GravityControl
v2.1: fixed GUI textures sometimes going blank, key rebind now a simple KeyCode config, cursor reliably unlocks while the window is open. Gravity slider + presets (1x/0.75x/0.5x/0.25x/0x/-1x).
By kiberzulies
| Date uploaded | 2 weeks ago |
| Version | 2.1.1 |
| Download link | kiberzulies-GravityControl-2.1.1.zip |
| Downloads | 292 |
| Dependency string | kiberzulies-GravityControl-2.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Gravity Control
Standalone PEAK mod that lets you tune your local gravity
v2.1 - bugfix update
- Fixed the custom GUI occasionally going blank (only text/numbers left, no background/buttons). Runtime-created textures could get silently destroyed by the engine; they're now protected and automatically rebuilt if that happens.
- Toggle key switched from a "keyboard shortcut" to a plain key config entry - simpler to edit in the .cfg file and shows up correctly in config-manager mods.
- Cursor now reliably unlocks and stays unlocked for the whole time the window is open (previously the game's own camera script could re-lock it right after).
v2.0 - "revolutionary" update
- Reworked GUI: custom purple theme instead of the plain PeakAdminMenu-style look.
- Negative gravity support (slider now goes down to -1x by default, with a quick -1x preset).
- Toggle key is a proper BepInEx config entry instead of being hardcoded - by design it's not a control inside the window itself.
Features
- Press the toggle key (I by default) to open/close the Gravity Control window.
- Slider from -1x to 1x gravity (range configurable via
MinGravityMultiplier/MaxGravityMultiplierin the .cfg file). - Quick presets: 1x, 0.75x, 0.5x, 0.25x, 0x, -1x.
- Automatically restores your original gravity values on death/respawn or when the mod is unloaded, so it never leaves your character in a broken state.
Config
On first launch, BepInEx generates BepInEx/config/tim.peak.gravitycontrol.cfg with:
ToggleKey- the key that opens/closes the window (default:I). Any UnityKeyCodename works, e.g.J,F4,Keypad0.MinGravityMultiplier/MaxGravityMultiplier- slider bounds (default:-1/1).
How it works
Character.localCharacter (falling back to Player.localPlayer.character) exposes
character.refs.movement, a CharacterMovement component with public jumpGravity
and maxGravity fields. The plugin snapshots the original values once, then every
frame sets jumpGravity = original * multiplier (and the same for maxGravity).
This is purely client-side/local physics - no networking or Harmony patch required.
CHANGELOG
Changelog
2.1.0
- Fixed custom GUI occasionally rendering with no background/buttons (only text), caused by runtime-created textures being destroyed by the engine. They're now protected and rebuilt automatically if this happens.
- Toggle key is now a plain
KeyCodeconfig entry instead of aKeyboardShortcut, so it's simpler to edit in the .cfg file and displays correctly in config-manager mods. - Cursor unlock is now re-applied every frame while the window is open, fixing cases where the game's own camera script re-locked the cursor right after ours ran.
2.0.0
- Reworked GUI with a custom purple theme (replacing the plain PeakAdminMenu-style look).
- Added negative gravity support: slider range extended to -1x..1x by default, plus a -1x preset.
- Slider range is now configurable (
MinGravityMultiplier/MaxGravityMultiplierin the .cfg file). - Toggle key remains a BepInEx config entry (
ToggleKey), intentionally kept out of the in-window GUI.
1.0.1
- Version bump for re-upload, no code changes.
1.0.0
- Initial release: gravity slider (0x-1x) with presets (1x/0.75x/0.5x/0.25x/0x), toggled with I.