GravityControl
v2.0: reworked purple GUI, negative gravity support. Standalone gravity multiplier for PEAK - slider + presets (1x/0.75x/0.5x/0.25x/0x/-1x), toggle key configurable in the .cfg file.
By kiberzulies
| Last updated | an hour ago |
| Total downloads | 8 |
| Total rating | 0 |
| Categories | Mods Misc Client Side |
| Dependency string | kiberzulies-GravityControl-2.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Gravity Control
Standalone PEAK mod that lets you tune your local gravity, extracted and rebuilt from PeakAdminMenu's gravity multiplier feature.
v2.0 - "revolutionary" update
- Reworked GUI: custom purple theme instead of the plain PeakAdminMenu-style look.
- Negative gravity support (slider now goes down to -1x by default, with a quick -1x preset).
- Toggle key is a proper BepInEx config entry (
ToggleKeyin the .cfg file, or via a config-manager mod) instead of being hardcoded - by design it's not a control inside the window itself.
Features
- Press the toggle key (I by default) to open/close the Gravity Control window.
- Slider from -1x to 1x gravity (range configurable via
MinGravityMultiplier/MaxGravityMultiplierin the .cfg file). - Quick presets: 1x, 0.75x, 0.5x, 0.25x, 0x, -1x.
- Automatically restores your original gravity values on death/respawn or when the mod is unloaded, so it never leaves your character in a broken state.
Config
On first launch, BepInEx generates BepInEx/config/tim.peak.gravitycontrol.cfg with:
ToggleKey- the key that opens/closes the window (default:I).MinGravityMultiplier/MaxGravityMultiplier- slider bounds (default:-1/1).
How it works
Character.localCharacter (falling back to Player.localPlayer.character) exposes
character.refs.movement, a CharacterMovement component with public jumpGravity
and maxGravity fields. The plugin snapshots the original values once, then every
frame sets jumpGravity = original * multiplier (and the same for maxGravity).
This is purely client-side/local physics - no networking or Harmony patch required.