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The All You Need Save Manager

All-in-one PEAK save manager with run, player, inventory, and world restore.

CHANGELOG

1.0.7

  • Fixed multiplayer load continuing with only the host matched instead of waiting for the full saved party.
  • Improved multiplayer player matching during load from Airport into a saved run.
  • Added clearer load failure messaging when saved players are missing or not ready yet.

1.0.6

  • Fixed duplicate item data key restore failures during load, including the reported CookedAmount crash.
  • Prevented ground item restore errors from blocking the player position restore that happens later in the load flow.
  • Improved reliability when loading host saves back from Airport into multiplayer runs.

1.0.5

  • Fixed a load pipeline failure that could stop restore early during scout or other world object restore work.
  • Prevented scout cannon restore mismatches from aborting the rest of the load.
  • Improved load failure logging and UI error reporting.
  • Added scout coverage to save verification tests.

1.0.4

  • Fixed save creation failing on some installs when the game root save folder was not writable.
  • Added automatic fallback to a writable save folder.
  • Improved save failure messages so the UI shows the actual reason when possible.

1.0.3

  • Added GitHub project link in manifest.json.
  • Refreshed README content and added icon preview.
  • Cleaned package metadata for release page quality.

1.0.2

  • Packaged release as TAYNSM.dll.
  • Clean Thunderstore export layout.
  • Documented known bug for Shelf Fungus and Bounce Fungus restore behavior.