using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.UI;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.glarmer.dpadmenufix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("com.github.glarmer.dpadmenufix")]
[assembly: AssemblyTitle("D_Pad_Menu_Fix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace D_Pad_Menu_Fix
{
[BepInPlugin("com.github.glarmer.dpadmenufix", "D_Pad_Menu_Fix", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony _harmony = new Harmony("com.github.glarmer.dpadmenufix");
public const string Id = "com.github.glarmer.dpadmenufix";
internal static ManualLogSource Log { get; private set; }
public static string Name => "D_Pad_Menu_Fix";
public static string Version => "1.0.0";
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
SceneManager.sceneLoaded += FixUIMoveInput;
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
}
private void FixUIMoveInput(Scene arg0, LoadSceneMode arg1)
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
Log.LogInfo((object)"Scene change detected, fixing UI D-Pad");
Log.LogInfo((object)"No action found, setting now");
InputSystemUIInputModule component = GameObject.Find("EventSystem").GetComponent<InputSystemUIInputModule>();
InputAction action = component.move.action;
if ((int)action.type == 0)
{
Log.LogInfo((object)"Action is already Value type");
return;
}
Log.LogInfo((object)$"Before: {action.name} - {action.type}");
InputAction val = ConvertToValue(action);
action.Disable();
component.move = InputActionReference.Create(val);
Log.LogInfo((object)$"After: {component.move.action.name} - {component.move.action.type}");
}
private InputAction ConvertToValue(InputAction oldAction)
{
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
InputActionMap actionMap = oldAction.actionMap;
bool enabled = actionMap.enabled;
InputAction val = actionMap.FindAction(oldAction.name + "_Fixed", false);
if (val != null)
{
Log.LogInfo((object)("Action " + oldAction.name + " is already Fixed"));
return val;
}
string name = oldAction.name;
string expectedControlType = oldAction.expectedControlType;
InputBinding[] array = oldAction.bindings.ToArray();
if (enabled)
{
actionMap.Disable();
}
InputAction val2 = InputActionSetupExtensions.AddAction(actionMap, name + "_Fixed", (InputActionType)0, (string)null, (string)null, (string)null, (string)null, expectedControlType);
InputBinding[] array2 = array;
foreach (InputBinding val3 in array2)
{
InputActionSetupExtensions.AddBinding(val2, val3);
}
if (enabled)
{
actionMap.Enable();
}
return val2;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}