Decompiled source of DPad Menu Fix v1.0.0

com.github.glarmer.dpadmenufix.dll

Decompiled 3 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.UI;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.glarmer.dpadmenufix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("com.github.glarmer.dpadmenufix")]
[assembly: AssemblyTitle("D_Pad_Menu_Fix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace D_Pad_Menu_Fix
{
	[BepInPlugin("com.github.glarmer.dpadmenufix", "D_Pad_Menu_Fix", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony _harmony = new Harmony("com.github.glarmer.dpadmenufix");

		public const string Id = "com.github.glarmer.dpadmenufix";

		internal static ManualLogSource Log { get; private set; }

		public static string Name => "D_Pad_Menu_Fix";

		public static string Version => "1.0.0";

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			SceneManager.sceneLoaded += FixUIMoveInput;
			Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
		}

		private void FixUIMoveInput(Scene arg0, LoadSceneMode arg1)
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			Log.LogInfo((object)"Scene change detected, fixing UI D-Pad");
			Log.LogInfo((object)"No action found, setting now");
			InputSystemUIInputModule component = GameObject.Find("EventSystem").GetComponent<InputSystemUIInputModule>();
			InputAction action = component.move.action;
			if ((int)action.type == 0)
			{
				Log.LogInfo((object)"Action is already Value type");
				return;
			}
			Log.LogInfo((object)$"Before: {action.name} - {action.type}");
			InputAction val = ConvertToValue(action);
			action.Disable();
			component.move = InputActionReference.Create(val);
			Log.LogInfo((object)$"After: {component.move.action.name} - {component.move.action.type}");
		}

		private InputAction ConvertToValue(InputAction oldAction)
		{
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			InputActionMap actionMap = oldAction.actionMap;
			bool enabled = actionMap.enabled;
			InputAction val = actionMap.FindAction(oldAction.name + "_Fixed", false);
			if (val != null)
			{
				Log.LogInfo((object)("Action " + oldAction.name + " is already Fixed"));
				return val;
			}
			string name = oldAction.name;
			string expectedControlType = oldAction.expectedControlType;
			InputBinding[] array = oldAction.bindings.ToArray();
			if (enabled)
			{
				actionMap.Disable();
			}
			InputAction val2 = InputActionSetupExtensions.AddAction(actionMap, name + "_Fixed", (InputActionType)0, (string)null, (string)null, (string)null, (string)null, expectedControlType);
			InputBinding[] array2 = array;
			foreach (InputBinding val3 in array2)
			{
				InputActionSetupExtensions.AddBinding(val2, val3);
			}
			if (enabled)
			{
				actionMap.Enable();
			}
			return val2;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}