allItemsInPool.Count == 0) { return null; } Dictionary<ushort, int> weights = null; if (LootData.AllSpawnWeightData != null) { LootData.AllSpawnWeightData.TryGetValue(val2, out weights); } allItemsInPool.RemoveAll((Item item) => (Object)(object)item == (Object)null); allItemsInPool.Sort(delegate(Item left, Item right) { int value2; int value = ((weights != null && weights.TryGetValue(left.itemID, out value2)) ? value2 : 0); int value3; int num3 = ((weights != null && weights.TryGetValue(right.itemID, out value3)) ? value3 : 0).CompareTo(value); return (num3 == 0) ? string.Compare(GetItemName(left), GetItemName(right), StringComparison.OrdinalIgnoreCase) : num3; }); List<string> list2 = new List<string>(); HashSet<ushort> hashSet = new HashSet<ushort>(); for (int num = 0; num < allItemsInPool.Count; num++) { Item val3 = allItemsInPool[num]; if (hashSet.Add(val3.itemID)) { list2.Add(GetItemName(val3)); } } if (list2.Count == 0) { return null; } int num2 = Math.Min(6, list2.Count); string text = string.Join(", ", list2.GetRange(0, num2).ToArray()); if (num2 < list2.Count) { text = text + " +" + (list2.Count - num2); } return Localization.T("world.esp_possible_contents") + ": " + text + " (" + Localization.T("world.esp_random_on_open") + ")"; } catch { return null; } } private static string FormatActualItems(List<Item> items) { Dictionary<string, int> dictionary = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase); List<string> list = new List<string>(); for (int i = 0; i < items.Count; i++) { string itemName = GetItemName(items[i]); if (dictionary.TryGetValue(itemName, out var value)) { dictionary[itemName] = value + 1; continue; } dictionary[itemName] = 1; list.Add(itemName); } for (int j = 0; j < list.Count; j++) { int num = dictionary[list[j]]; if (num > 1) { List<string> list2 = list; int index = j; list2[index] = list2[index] + " x" + num; } } return string.Join(", ", list.ToArray()); } private static bool IsFood(Item item) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) if ((item.itemTags & 0xE) != 0) { return true; } if (!((Object)(object)((Component)item).GetComponent<Action_Consume>() != (Object)null)) { return (Object)(object)((Component)item).GetComponent<Action_ConsumeAndSpawn>() != (Object)null; } return true; } private static bool IsArtifact(Item item) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Invalid comparison between Unknown and I4 return (item.itemTags & 0x351) > 0; } private static EspKind GetItemKind(Item item) { if (IsArtifact(item)) { return EspKind.Artifact; } if (IsFood(item)) { return EspKind.Food; } return EspKind.Item; } private static bool IsKindEnabled(EspKind kind) { return kind switch { EspKind.Food => ConfigManager.EspFood.Value, EspKind.Artifact => ConfigManager.EspArtifacts.Value, _ => ConfigManager.EspItems.Value, }; } private static void AddFakeItems(List<EspEntry> target, Camera camera, Vector3 origin, float maxDistance, bool showDistance) { //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) try { FakeItemManager instance = FakeItemManager.Instance; if ((Object)(object)instance == (Object)null || fakeItemsField == null || !(fakeItemsField.GetValue(instance) is List<FakeItem> list)) { return; } for (int i = 0; i < list.Count; i++) { try { FakeItem val = list[i]; if (!((Object)(object)val == (Object)null) && !val.pickedUp && ((Behaviour)val).isActiveAndEnabled) { Item realItemPrefab = val.realItemPrefab; EspKind kind = ((!((Object)(object)realItemPrefab == (Object)null)) ? GetItemKind(realItemPrefab) : EspKind.Item); if (IsKindEnabled(kind)) { string name = (((Object)(object)realItemPrefab == (Object)null) ? GetFakeItemName(val) : GetItemName(realItemPrefab)); AddEntry(target, camera, origin, val.Center(), name, kind, maxDistance, showDistance); } } } catch { } } } catch { } } private static string GetFakeItemName(FakeItem fake) { if (!string.IsNullOrWhiteSpace(fake.itemName)) { return fake.itemName.Replace("(Clone)", "").Trim(); } if (!string.IsNullOrWhiteSpace(((Object)fake).name)) { return ((Object)fake).name.Replace("(Clone)", "").Trim(); } return "Item"; } private static void AddSpecialObjects(List<EspEntry> target, Camera camera, Vector3 origin, float maxDistance, bool showDistance) { //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) if (Time.unscaledTime >= nextSpecialObjectRefresh) { nextSpecialObjectRefresh = Time.unscaledTime + 1f; scoutStatues = Object.FindObjectsOfType<ScoutStatue>(); petrifiedScouts = Object.FindObjectsOfType<PetrifiedScout>(); scoutEffigies = Object.FindObjectsOfType<ScoutEffigy>(); } for (int i = 0; i < scoutStatues.Length; i++) { ScoutStatue val = scoutStatues[i]; if (!((Object)(object)val == (Object)null) && ((Behaviour)val).isActiveAndEnabled) { string text; try { text = val.GetName(); } catch { text = "Scout Statue"; } if (string.IsNullOrWhiteSpace(text)) { text = "Scout Statue"; } AddEntry(target, camera, origin, val.Center(), text, EspKind.Special, maxDistance, showDistance); } } for (int j = 0; j < petrifiedScouts.Length; j++) { PetrifiedScout val2 = petrifiedScouts[j]; if ((Object)(object)val2 != (Object)null && ((Behaviour)val2).isActiveAndEnabled) { AddEntry(target, camera, origin, ((Component)val2).transform.position + Vector3.up, "Petrified Scout", EspKind.Special, maxDistance, showDistance); } } for (int k = 0; k < scoutEffigies.Length; k++) { ScoutEffigy val3 = scoutEffigies[k]; if ((Object)(object)val3 != (Object)null && ((Behaviour)val3).isActiveAndEnabled) { AddEntry(target, camera, origin, ((Component)val3).transform.position + Vector3.up, "Scout Effigy", EspKind.Special, maxDistance, showDistance); } } } private static string GetItemName(Item item) { try { string name = item.GetName(); if (!string.IsNullOrWhiteSpace(name)) { return name; } } catch { } if (item.UIData != null && !string.IsNullOrWhiteSpace(item.UIData.itemName)) { return item.UIData.itemName; } if (!string.IsNullOrWhiteSpace(((Object)item).name)) { return ((Object)item).name.Replace("(Clone)", "").Trim(); } return "Item"; } private static void AddFriendlyPlayers(List<EspEntry> target, Camera camera, Character localCharacter, Vector3 origin, float maxDistance, bool showDistance) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) List<Character> allCharacters = Character.AllCharacters; if (allCharacters == null) { return; } for (int i = 0; i < allCharacters.Count; i++) { try { Character val = allCharacters[i]; if (!((Object)(object)val == (Object)null) && val != localCharacter && ((Behaviour)val).isActiveAndEnabled) { Vector3 worldPosition = val.Head + Vector3.up * 0.35f; if ((Object)(object)val.data != (Object)null && val.data.dead && (Object)(object)val.Ghost != (Object)null) { worldPosition = ((Component)val.Ghost).transform.position + Vector3.up * 1.25f; } string name = (string.IsNullOrWhiteSpace(val.characterName) ? "Scout" : val.characterName); AddEntry(target, camera, origin, worldPosition, name, EspKind.FriendlyPlayer, maxDistance, showDistance); } } catch { } } } private static uint GetColor(EspKind kind) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) Color val = (Color)(kind switch { EspKind.Food => ConfigManager.EspFoodColor.Value, EspKind.Artifact => ConfigManager.EspArtifactColor.Value, EspKind.Luggage => ConfigManager.EspLuggageColor.Value, EspKind.Special => ConfigManager.EspSpecialColor.Value, EspKind.FriendlyPlayer => ConfigManager.EspFriendlyPlayerColor.Value, _ => ConfigManager.EspItemColor.Value, }); return ImGui.ColorConvertFloat4ToU32(new Vector4(val.r, val.g, val.b, val.a)); } } public class EventComponent : MonoBehaviour { private float stateTimer; private float validationTimer; private const float STATE_INTERVAL = 0.1f; private const float VALIDATION_INTERVAL = 1f; private void Update() { validationTimer += Time.deltaTime; if (validationTimer >= 1f) { validationTimer = 0f; GameHelpers.InvalidateCache(); } if (ConfigManager.SpeedMod.Value || ConfigManager.JumpMod.Value) { CharacterMovement movementComponent = GameHelpers.GetMovementComponent(); if ((Object)(object)movementComponent != (Object)null) { if (ConfigManager.SpeedMod.Value) { ConstantFields.GetMovementModifierField()?.SetValue(movementComponent, ConfigManager.SpeedAmount.Value); } if (ConfigManager.JumpMod.Value) { ConstantFields.GetJumpGravityField()?.SetValue(movementComponent, ConfigManager.JumpAmount.Value); if (ConfigManager.NoFallDmg.Value) { ConstantFields.GetFallDamageTimeField()?.SetValue(movementComponent, 999f); } } } } if (ConfigManager.ClimbMod.Value) { CharacterClimbing climbingComponent = GameHelpers.GetClimbingComponent(); if ((Object)(object)climbingComponent != (Object)null) { ConstantFields.GetClimbSpeedModField()?.SetValue(climbingComponent, ConfigManager.ClimbAmount.Value); } } if (ConfigManager.VineClimbMod.Value) { CharacterVineClimbing vineClimbComponent = GameHelpers.GetVineClimbComponent(); if ((Object)(object)vineClimbComponent != (Object)null) { ConstantFields.GetVineClimbSpeedModField()?.SetValue(vineClimbComponent, ConfigManager.VineClimbAmount.Value); } } if (ConfigManager.RopeClimbMod.Value) { CharacterRopeHandling ropeClimbComponent = GameHelpers.GetRopeClimbComponent(); if ((Object)(object)ropeClimbComponent != (Object)null) { ConstantFields.GetRopeClimbSpeedModField()?.SetValue(ropeClimbComponent, ConfigManager.RopeClimbAmount.Value); } } stateTimer += Time.deltaTime; if (stateTimer < 0.1f) { return; } stateTimer = 0f; if (!ConfigManager.InfiniteStamina.Value && !ConfigManager.LockStatus.Value) { return; } Character characterComponent = GameHelpers.GetCharacterComponent(); if ((Object)(object)characterComponent != (Object)null) { if (ConfigManager.InfiniteStamina.Value) { ConstantFields.GetInfiniteStaminaProperty()?.SetValue(characterComponent, true); } if (ConfigManager.LockStatus.Value) { ConstantFields.GetStatusLockProperty()?.SetValue(characterComponent, true); } } } } internal static class GameHelpers { private static Character character; private static CharacterData characterData; private static CharacterMovement movementComponent; private static CharacterAfflictions afflictionsComponent; private static CharacterClimbing climbingComponent; private static CharacterVineClimbing vineClimbingComponent; private static CharacterRopeHandling ropeClimbingComponent; private static bool cacheValid; public static void InvalidateCache() { if (cacheValid) { Character localCharacter = Character.localCharacter; if (character != localCharacter || (Object)(object)character == (Object)null || !((Behaviour)character).isActiveAndEnabled) { Refresh(); } } } public static Character GetCharacterComponent() { Character localCharacter = Character.localCharacter; if (character != localCharacter) { character = localCharacter; characterData = null; movementComponent = null; afflictionsComponent = null; climbingComponent = null; vineClimbingComponent = null; ropeClimbingComponent = null; } cacheValid = character != null; return character; } public static CharacterData GetCharacterData() { Character characterComponent = GetCharacterComponent(); if (characterComponent != null) { return characterComponent.data; } if (characterData == null) { characterData = Object.FindFirstObjectByType<CharacterData>(); } return characterData; } public static CharacterMovement GetMovementComponent() { if (movementComponent == null) { Character characterComponent = GetCharacterComponent(); if (characterComponent != null) { movementComponent = ((Component)characterComponent).GetComponent<CharacterMovement>(); } } return movementComponent; } public static CharacterAfflictions GetAfflictionsComponent() { if (afflictionsComponent == null) { Character characterComponent = GetCharacterComponent(); if (characterComponent != null) { afflictionsComponent = ((Component)characterComponent).GetComponent<CharacterAfflictions>(); } } return afflictionsComponent; } public static CharacterClimbing GetClimbingComponent() { if (climbingComponent == null) { Character characterComponent = GetCharacterComponent(); if (characterComponent != null) { climbingComponent = ((Component)characterComponent).GetComponent<CharacterClimbing>(); } } return climbingComponent; } public static CharacterVineClimbing GetVineClimbComponent() { if (vineClimbingComponent == null) { Character characterComponent = GetCharacterComponent(); if (characterComponent != null) { vineClimbingComponent = ((Component)characterComponent).GetComponent<CharacterVineClimbing>(); } } return vineClimbingComponent; } public static CharacterRopeHandling GetRopeClimbComponent() { if (ropeClimbingComponent == null) { Character characterComponent = GetCharacterComponent(); if (characterComponent != null) { ropeClimbingComponent = ((Component)characterComponent).GetComponent<CharacterRopeHandling>(); } } return ropeClimbingComponent; } public static void Refresh() { character = null; characterData = null; movementComponent = null; afflictionsComponent = null; climbingComponent = null; vineClimbingComponent = null; ropeClimbingComponent = null; cacheValid = false; } } public static class Globals { public static bool anyAfflictionEnabled; public static Character character; public static CharacterData characterData; public static FieldInfo staminaField; public static PropertyInfo infiniteStamProp; public static FieldInfo sinceFallSlideField; public static FieldInfo sinceGroundedField; public static object movementComp; public static FieldInfo movementModifierField; public static FieldInfo jumpGravityField; public static FieldInfo fallDamageTimeField; public static object characterClimb; public static FieldInfo climbSpeedModifierField; public static object characterVineClimb; public static FieldInfo vineClimbSpeedModifierField; public static object characterRopeHandling; public static FieldInfo ropeClimbSpeedModifierField; public static object afflictionsObj; public static MethodInfo setStatusMethod; public static object weightEnumValue; public static object poisonEnumValue; public static object hotEnumValue; public static object coldEnumValue; public static object curseEnumValue; public static object injuryEnumValue; public static object drowsyEnumValue; public static object hungerEnumValue; public static List<Item> items = new List<Item>(); public static List<string> itemNames = new List<string>(); public static int[] selectedItems = new int[3] { -1, -1, -1 }; public static string[] itemDisplayNames = new string[3] { "None", "None", "None" }; public static string[] itemSearchBuffers = new string[3]; public static bool itemRefreshQueued; public static float nextItemRefreshTime; public static Player playerObj; public static List<Character> allPlayers = new List<Character>(); public static List<string> playerNames = new List<string>(); public static int selectedPlayer = -1; public static bool excludeSelfFromAllActions = true; public static bool playerRefreshQueued; public static float nextPlayerRefreshTime; public static bool teleportToPingEnabled = false; public static float teleportX = 0f; public static float teleportY = 0f; public static float teleportZ = 0f; public static int selectedLuggageIndex = -1; public static List<string> luggageLabels = new List<string>(); public static List<Luggage> luggageObject = new List<Luggage>(); public static List<Luggage> allOpenedLuggage = new List<Luggage>(); } [HarmonyPatch(typeof(PointPinger), "ReceivePoint_Rpc")] public class PointPingPatch { private static void Postfix(Vector3 point, Vector3 hitNormal, PointPinger __instance) { //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) try { if (ConfigManager.TeleportToPing.Value) { Character character = __instance.character; object obj; if (character == null) { obj = null; } else { PhotonView photonView = ((MonoBehaviourPun)character).photonView; obj = ((photonView != null) ? photonView.Owner : null); } Player val = (Player)obj; if (val != null && val == PhotonNetwork.LocalPlayer && (Object)(object)Character.localCharacter != (Object)null && !Character.localCharacter.data.dead) { Vector3 val2 = point + Vector3.up; ((MonoBehaviourPun)Character.localCharacter).photonView.RPC("WarpPlayerRPC", (RpcTarget)0, new object[2] { val2, true }); ConfigManager.Logger.LogInfo((object)"[Patch] Teleported to ping!"); } } } catch (Exception ex) { ConfigManager.Logger.LogError((object)("[Patch] Exception: " + ex)); } } } [HarmonyPatch(typeof(Character), "Update")] public class FlyPatch { private static bool isFlying = false; private static Vector3 flyVelocity = Vector3.zero; public static bool IsFlying => isFlying; public static void SetFlying(bool enable) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) isFlying = enable; flyVelocity = Vector3.zero; ConfigManager.Logger.LogInfo((object)("[FlyMod] Flight " + (enable ? "enabled" : "disabled") + ".")); } private static void Postfix(Character __instance) { //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) if ((!ConfigManager.FlyMod.Value && !isFlying) || !__instance.IsLocal) { return; } if (!ConfigManager.FlyMod.Value) { if (isFlying) { isFlying = false; flyVelocity = Vector3.zero; ConfigManager.Logger.LogInfo((object)"[FlyMod] Flight disabled."); } return; } if (!isFlying) { isFlying = true; ConfigManager.Logger.LogInfo((object)"[FlyMod] Flight enabled."); } __instance.data.isGrounded = true; __instance.data.sinceGrounded = 0f; __instance.data.sinceJump = 0f; Vector3 val = Vector2.op_Implicit(__instance.input.movementInput); Vector3 normalized = ((Vector3)(ref __instance.data.lookDirection_Flat)).normalized; Vector3 val2 = Vector3.Cross(Vector3.up, normalized); Vector3 normalized2 = ((Vector3)(ref val2)).normalized; Vector3 val3 = normalized * val.y + normalized2 * val.x; if (__instance.input.jumpIsPressed) { val3 += Vector3.up; } if (__instance.input.crouchIsPressed) { val3 += Vector3.down; } float value = ConfigManager.FlySpeed.Value; float value2 = ConfigManager.FlyAcceleration.Value; flyVelocity = Vector3.Lerp(flyVelocity, ((Vector3)(ref val3)).normalized * value, Time.deltaTime * value2); List<Bodypart> partList = __instance.refs.ragdoll.partList; for (int i = 0; i < partList.Count; i++) { Bodypart obj = partList[i]; Rigidbody val4 = ((obj != null) ? obj.Rig : null); if ((Object)(object)val4 != (Object)null) { val4.linearVelocity = flyVelocity; } } } } public static class CJKFontPatch { private static bool fontsLoaded = false; private static GCHandle cjkRangesHandle; private static GCHandle koreanRangesHandle; public static ImFontPtr CjkFont; public static ImFontPtr KoreanFont; public static bool HasCjkFont = false; public static bool HasKoreanFont = false; private static readonly ushort[] CjkRanges = new ushort[13] { 32, 255, 8192, 8303, 12288, 12543, 12784, 12799, 19968, 40959, 65280, 65519, 0 }; private static readonly ushort[] KoreanRanges = new ushort[11] { 32, 255, 8192, 8303, 12593, 12643, 44032, 55203, 65280, 65519, 0 }; private static readonly string[] CjkFontCandidates = new string[3] { "C:\\Windows\\Fonts\\msyh.ttc", "C:\\Windows\\Fonts\\meiryo.ttc", "C:\\Windows\\Fonts\\yugothm.ttc" }; private static readonly string[] KoreanFontCandidates = new string[2] { "C:\\Windows\\Fonts\\malgun.ttf", "C:\\Windows\\Fonts\\malgunsl.ttf" }; private static string FindFirst(string[] paths) { foreach (string text in paths) { if (File.Exists(text)) { return text; } } return null; } public unsafe static void Prefix() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) if (fontsLoaded) { return; } fontsLoaded = true; try { ImGuiIOPtr iO = ImGui.GetIO(); ImFontAtlasPtr fonts = ((ImGuiIOPtr)(ref iO)).Fonts; cjkRangesHandle = GCHandle.Alloc(CjkRanges, GCHandleType.Pinned); koreanRangesHandle = GCHandle.Alloc(KoreanRanges, GCHandleType.Pinned); IntPtr intPtr = cjkRangesHandle.AddrOfPinnedObject(); IntPtr intPtr2 = koreanRangesHandle.AddrOfPinnedObject(); string text = FindFirst(CjkFontCandidates); string text2 = FindFirst(KoreanFontCandidates); if (text != null) { CjkFont = ((ImFontAtlasPtr)(ref fonts)).AddFontFromFileTTF(text, 14f, default(ImFontConfigPtr), intPtr); HasCjkFont = ((ImFontPtr)(ref CjkFont)).NativePtr != null; ConfigManager.Logger.LogInfo((object)("[PEAK AIO] CJK font (" + Path.GetFileName(text) + "): " + (HasCjkFont ? "OK" : "FAILED"))); } if (text2 != null) { KoreanFont = ((ImFontAtlasPtr)(ref fonts)).AddFontFromFileTTF(text2, 14f, default(ImFontConfigPtr), intPtr2); HasKoreanFont = ((ImFontPtr)(ref KoreanFont)).NativePtr != null; ConfigManager.Logger.LogInfo((object)("[PEAK AIO] Korean font (" + Path.GetFileName(text2) + "): " + (HasKoreanFont ? "OK" : "FAILED"))); } if (HasCjkFont) { ((ImGuiIO)((ImGuiIOPtr)(ref iO)).NativePtr).FontDefault = ((ImFontPtr)(ref CjkFont)).NativePtr; } else if (HasKoreanFont) { ((ImGuiIO)((ImGuiIOPtr)(ref iO)).NativePtr).FontDefault = ((ImFontPtr)(ref KoreanFont)).NativePtr; } else { ConfigManager.Logger.LogWarning((object)"[PEAK AIO] No CJK/Korean fonts found, using default font."); } bool flag = ((ImFontAtlasPtr)(ref fonts)).Build(); ConfigManager.Logger.LogInfo((object)string.Format("[PEAK AIO] Atlas build: {0}, size: {1}x{2}, fonts: {3}", flag ? "OK" : "FAILED", ((ImFontAtlasPtr)(ref fonts)).TexWidth, ((ImFontAtlasPtr)(ref fonts)).TexHeight, ((ImFontAtlasPtr)(ref fonts)).Fonts.Size)); if (cjkRangesHandle.IsAllocated) { cjkRangesHandle.Free(); } if (koreanRangesHandle.IsAllocated) { koreanRangesHandle.Free(); } } catch (Exception ex) { if (cjkRangesHandle.IsAllocated) { cjkRangesHandle.Free(); } if (koreanRangesHandle.IsAllocated) { koreanRangesHandle.Free(); } ConfigManager.Logger.LogWarning((object)("[PEAK AIO] Font loading failed: " + ex.Message)); } } } public static class ImGuiInputPatch { private struct POINT { public int X; public int Y; } private const int VK_LBUTTON = 1; private const int VK_RBUTTON = 2; private const int VK_MBUTTON = 4; private static bool cachedLButton; private static bool cachedRButton; private static bool cachedMButton; private static float cachedScroll; private static float cachedMouseX; private static float cachedMouseY; private static bool forceInput; private static int logFrames; private static int renderLogFrames; private static bool nativeApiWorks = true; private static IntPtr gameWindowHandle = IntPtr.Zero; [DllImport("user32.dll")] private static extern short GetAsyncKeyState(int vKey); [DllImport("user32.dll")] private static extern bool GetCursorPos(out POINT lpPoint); [DllImport("user32.dll")] private static extern bool ScreenToClient(IntPtr hWnd, ref POINT lpPoint); [DllImport("cimgui", CallingConvention = CallingConvention.Cdecl)] private unsafe static extern void ImGuiIO_AddMouseButtonEvent(ImGuiIO* self, int mouse_button, byte mouse_down); [DllImport("cimgui", CallingConvention = CallingConvention.Cdecl)] private unsafe static extern void ImGuiIO_AddMouseWheelEvent(ImGuiIO* self, float wheel_x, float wheel_y); private static IntPtr GetGameWindow() { if (gameWindowHandle == IntPtr.Zero) { try { gameWindowHandle = Process.GetCurrentProcess().MainWindowHandle; } catch { } } return gameWindowHandle; } public static void SetForceInput(bool enabled) { if (forceInput && !enabled) { ReleaseInput(); } forceInput = enabled; } private unsafe static void ReleaseInput() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) cachedLButton = false; cachedRButton = false; cachedMButton = false; cachedScroll = 0f; try { if (DearImGuiInjection.Initialized) { ImGuiIOPtr iO = ImGui.GetIO(); if (nativeApiWorks) { ImGuiIO_AddMouseButtonEvent(((ImGuiIOPtr)(ref iO)).NativePtr, 0, 0); ImGuiIO_AddMouseButtonEvent(((ImGuiIOPtr)(ref iO)).NativePtr, 1, 0); ImGuiIO_AddMouseButtonEvent(((ImGuiIOPtr)(ref iO)).NativePtr, 2, 0); ImGuiIO_AddMouseWheelEvent(((ImGuiIOPtr)(ref iO)).NativePtr, 0f, 0f); } ((ImGuiIOPtr)(ref iO)).MouseDown[0] = false; ((ImGuiIOPtr)(ref iO)).MouseDown[1] = false; ((ImGuiIOPtr)(ref iO)).MouseDown[2] = false; ((ImGuiIOPtr)(ref iO)).MouseWheel = 0f; } } catch (Exception ex) { ManualLogSource logger = ConfigManager.Logger; if (logger != null) { logger.LogWarning((object)("[InputPatch] Failed to release injected mouse state: " + ex.Message)); } } } public static void ResetLogs() { logFrames = 0; renderLogFrames = 0; } public static void CaptureInput() { //IL_003c: Unknown result type (might be due to invalid IL or missing references) cachedLButton = (GetAsyncKeyState(1) & 0x8000) != 0; cachedRButton = (GetAsyncKeyState(2) & 0x8000) != 0; cachedMButton = (GetAsyncKeyState(4) & 0x8000) != 0; try { cachedScroll = Input.mouseScrollDelta.y; } catch { cachedScroll = 0f; } try { if (GetCursorPos(out var lpPoint)) { POINT lpPoint2 = lpPoint; IntPtr gameWindow = GetGameWindow(); if (gameWindow != IntPtr.Zero && ScreenToClient(gameWindow, ref lpPoint2)) { cachedMouseX = lpPoint2.X; cachedMouseY = lpPoint2.Y; } } } catch { } } public unsafe static void ApplyToImGui() { //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) if (!forceInput) { return; } try { ImGuiIOPtr iO = ImGui.GetIO(); int configFlags = (int)((ImGuiIOPtr)(ref iO)).ConfigFlags; ref ImGuiConfigFlags configFlags2 = ref ((ImGuiIOPtr)(ref iO)).ConfigFlags; configFlags2 = (ImGuiConfigFlags)((uint)configFlags2 & 0xFFFFFFEFu); ((ImGuiIOPtr)(ref iO)).MousePos = new Vector2(cachedMouseX, cachedMouseY); if (nativeApiWorks) { try { ImGuiIO* nativePtr = ((ImGuiIOPtr)(ref iO)).NativePtr; ImGuiIO_AddMouseButtonEvent(nativePtr, 0, cachedLButton ? ((byte)1) : ((byte)0)); ImGuiIO_AddMouseButtonEvent(nativePtr, 1, cachedRButton ? ((byte)1) : ((byte)0)); ImGuiIO_AddMouseButtonEvent(nativePtr, 2, cachedMButton ? ((byte)1) : ((byte)0)); ImGuiIO_AddMouseWheelEvent(nativePtr, 0f, cachedScroll); } catch { nativeApiWorks = false; ConfigManager.Logger.LogWarning((object)"[InputPatch] Native event API failed, using legacy."); } } ((ImGuiIOPtr)(ref iO)).MouseDown[0] = cachedLButton; ((ImGuiIOPtr)(ref iO)).MouseDown[1] = cachedRButton; ((ImGuiIOPtr)(ref iO)).MouseDown[2] = cachedMButton; ((ImGuiIOPtr)(ref iO)).MouseWheel = cachedScroll; if (logFrames < 5) { logFrames++; bool flag = (configFlags & 0x10) != 0; ConfigManager.Logger.LogInfo((object)($"[InputPatch] nativeApi={nativeApiWorks} hadNoMouse={flag} " + $"win32Pos=({cachedMouseX:F0},{cachedMouseY:F0}) " + $"imguiPos=({((ImGuiIOPtr)(ref iO)).MousePos.X:F0},{((ImGuiIOPtr)(ref iO)).MousePos.Y:F0}) " + $"displaySize=({((ImGuiIOPtr)(ref iO)).DisplaySize.X:F0},{((ImGuiIOPtr)(ref iO)).DisplaySize.Y:F0}) " + $"hwnd={gameWindowHandle}")); } } catch (Exception arg) { if (logFrames < 5) { logFrames++; ConfigManager.Logger.LogError((object)$"[InputPatch] Error: {arg}"); } } } public static void LogPostNewFrame() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) if (!forceInput || renderLogFrames >= 15) { return; } try { ImGuiIOPtr iO = ImGui.GetIO(); Vector2 windowPos = ImGui.GetWindowPos(); Vector2 windowSize = ImGui.GetWindowSize(); bool flag = ImGui.IsWindowHovered((ImGuiHoveredFlags)131); ImGui.IsAnyItemHovered(); bool flag2 = ImGui.IsWindowFocused((ImGuiFocusedFlags)3); bool flag3 = ImGui.IsMouseHoveringRect(windowPos, new Vector2(windowPos.X + windowSize.X, windowPos.Y + windowSize.Y), false); if (cachedLButton) { renderLogFrames++; ConfigManager.Logger.LogInfo((object)("[InputPatch-Render] CLICK " + $"winHovered={flag} rectHover={flag3} winFocused={flag2} " + $"wantCapture={((ImGuiIOPtr)(ref iO)).WantCaptureMouse} configFlags=0x{(int)((ImGuiIOPtr)(ref iO)).ConfigFlags:X} " + $"imguiPos=({((ImGuiIOPtr)(ref iO)).MousePos.X:F0},{((ImGuiIOPtr)(ref iO)).MousePos.Y:F0}) " + $"winPos=({windowPos.X:F0},{windowPos.Y:F0}) winSize=({windowSize.X:F0},{windowSize.Y:F0})")); } else if (renderLogFrames < 5) { renderLogFrames++; ConfigManager.Logger.LogInfo((object)("[InputPatch-Render] " + $"winHovered={flag} rectHover={flag3} winFocused={flag2} " + $"wantCapture={((ImGuiIOPtr)(ref iO)).WantCaptureMouse} configFlags=0x{(int)((ImGuiIOPtr)(ref iO)).ConfigFlags:X} " + $"imguiPos=({((ImGuiIOPtr)(ref iO)).MousePos.X:F0},{((ImGuiIOPtr)(ref iO)).MousePos.Y:F0}) " + $"winPos=({windowPos.X:F0},{windowPos.Y:F0}) winSize=({windowSize.X:F0},{windowSize.Y:F0})")); } } catch { } } public static void Prefix() { ApplyToImGui(); } } [HarmonyPatch(typeof(CharacterAfflictions), "UpdateWeight")] public class Patch_UpdateWeight { private static CharacterAfflictions cachedLocalAfflictions; private static Character cachedLocalCharacter; private static void Postfix(CharacterAfflictions __instance) { if (!ConfigManager.NoWeight.Value) { return; } Character localCharacter = Character.localCharacter; if (localCharacter != null) { if (localCharacter != cachedLocalCharacter) { cachedLocalCharacter = localCharacter; cachedLocalAfflictions = ((Component)localCharacter).GetComponent<CharacterAfflictions>(); } if (__instance == cachedLocalAfflictions) { __instance.SetStatus((STATUSTYPE)7, 0f, true); } } } } public enum Language { English, SimplifiedChinese, Japanese, Korean, Italian, TraditionalChinese } public static class Localization { public static Language CurrentLanguage = Language.English; private static readonly Dictionary<string, Dictionary<Language, string>> Strings = new Dictionary<string, Dictionary<Language, string>> { { "tab.player", new Dictionary<Language, string> { { Language.English, "PLAYER" }, { Language.SimplifiedChinese, "玩家" }, { Language.TraditionalChinese, "玩家" }, { Language.Japanese, "プレイヤー" }, { Language.Korean, "플레이어" }, { Language.Italian, "GIOCATORE" } } }, { "tab.items", new Dictionary<Language, string> { { Language.English, "ITEMS" }, { Language.SimplifiedChinese, "物品" }, { Language.TraditionalChinese, "物品" }, { Language.Japanese, "アイテム" }, { Language.Korean, "아이템" }, { Language.Italian, "OGGETTI" } } }, { "tab.lobby", new Dictionary<Language, string> { { Language.English, "LOBBY" }, { Language.SimplifiedChinese, "大厅" }, { Language.TraditionalChinese, "大廳" }, { Language.Japanese, "ロビー" }, { Language.Korean, "로비" }, { Language.Italian, "LOBBY" } } }, { "tab.world", new Dictionary<Language, string> { { Language.English, "WORLD" }, { Language.SimplifiedChinese, "世界" }, { Language.TraditionalChinese, "世界" }, { Language.Japanese, "ワールド" }, { Language.Korean, "월드" }, { Language.Italian, "MONDO" } } }, { "tab.about", new Dictionary<Language, string> { { Language.English, "ABOUT" }, { Language.SimplifiedChinese, "关于" }, { Language.TraditionalChinese, "關於" }, { Language.Japanese, "情報" }, { Language.Korean, "정보" }, { Language.Italian, "INFO" } } }, { "tab.language", new Dictionary<Language, string> { { Language.English, "LANG" }, { Language.SimplifiedChinese, "语言" }, { Language.TraditionalChinese, "語言" }, { Language.Japanese, "言語" }, { Language.Korean, "언어" }, { Language.Italian, "LINGUA" } } }, { "player.selfmods", new Dictionary<Language, string> { { Language.English, "Self Mods" }, { Language.SimplifiedChinese, "自身模组" }, { Language.TraditionalChinese, "自身模組" }, { Language.Japanese, "セルフMOD" }, { Language.Korean, "셀프 모드" }, { Language.Italian, "Mod Personali" } } }, { "player.infinite_stamina", new Dictionary<Language, string> { { Language.English, "Infinite Stamina" }, { Language.SimplifiedChinese, "无限体力" }, { Language.TraditionalChinese, "無限體力" }, { Language.Japanese, "無限スタミナ" }, { Language.Korean, "무한 스태미나" }, { Language.Italian, "Stamina Infinita" } } }, { "player.freeze_afflictions", new Dictionary<Language, string> { { Language.English, "Freeze Afflictions" }, { Language.SimplifiedChinese, "冻结状态异常" }, { Language.TraditionalChinese, "凍結狀態異常" }, { Language.Japanese, "状態異常凍結" }, { Language.Korean, "상태이상 동결" }, { Language.Italian, "Blocca Afflizioni" } } }, { "player.clear_negative_status", new Dictionary<Language, string> { { Language.English, "Clear Negative Status" }, { Language.SimplifiedChinese, "消除所有负面状态" }, { Language.TraditionalChinese, "消除所有負面狀態" }, { Language.Japanese, "全ての悪い状態を解除" }, { Language.Korean, "모든 부정 상태 제거" }, { Language.Italian, "Rimuovi Stati Negativi" } } }, { "tip.clear_negative_status", new Dictionary<Language, string> { { Language.English, "Clears curable status, post-revive penalties, and negative artifact effects. Embedded cactus thorns and arrows remain and must be pulled out." }, { Language.SimplifiedChinese, "清除可治疗状态、复活惩罚和神器造成的负面效果。仙人掌刺和箭会保留,仍需手动拔出。" }, { Language.TraditionalChinese, "清除可治療狀態、復活懲罰和神器造成的負面效果。仙人掌刺和箭會保留,仍需手動拔出。" }, { Language.Japanese, "治療可能な状態、復活ペナルティ、神器の悪影響を解除します。刺さったトゲと矢は残るため、手動で抜く必要があります。" }, { Language.Korean, "치료 가능한 상태, 부활 불이익, 유물의 부정 효과를 제거합니다. 박힌 가시와 화살은 남아 있어 직접 빼야 합니다." }, { Language.Italian, "Rimuove stati curabili, penalità di resurrezione ed effetti negativi degli artefatti. Spine e frecce restano e devono essere estratte." } } }, { "player.no_weight", new Dictionary<Language, string> { { Language.English, "No Weight" }, { Language.SimplifiedChinese, "无重量" }, { Language.TraditionalChinese, "無重量" }, { Language.Japanese, "重量無効" }, { Language.Korean, "무게 무시" }, { Language.Italian, "Nessun Peso" } } }, { "player.change_speed", new Dictionary<Language, string> { { Language.English, "Change Speed" }, { Language.SimplifiedChinese, "修改速度" }, { Language.TraditionalChinese, "修改速度" }, { Language.Japanese, "速度変更" }, { Language.Korean, "속도 변경" }, { Language.Italian, "Modifica Velocità" } } }, { "player.change_jump", new Dictionary<Language, string> { { Language.English, "Change Jump" }, { Language.SimplifiedChinese, "修改跳跃" }, { Language.TraditionalChinese, "修改跳躍" }, { Language.Japanese, "ジャンプ変更" }, { Language.Korean, "점프 변경" }, { Language.Italian, "Modifica Salto" } } }, { "player.change_climb", new Dictionary<Language, string> { { Language.English, "Change Climb" }, { Language.SimplifiedChinese, "修改攀爬" }, { Language.TraditionalChinese, "修改攀爬" }, { Language.Japanese, "登攀速度変更" }, { Language.Korean, "등반 변경" }, { Language.Italian, "Modifica Arrampicata" } } }, { "player.change_vine_climb", new Dictionary<Language, string> { { Language.English, "Change Vine Climb" }, { Language.SimplifiedChinese, "修改藤蔓攀爬" }, { Language.TraditionalChinese, "修改藤蔓攀爬" }, { Language.Japanese, "ツル登攀変更" }, { Language.Korean, "덩굴 등반 변경" }, { Language.Italian, "Modifica Arrampicata su Liane" } } }, { "player.change_rope_climb", new Dictionary<Language, string> { { Language.English, "Change Rope Climb" }, { Language.SimplifiedChinese, "修改绳索攀爬" }, { Language.TraditionalChinese, "修改繩索攀爬" }, { Language.Japanese, "ロープ登攀変更" }, { Language.Korean, "로프 등반 변경" }, { Language.Italian, "Modifica Arrampicata su Corda" } } }, { "player.teleport_to_ping", new Dictionary<Language, string> { { Language.English, "Teleport to Ping" }, { Language.SimplifiedChinese, "传送到标记点" }, { Language.TraditionalChinese, "傳送到標記點" }, { Language.Japanese, "ピンに移動" }, { Language.Korean, "핑으로 텔레포트" }, { Language.Italian, "Teletrasporto al Ping" } } }, { "player.fly_mode", new Dictionary<Language, string> { { Language.English, "Fly Mode" }, { Language.SimplifiedChinese, "飞行模式" }, { Language.TraditionalChinese, "飛行模式" }, { Language.Japanese, "飛行モード" }, { Language.Korean, "비행 모드" }, { Language.Italian, "Modalità Volo" } } }, { "player.no_fall_dmg", new Dictionary<Language, string> { { Language.English, "No Fall Dmg" }, { Language.SimplifiedChinese, "无坠落伤害" }, { Language.TraditionalChinese, "無墜落傷害" }, { Language.Japanese, "落下ダメージ無効" }, { Language.Korean, "낙하 피해 없음" }, { Language.Italian, "Nessun Danno da Caduta" } } }, { "player.teleport", new Dictionary<Language, string> { { Language.English, "Teleport" }, { Language.SimplifiedChinese, "传送" }, { Language.TraditionalChinese, "傳送" }, { Language.Japanese, "テレポート" }, { Language.Korean, "텔레포트" }, { Language.Italian, "Teletrasporto" } } }, { "player.teleport_to_coords", new Dictionary<Language, string> { { Language.English, "Teleport to coords" }, { Language.SimplifiedChinese, "传送到坐标" }, { Language.TraditionalChinese, "傳送到座標" }, { Language.Japanese, "座標にテレポート" }, { Language.Korean, "좌표로 텔레포트" }, { Language.Italian, "Teletrasporto alle coordinate" } } }, { "player.details", new Dictionary<Language, string> { { Language.English, "Details" }, { Language.SimplifiedChinese, "详细设置" }, { Language.TraditionalChinese, "詳細設定" }, { Language.Japanese, "詳細設定" }, { Language.Korean, "상세 설정" }, { Language.Italian, "Dettagli" } } }, { "player.jump_mult", new Dictionary<Language, string> { { Language.English, "Jump Mult: %.2f" }, { Language.SimplifiedChinese, "跳跃倍率: %.2f" }, { Language.TraditionalChinese, "跳躍倍率: %.2f" }, { Language.Japanese, "ジャンプ倍率: %.2f" }, { Language.Korean, "점프 배율: %.2f" }, { Language.Italian, "Moltiplicatore Salto: %.2f" } } }, { "player.move_speed", new Dictionary<Language, string> { { Language.English, "Move Speed: %.2f" }, { Language.SimplifiedChinese, "移动速度: %.2f" }, { Language.TraditionalChinese, "移動速度: %.2f" }, { Language.Japanese, "移動速度: %.2f" }, { Language.Korean, "이동 속도: %.2f" }, { Language.Italian, "Velocità Movimento: %.2f" } } }, { "player.climb_speed", new Dictionary<Language, string> { { Language.English, "Climb Speed: %.2f" }, { Language.SimplifiedChinese, "攀爬速度: %.2f" }, { Language.TraditionalChinese, "攀爬速度: %.2f" }, { Language.Japanese, "登攀速度: %.2f" }, { Language.Korean, "등반 속도: %.2f" }, { Language.Italian, "Velocità Arrampicata: %.2f" } } }, { "player.vine_speed", new Dictionary<Language, string> { { Language.English, "Vine Speed: %.2f" }, { Language.SimplifiedChinese, "藤蔓速度: %.2f" }, { Language.TraditionalChinese, "藤蔓速度: %.2f" }, { Language.Japanese, "ツル速度: %.2f" }, { Language.Korean, "덩굴 속도: %.2f" }, { Language.Italian, "Velocità Liane: %.2f" } } }, { "player.rope_speed", new Dictionary<Language, string> { { Language.English, "Rope Speed: %.2f" }, { Language.SimplifiedChinese, "绳索速度: %.2f" }, { Language.TraditionalChinese, "繩索速度: %.2f" }, { Language.Japanese, "ロープ速度: %.2f" }, { Language.Korean, "로프 속도: %.2f" }, { Language.Italian, "Velocità Corda: %.2f" } } }, { "player.fly_speed", new Dictionary<Language, string> { { Language.English, "Fly Speed: %.2f" }, { Language.SimplifiedChinese, "飞行速度: %.2f" }, { Language.TraditionalChinese, "飛行速度: %.2f" }, { Language.Japanese, "飛行速度: %.2f" }, { Language.Korean, "비행 속도: %.2f" }, { Language.Italian, "Velocità Volo: %.2f" } } }, { "player.fly_acceleration", new Dictionary<Language, string> { { Language.English, "Fly Acceleration: %.2f" }, { Language.SimplifiedChinese, "飞行加速度: %.2f" }, { Language.TraditionalChinese, "飛行加速度: %.2f" }, { Language.Japanese, "飛行加速度: %.2f" }, { Language.Korean, "비행 가속도: %.2f" }, { Language.Italian, "Accelerazione Volo: %.2f" } } }, { "tip.infinite_stamina", new Dictionary<Language, string> { { Language.English, "Prevents stamina from decreasing, allowing unlimited sprinting and actions." }, { Language.SimplifiedChinese, "防止体力下降,允许无限冲刺和执行动作。" }, { Language.TraditionalChinese, "防止體力下降,允許無限衝刺和執行動作。" }, { Language.Japanese, "スタミナの減少を防ぎ、無制限のダッシュとアクションを可能にします。" }, { Language.Korean, "스태미나 감소를 방지하여 무제한 달리기와 행동이 가능합니다." }, { Language.Italian, "Impedisce alla stamina di diminuire, permettendo scatti e azioni illimitate." } } }, { "tip.freeze_afflictions", new Dictionary<Language, string> { { Language.English, "Prevents your statuses from changing." }, { Language.SimplifiedChinese, "防止你的状态发生变化。" }, { Language.TraditionalChinese, "防止你的狀態發生變化。" }, { Language.Japanese, "ステータスの変化を防ぎます。" }, { Language.Korean, "상태 변화를 방지합니다." }, { Language.Italian, "Impedisce ai tuoi stati di cambiare." } } }, { "tip.no_weight", new Dictionary<Language, string> { { Language.English, "Disables weight penalties from carried items and backpack." }, { Language.SimplifiedChinese, "禁用携带物品和背包的重量惩罚。" }, { Language.TraditionalChinese, "禁用攜帶物品和背包的重量懲罰。" }, { Language.Japanese, "所持アイテムやバックパックの重量ペナルティを無効にします。" }, { Language.Korean, "소지품 및 배낭의 무게 패널티를 비활성화합니다." }, { Language.Italian, "Disabilita le penalità di peso dagli oggetti trasportati e dallo zaino." } } }, { "tip.change_speed", new Dictionary<Language, string> { { Language.English, "Overrides your character's movement speed with a custom multiplier." }, { Language.SimplifiedChinese, "使用自定义倍率覆盖角色的移动速度。" }, { Language.TraditionalChinese, "使用自訂倍率覆蓋角色的移動速度。" }, { Language.Japanese, "キャラクターの移動速度をカスタム倍率で上書きします。" }, { Language.Korean, "캐릭터의 이동 속도를 사용자 정의 배율로 변경합니다." }, { Language.Italian, "Sostituisce la velocità di movimento del personaggio con un moltiplicatore personalizzato." } } }, { "tip.change_jump", new Dictionary<Language, string> { { Language.English, "Modifies jump height, allowing higher or lower jumps depending on your settings." }, { Language.SimplifiedChinese, "修改跳跃高度,根据设置允许更高或更低的跳跃。" }, { Language.TraditionalChinese, "修改跳躍高度,根據設定允許更高或更低的跳躍。" }, { Language.Japanese, "ジャンプの高さを変更し、設定に応じて高くまたは低くジャンプできます。" }, { Language.Korean, "점프 높이를 수정하여 설정에 따라 더 높거나 낮게 점프할 수 있습니다." }, { Language.Italian, "Modifica l'altezza del salto, permettendo salti più alti o più bassi in base alle impostazioni." } } }, { "tip.change_climb", new Dictionary<Language, string> { { Language.English, "Adjusts the speed at which you climb ladders and surfaces." }, { Language.SimplifiedChinese, "调整攀爬梯子和表面的速度。" }, { Language.TraditionalChinese, "調整攀爬梯子和表面的速度。" }, { Language.Japanese, "はしごや壁を登る速度を調整します。" }, { Language.Korean, "사다리와 표면을 오르는 속도를 조정합니다." }, { Language.Italian, "Regola la velocità con cui ti arrampichi su scale e superfici." } } }, { "tip.change_vine_climb", new Dictionary<Language, string> { { Language.English, "Changes climbing speed specifically for vines." }, { Language.SimplifiedChinese, "专门修改藤蔓的攀爬速度。" }, { Language.TraditionalChinese, "專門修改藤蔓的攀爬速度。" }, { Language.Japanese, "ツルの登攀速度を変更します。" }, { Language.Korean, "덩굴 등반 속도를 변경합니다." }, { Language.Italian, "Modifica la velocità di arrampicata per le liane." } } }, { "tip.change_rope_climb", new Dictionary<Language, string> { { Language.English, "Modifies climbing speed when using ropes or rope-based obstacles." }, { Language.SimplifiedChinese, "修改使用绳索或绳索障碍物时的攀爬速度。" }, { Language.TraditionalChinese, "修改使用繩索或繩索障礙物時的攀爬速度。" }, { Language.Japanese, "ロープやロープ系障害物での登攀速度を変更します。" }, { Language.Korean, "로프 또는 로프 장애물 사용 시 등반 속도를 수정합니다." }, { Language.Italian, "Modifica la velocità di arrampicata quando si usano corde o ostacoli basati su corde." } } }, { "tip.teleport_to_ping", new Dictionary<Language, string> { { Language.English, "Teleports your character to the pinged location on the map." }, { Language.SimplifiedChinese, "将角色传送到地图上的标记位置。" }, { Language.TraditionalChinese, "將角色傳送到地圖上的標記位置。" }, { Language.Japanese, "マップ上のピンの位置にキャラクターをテレポートします。" }, { Language.Korean, "캐릭터를 맵에서 핑한 위치로 텔레포트합니다." }, { Language.Italian, "Teletrasporta il tuo personaggio alla posizione del ping sulla mappa." } } }, { "tip.fly_mode", new Dictionary<Language, string> { { Language.English, "Allows free movement in all directions while ignoring gravity." }, { Language.SimplifiedChinese, "允许忽略重力在所有方向自由移动。" }, { Language.TraditionalChinese, "允許忽略重力在所有方向自由移動。" }, { Language.Japanese, "重力を無視して全方向に自由移動できます。" }, { Language.Korean, "중력을 무시하고 모든 방향으로 자유 이동이 가능합니다." }, { Language.Italian, "Permette il movimento libero in tutte le direzioni ignorando la gravità." } } }, { "items.slot", new Dictionary<Language, string> { { Language.English, "Slot" }, { Language.SimplifiedChinese, "槽位" }, { Language.TraditionalChinese, "槽位" }, { Language.Japanese, "スロット" }, { Language.Korean, "슬롯" }, { Language.Italian, "Slot" } } }, { "items.item_n", new Dictionary<Language, string> { { Language.English, "Item {0}:" }, { Language.SimplifiedChinese, "物品 {0}:" }, { Language.TraditionalChinese, "物品 {0}:" }, { Language.Japanese, "アイテム {0}:" }, { Language.Korean, "아이템 {0}:" }, { Language.Italian, "Oggetto {0}:" } } }, { "items.none", new Dictionary<Language, string> { { Language.English, "None" }, { Language.SimplifiedChinese, "无" }, { Language.TraditionalChinese, "無" }, { Language.Japanese, "なし" }, { Language.Korean, "없음" }, { Language.Italian, "Nessuno" } } }, { "items.search", new Dictionary<Language, string> { { Language.English, "Search items..." }, { Language.SimplifiedChinese, "搜索物品..." }, { Language.TraditionalChinese, "搜尋物品..." }, { Language.Japanese, "アイテム検索..." }, { Language.Korean, "아이템 검색..." }, { Language.Italian, "Cerca oggetti..." } } }, { "items.charge_format", new Dictionary<Language, string> { { Language.English, "Charge: %.1f" }, { Language.SimplifiedChinese, "充能: %.1f" }, { Language.TraditionalChinese, "充能: %.1f" }, { Language.Japanese, "チャージ: %.1f" }, { Language.Korean, "충전: %.1f" }, { Language.Italian, "Carica: %.1f" } } }, { "items.recharge", new Dictionary<Language, string> { { Language.English, "Recharge" }, { Language.SimplifiedChinese, "充能" }, { Language.TraditionalChinese, "充能" }, { Language.Japanese, "チャージ" }, { Language.Korean, "충전" }, { Language.Italian, "Ricarica" } } }, { "items.refresh", new Dictionary<Language, string> { { Language.English, "Refresh Item List" }, { Language.SimplifiedChinese, "刷新物品列表" }, { Language.TraditionalChinese, "重新整理物品列表" }, { Language.Japanese, "アイテムリスト更新" }, { Language.Korean, "아이템 목록 새로고침" }, { Language.Italian, "Aggiorna Lista Oggetti" } } }, { "tip.item_search", new Dictionary<Language, string> { { Language.English, "Search and assign any available item to this slot." }, { Language.SimplifiedChinese, "搜索并分配任何可用物品到此槽位。" }, { Language.TraditionalChinese, "搜尋並分配任何可用物品到此槽位。" }, { Language.Japanese, "利用可能なアイテムを検索してこのスロットに割り当てます。" }, { Language.Korean, "사용 가능한 아이템을 검색하여 이 슬롯에 할당합니다." }, { Language.Italian, "Cerca e assegna qualsiasi oggetto disponibile a questo slot." } } }, { "tip.recharge", new Dictionary<Language, string> { { Language.English, "Set how much to recharge the item's charges when clicking 'Recharge'." }, { Language.SimplifiedChinese, "设置点击「充能」时为物品充能的数量。" }, { Language.TraditionalChinese, "設定點擊「充能」時為物品充能的數量。" }, { Language.Japanese, "「チャージ」クリック時のチャージ量を設定します。" }, { Language.Korean, "'충전' 클릭 시 아이템 충전량을 설정합니다." }, { Language.Italian, "Imposta quanta carica aggiungere all'oggetto quando clicchi 'Ricarica'." } } }, { "tip.refresh_items", new Dictionary<Language, string> { { Language.English, "Reloads the list of available items in case something was missed or updated." }, { Language.SimplifiedChinese, "重新加载可用物品列表,以防遗漏或更新。" }, { Language.TraditionalChinese, "重新載入可用物品列表,以防遺漏或更新。" }, { Language.Japanese, "見落としや更新に備え、利用可能なアイテムリストを再読み込みします。" }, { Language.Korean, "누락되거나 업데이트된 경우 사용 가능한 아이템 목록을 다시 불러옵니다." }, { Language.Italian, "Ricarica l'elenco degli oggetti disponibili nel caso qualcosa sia stato perso o aggiornato." } } }, { "lobby.players", new Dictionary<Language, string> { { Language.English, "Lobby Players" }, { Language.SimplifiedChinese, "大厅玩家" }, { Language.TraditionalChinese, "大廳玩家" }, { Language.Japanese, "ロビープレイヤー" }, { Language.Korean, "로비 플레이어" }, { Language.Italian, "Giocatori nella Lobby" } } }, { "lobby.select_player", new Dictionary<Language, string> { { Language.English, "Select Player" }, { Language.SimplifiedChinese, "选择玩家" }, { Language.TraditionalChinese, "選擇玩家" }, { Language.Japanese, "プレイヤー選択" }, { Language.Korean, "플레이어 선택" }, { Language.Italian, "Seleziona Giocatore" } } }, { "lobby.all_players", new Dictionary<Language, string> { { Language.English, "All Players" }, { Language.SimplifiedChinese, "所有玩家" }, { Language.TraditionalChinese, "所有玩家" }, { Language.Japanese, "全プレイヤー" }, { Language.Korean, "모든 플레이어" }, { Language.Italian, "Tutti i Giocatori" } } }, { "lobby.revive_all", new Dictionary<Language, string> { { Language.English, "Revive All" }, { Language.SimplifiedChinese, "复活全部" }, { Language.TraditionalChinese, "復活全部" }, { Language.Japanese, "全員復活" }, { Language.Korean, "전원 부활" }, { Language.Italian, "Rianima Tutti" } } }, { "lobby.kill_all", new Dictionary<Language, string> { { Language.English, "Kill All" }, { Language.SimplifiedChinese, "击杀全部" }, { Language.TraditionalChinese, "擊殺全部" }, { Language.Japanese, "全員キル" }, { Language.Korean, "전원 처치" }, { Language.Italian, "Uccidi Tutti" } } }, { "lobby.exclude_self", new Dictionary<Language, string> { { Language.English, "Exclude Self from Kill All" }, { Language.SimplifiedChinese, "击杀全部时排除自己" }, { Language.TraditionalChinese, "擊殺全部時排除自己" }, { Language.Japanese, "全員キルから自分を除外" }, { Language.Korean, "전원 처치에서 자신 제외" }, { Language.Italian, "Escludi Te Stesso da Uccidi Tutti" } } }, { "lobby.warp_all_to_me", new Dictionary<Language, string> { { Language.English, "Warp All To Me" }, { Language.SimplifiedChinese, "将所有人传送到我身边" }, { Language.TraditionalChinese, "將所有人傳送到我身邊" }, { Language.Japanese, "全員を自分の元へ" }, { Language.Korean, "전원 내게 워프" }, { Language.Italian, "Teletrasporta Tutti da Me" } } }, { "lobby.refresh_players", new Dictionary<Language, string> { { Language.English, "Refresh Players List" }, { Language.SimplifiedChinese, "刷新玩家列表" }, { Language.TraditionalChinese, "重新整理玩家列表" }, { Language.Japanese, "プレイヤーリスト更新" }, { Language.Korean, "플레이어 목록 새로고침" }, { Language.Italian, "Aggiorna Lista Giocatori" } } }, { "tip.refresh_players", new Dictionary<Language, string> { { Language.English, "Manually reloads the list of players in case it didn't update automatically." }, { Language.SimplifiedChinese, "手动重新加载玩家列表,以防未自动更新。" }, { Language.TraditionalChinese, "手動重新載入玩家列表,以防未自動更新。" }, { Language.Japanese, "自動更新されなかった場合に手動でプレイヤーリストを再読み込みします。" }, { Language.Korean, "자동 업데이트되지 않은 경우 수동으로 플레이어 목록을 다시 불러옵니다." }, { Language.Italian, "Ricarica manualmente l'elenco dei giocatori nel caso non si sia aggiornato automaticamente." } } }, { "lobby.actions", new Dictionary<Language, string> { { Language.English, "Actions" }, { Language.SimplifiedChinese, "操作" }, { Language.TraditionalChinese, "操作" }, { Language.Japanese, "アクション" }, { Language.Korean, "행동" }, { Language.Italian, "Azioni" } } }, { "lobby.revive", new Dictionary<Language, string> { { Language.English, "Revive" }, { Language.SimplifiedChinese, "复活" }, { Language.TraditionalChinese, "復活" }, { Language.Japanese, "復活" }, { Language.Korean, "부활" }, { Language.Italian, "Rianima" } } }, { "lobby.kill", new Dictionary<Language, string> { { Language.English, "Kill" }, { Language.SimplifiedChinese, "击杀" }, { Language.TraditionalChinese, "擊殺" }, { Language.Japanese, "キル" }, { Language.Korean, "처치" }, { Language.Italian, "Uccidi" } } }, { "lobby.warp_to", new Dictionary<Language, string> { { Language.English, "Warp To" }, { Language.SimplifiedChinese, "传送至" }, { Language.TraditionalChinese, "傳送至" }, { Language.Japanese, "ワープ" }, { Language.Korean, "워프" }, { Language.Italian, "Teletrasporta a" } } }, { "lobby.warp_to_me", new Dictionary<Language, string> { { Language.English, "Warp To Me" }, { Language.SimplifiedChinese, "传送到我身边" }, { Language.TraditionalChinese, "傳送到我身邊" }, { Language.Japanese, "自分の元へ" }, { Language.Korean, "내게 워프" }, { Language.Italian, "Teletrasporta da Me" } } }, { "lobby.special_actions", new Dictionary<Language, string> { { Language.English, "Special Actions" }, { Language.SimplifiedChinese, "特殊操作" }, { Language.TraditionalChinese, "特殊操作" }, { Language.Japanese, "特殊アクション" }, { Language.Korean, "특수 행동" }, { Language.Italian, "Azioni Speciali" } } }, { "lobby.spawn_scoutmaster", new Dictionary<Language, string> { { Language.English, "Spawn Scoutmaster" }, { Language.SimplifiedChinese, "生成Scoutmaster" }, { Language.TraditionalChinese, "生成Scoutmaster" }, { Language.Japanese, "スカウトマスター召喚" }, { Language.Korean, "스카우트마스터 소환" }, { Language.Italian, "Genera Scoutmaster" } } }, { "tip.spawn_scoutmaster", new Dictionary<Language, string> { { Language.English, "Spawns a Scoutmaster near the selected player. Only works for host. Forces aggro." }, { Language.SimplifiedChinese, "在选定玩家附近生成Scoutmaster。仅限房主使用。强制仇恨。" }, { Language.TraditionalChinese, "在選定玩家附近生成Scoutmaster。僅限房主使用。強制仇恨。" }, { Language.Japanese, "選択したプレイヤーの近くにスカウトマスターを召喚します。ホスト専用。アグロ強制。" }, { Language.Korean, "선택한 플레이어 근처에 스카우트마스터를 소환합니다. 호스트 전용. 어그로 강제." }, { Language.Italian, "Genera uno Scoutmaster vicino al giocatore selezionato. Funziona solo per l'host. Forza l'aggro." } } }, { "lobby.no_player_selected", new Dictionary<Language, string> { { Language.English, "No player selected." }, { Language.SimplifiedChinese, "未选择玩家。" }, { Language.TraditionalChinese, "未選擇玩家。" }, { Language.Japanese, "プレイヤーが選択されていません。" }, { Language.Korean, "플레이어가 선택되지