Decompiled source of TKSrpgskills v0.7.2

plugins/com.github.Skeletalspoim.TKSrpgskills.dll

Decompiled 14 hours ago
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TKSrpgskills.Scripts;
using TKSrpgskills.Utils;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.Skeletalspoim.TKSrpgskills")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.7.2.0")]
[assembly: AssemblyInformationalVersion("0.7.2")]
[assembly: AssemblyProduct("com.github.Skeletalspoim.TKSrpgskills")]
[assembly: AssemblyTitle("TKSrpgskills")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.7.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	[Embedded]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	[Embedded]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace Microsoft.CodeAnalysis
{
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace TKSrpgskills
{
	[BepInPlugin("com.github.Skeletalspoim.TKSrpgskills", "TKSrpgskills", "0.7.2")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony _harmony = new Harmony("com.github.Skeletalspoim.TKSrpgskills");

		public const string Id = "com.github.Skeletalspoim.TKSrpgskills";

		internal static ManualLogSource Log { get; private set; }

		public static string Name => "TKSrpgskills";

		public static string Version => "0.7.2";

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
			_harmony.PatchAll(Assembly.GetExecutingAssembly());
			SConfig.AllConfigs(((BaseUnityPlugin)this).Config);
		}
	}
}
namespace TKSrpgskills.Utils
{
	public class SConfig
	{
		public static ConfigEntry<int> currentXP;

		public static ConfigEntry<int> damageResist;

		public static ConfigEntry<int> hungerDrain;

		public static ConfigEntry<int> staminaUsage;

		public static ConfigEntry<int> poisonResist;

		public static ConfigEntry<int> fireResist;

		public static ConfigEntry<int> coldResist;

		public static ConfigEntry<int> sporeResist;

		public static ConfigEntry<int> drowsyResist;

		public static ConfigEntry<int> petrifyRegen;

		public static ConfigEntry<int> healthRegen;

		public static ConfigEntry<int> itemUses;

		public static ConfigEntry<int> adrenaline;

		public static ConfigEntry<int> tenacity;

		public static ConfigEntry<int> carryWeight;

		public static void AllConfigs(ConfigFile cfg)
		{
			currentXP = cfg.Bind<int>("Title", "currentXP", 0, (ConfigDescription)null);
			damageResist = cfg.Bind<int>("Title", "damageResist", 0, (ConfigDescription)null);
			hungerDrain = cfg.Bind<int>("Title", "hungerDrain", 0, (ConfigDescription)null);
			staminaUsage = cfg.Bind<int>("Title", "staminaUsage", 0, (ConfigDescription)null);
			poisonResist = cfg.Bind<int>("Title", "poisonResist", 0, (ConfigDescription)null);
			fireResist = cfg.Bind<int>("Title", "fireResist", 0, (ConfigDescription)null);
			coldResist = cfg.Bind<int>("Title", "coldResist", 0, (ConfigDescription)null);
			sporeResist = cfg.Bind<int>("Title", "sporeResist", 0, (ConfigDescription)null);
			drowsyResist = cfg.Bind<int>("Title", "drowsyResist", 0, (ConfigDescription)null);
			petrifyRegen = cfg.Bind<int>("Title", "petrifyRegen", 0, (ConfigDescription)null);
			healthRegen = cfg.Bind<int>("Title", "healthRegen", 0, (ConfigDescription)null);
			itemUses = cfg.Bind<int>("Title", "itemUses", 0, (ConfigDescription)null);
			adrenaline = cfg.Bind<int>("Title", "adrenaline", 0, (ConfigDescription)null);
			tenacity = cfg.Bind<int>("Title", "tenacity", 0, (ConfigDescription)null);
			carryWeight = cfg.Bind<int>("Title", "carryWeight", 0, (ConfigDescription)null);
		}
	}
}
namespace TKSrpgskills.Scripts
{
	[HarmonyPatch]
	internal class SkillsMenu
	{
		public static GameObject levelDisplay;

		public static GameObject xpDisplay;

		public static GameObject pageNumber;

		public static GameObject resistDisplay;

		public static GameObject hungerDisplay;

		public static GameObject staminaUsageDisplay;

		public static GameObject pResistDisplay;

		public static GameObject fResistDisplay;

		public static GameObject cResistDisplay;

		public static GameObject sResistDisplay;

		public static GameObject dResistDisplay;

		public static GameObject petrifyResistDisplay;

		public static GameObject healthRegenDisplay;

		public static GameObject itemUsesDisplay;

		public static GameObject adrenalineDisplay;

		public static GameObject tenacityDisplay;

		public static GameObject abilityDisplay;

		public static GameObject carryDisplay;

		public static int currentLevel;

		public static int skillPoints;

		public static int xpReward;

		public static int skillsPage;

		public static int xpToNextLevel;

		public static string resetText;

		public static bool canGainXp;

		public static float petrifyTimer;

		public static int petNegate;

		public static float abilityTimer;

		[HarmonyPatch(typeof(GUIManager), "SetHeroTitle")]
		[HarmonyPostfix]
		private static void XPInitialize()
		{
			if (!canGainXp)
			{
				xpReward = 1;
				canGainXp = true;
			}
		}

		[HarmonyPatch(typeof(MainCamera), "Update")]
		[HarmonyPostfix]
		private static void UpPatch(MainCamera __instance)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected O, but got Unknown
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Expected O, but got Unknown
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			//IL_0172: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Expected O, but got Unknown
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0207: Unknown result type (might be due to invalid IL or missing references)
			//IL_0216: Unknown result type (might be due to invalid IL or missing references)
			//IL_0220: Expected O, but got Unknown
			//IL_0259: Unknown result type (might be due to invalid IL or missing references)
			//IL_026f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0285: Unknown result type (might be due to invalid IL or missing references)
			//IL_029b: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ca: Expected O, but got Unknown
			//IL_0303: Unknown result type (might be due to invalid IL or missing references)
			//IL_0319: Unknown result type (might be due to invalid IL or missing references)
			//IL_032f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0345: Unknown result type (might be due to invalid IL or missing references)
			//IL_035b: Unknown result type (might be due to invalid IL or missing references)
			//IL_036a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0374: Expected O, but got Unknown
			//IL_03ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_0405: Unknown result type (might be due to invalid IL or missing references)
			//IL_0414: Unknown result type (might be due to invalid IL or missing references)
			//IL_041e: Expected O, but got Unknown
			//IL_0457: Unknown result type (might be due to invalid IL or missing references)
			//IL_046d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0483: Unknown result type (might be due to invalid IL or missing references)
			//IL_0499: Unknown result type (might be due to invalid IL or missing references)
			//IL_04af: Unknown result type (might be due to invalid IL or missing references)
			//IL_04be: Unknown result type (might be due to invalid IL or missing references)
			//IL_04c8: Expected O, but got Unknown
			//IL_0501: Unknown result type (might be due to invalid IL or missing references)
			//IL_0517: Unknown result type (might be due to invalid IL or missing references)
			//IL_052d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0543: Unknown result type (might be due to invalid IL or missing references)
			//IL_0559: Unknown result type (might be due to invalid IL or missing references)
			//IL_0568: Unknown result type (might be due to invalid IL or missing references)
			//IL_0572: Expected O, but got Unknown
			//IL_05ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_05c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_05d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_0603: Unknown result type (might be due to invalid IL or missing references)
			//IL_0612: Unknown result type (might be due to invalid IL or missing references)
			//IL_061c: Expected O, but got Unknown
			//IL_0655: Unknown result type (might be due to invalid IL or missing references)
			//IL_066b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0681: Unknown result type (might be due to invalid IL or missing references)
			//IL_0697: Unknown result type (might be due to invalid IL or missing references)
			//IL_06ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_06bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_06c6: Expected O, but got Unknown
			//IL_06ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0715: Unknown result type (might be due to invalid IL or missing references)
			//IL_072b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0741: Unknown result type (might be due to invalid IL or missing references)
			//IL_0757: Unknown result type (might be due to invalid IL or missing references)
			//IL_0766: Unknown result type (might be due to invalid IL or missing references)
			//IL_0770: Expected O, but got Unknown
			//IL_07a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_07bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_07d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_07eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0801: Unknown result type (might be due to invalid IL or missing references)
			//IL_0810: Unknown result type (might be due to invalid IL or missing references)
			//IL_081a: Expected O, but got Unknown
			//IL_0853: Unknown result type (might be due to invalid IL or missing references)
			//IL_0869: Unknown result type (might be due to invalid IL or missing references)
			//IL_087f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0895: Unknown result type (might be due to invalid IL or missing references)
			//IL_08ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_08ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_08c4: Expected O, but got Unknown
			//IL_08fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0913: Unknown result type (might be due to invalid IL or missing references)
			//IL_0929: Unknown result type (might be due to invalid IL or missing references)
			//IL_093f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0955: Unknown result type (might be due to invalid IL or missing references)
			//IL_0964: Unknown result type (might be due to invalid IL or missing references)
			//IL_096e: Expected O, but got Unknown
			//IL_09a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_09bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_09d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_09e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_09ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a0e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a18: Expected O, but got Unknown
			//IL_0a51: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a67: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a7d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a93: Unknown result type (might be due to invalid IL or missing references)
			//IL_0aa9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ab8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ac2: Expected O, but got Unknown
			//IL_0afb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b11: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b27: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b3d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b53: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b62: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b6c: Expected O, but got Unknown
			//IL_0ba5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0bbb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0bd1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0be7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0bfd: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)pageNumber == (Object)null)
			{
				abilityTimer = 0f;
				GameObject val = GameObject.Find("GAME/GUIManager/Canvas_HUD");
				pageNumber = new GameObject("Page Number");
				pageNumber.transform.SetParent(val.transform, false);
				pageNumber.AddComponent<TextMeshProUGUI>();
				RectTransform component = pageNumber.GetComponent<RectTransform>();
				component.anchoredPosition = new Vector2(-150f, -100f);
				component.pivot = new Vector2(0.5f, 0.5f);
				component.anchorMax = new Vector2(1f, 1f);
				component.anchorMin = new Vector2(1f, 1f);
				component.sizeDelta = new Vector2(500f, 0f);
				levelDisplay = new GameObject("Level Text");
				levelDisplay.transform.SetParent(val.transform, false);
				levelDisplay.AddComponent<TextMeshProUGUI>();
				RectTransform component2 = levelDisplay.GetComponent<RectTransform>();
				component2.anchoredPosition = new Vector2(-150f, -130f);
				component2.pivot = new Vector2(0.5f, 0.5f);
				component2.anchorMax = new Vector2(1f, 1f);
				component2.anchorMin = new Vector2(1f, 1f);
				component2.sizeDelta = new Vector2(500f, 0f);
				xpDisplay = new GameObject("XP Text");
				xpDisplay.transform.SetParent(val.transform, false);
				xpDisplay.AddComponent<TextMeshProUGUI>();
				RectTransform component3 = xpDisplay.GetComponent<RectTransform>();
				component3.anchoredPosition = new Vector2(-150f, -160f);
				component3.pivot = new Vector2(0.5f, 0.5f);
				component3.anchorMax = new Vector2(1f, 1f);
				component3.anchorMin = new Vector2(1f, 1f);
				component3.sizeDelta = new Vector2(500f, 0f);
				resistDisplay = new GameObject("resistance Text");
				resistDisplay.transform.SetParent(val.transform, false);
				resistDisplay.AddComponent<TextMeshProUGUI>();
				RectTransform component4 = resistDisplay.GetComponent<RectTransform>();
				component4.anchoredPosition = new Vector2(-150f, -190f);
				component4.pivot = new Vector2(0.5f, 0.5f);
				component4.anchorMax = new Vector2(1f, 1f);
				component4.anchorMin = new Vector2(1f, 1f);
				component4.sizeDelta = new Vector2(500f, 0f);
				hungerDisplay = new GameObject("hunger Text");
				hungerDisplay.transform.SetParent(val.transform, false);
				hungerDisplay.AddComponent<TextMeshProUGUI>();
				RectTransform component5 = hungerDisplay.GetComponent<RectTransform>();
				component5.anchoredPosition = new Vector2(-150f, -220f);
				component5.pivot = new Vector2(0.5f, 0.5f);
				component5.anchorMax = new Vector2(1f, 1f);
				component5.anchorMin = new Vector2(1f, 1f);
				component5.sizeDelta = new Vector2(500f, 0f);
				staminaUsageDisplay = new GameObject("stamina Text");
				staminaUsageDisplay.transform.SetParent(val.transform, false);
				staminaUsageDisplay.AddComponent<TextMeshProUGUI>();
				RectTransform component6 = staminaUsageDisplay.GetComponent<RectTransform>();
				component6.anchoredPosition = new Vector2(-150f, -250f);
				component6.pivot = new Vector2(0.5f, 0.5f);
				component6.anchorMax = new Vector2(1f, 1f);
				component6.anchorMin = new Vector2(1f, 1f);
				component6.sizeDelta = new Vector2(500f, 0f);
				pResistDisplay = new GameObject("poison Text");
				pResistDisplay.transform.SetParent(val.transform, false);
				pResistDisplay.AddComponent<TextMeshProUGUI>();
				RectTransform component7 = pResistDisplay.GetComponent<RectTransform>();
				component7.anchoredPosition = new Vector2(-150f, -280f);
				component7.pivot = new Vector2(0.5f, 0.5f);
				component7.anchorMax = new Vector2(1f, 1f);
				component7.anchorMin = new Vector2(1f, 1f);
				component7.sizeDelta = new Vector2(500f, 0f);
				fResistDisplay = new GameObject("fire Text");
				fResistDisplay.transform.SetParent(val.transform, false);
				fResistDisplay.AddComponent<TextMeshProUGUI>();
				RectTransform component8 = fResistDisplay.GetComponent<RectTransform>();
				component8.anchoredPosition = new Vector2(-150f, -190f);
				component8.pivot = new Vector2(0.5f, 0.5f);
				component8.anchorMax = new Vector2(1f, 1f);
				component8.anchorMin = new Vector2(1f, 1f);
				component8.sizeDelta = new Vector2(500f, 0f);
				cResistDisplay = new GameObject("cold Text");
				cResistDisplay.transform.SetParent(val.transform, false);
				cResistDisplay.AddComponent<TextMeshProUGUI>();
				RectTransform component9 = cResistDisplay.GetComponent<RectTransform>();
				component9.anchoredPosition = new Vector2(-150f, -220f);
				component9.pivot = new Vector2(0.5f, 0.5f);
				component9.anchorMax = new Vector2(1f, 1f);
				component9.anchorMin = new Vector2(1f, 1f);
				component9.sizeDelta = new Vector2(500f, 0f);
				sResistDisplay = new GameObject("spore Text");
				sResistDisplay.transform.SetParent(val.transform, false);
				sResistDisplay.AddComponent<TextMeshProUGUI>();
				RectTransform component10 = sResistDisplay.GetComponent<RectTransform>();
				component10.anchoredPosition = new Vector2(-150f, -250f);
				component10.pivot = new Vector2(0.5f, 0.5f);
				component10.anchorMax = new Vector2(1f, 1f);
				component10.anchorMin = new Vector2(1f, 1f);
				component10.sizeDelta = new Vector2(500f, 0f);
				dResistDisplay = new GameObject("drowsy Text");
				dResistDisplay.transform.SetParent(val.transform, false);
				dResistDisplay.AddComponent<TextMeshProUGUI>();
				RectTransform component11 = dResistDisplay.GetComponent<RectTransform>();
				component11.anchoredPosition = new Vector2(-150f, -280f);
				component11.pivot = new Vector2(0.5f, 0.5f);
				component11.anchorMax = new Vector2(1f, 1f);
				component11.anchorMin = new Vector2(1f, 1f);
				component11.sizeDelta = new Vector2(500f, 0f);
				petrifyResistDisplay = new GameObject("petrify Text");
				petrifyResistDisplay.transform.SetParent(val.transform, false);
				petrifyResistDisplay.AddComponent<TextMeshProUGUI>();
				RectTransform component12 = petrifyResistDisplay.GetComponent<RectTransform>();
				component12.anchoredPosition = new Vector2(-150f, -190f);
				component12.pivot = new Vector2(0.5f, 0.5f);
				component12.anchorMax = new Vector2(1f, 1f);
				component12.anchorMin = new Vector2(1f, 1f);
				component12.sizeDelta = new Vector2(500f, 0f);
				healthRegenDisplay = new GameObject("heal Text");
				healthRegenDisplay.transform.SetParent(val.transform, false);
				healthRegenDisplay.AddComponent<TextMeshProUGUI>();
				RectTransform component13 = healthRegenDisplay.GetComponent<RectTransform>();
				component13.anchoredPosition = new Vector2(-150f, -220f);
				component13.pivot = new Vector2(0.5f, 0.5f);
				component13.anchorMax = new Vector2(1f, 1f);
				component13.anchorMin = new Vector2(1f, 1f);
				component13.sizeDelta = new Vector2(500f, 0f);
				itemUsesDisplay = new GameObject("item uses Text");
				itemUsesDisplay.transform.SetParent(val.transform, false);
				itemUsesDisplay.AddComponent<TextMeshProUGUI>();
				RectTransform component14 = itemUsesDisplay.GetComponent<RectTransform>();
				component14.anchoredPosition = new Vector2(-150f, -250f);
				component14.pivot = new Vector2(0.5f, 0.5f);
				component14.anchorMax = new Vector2(1f, 1f);
				component14.anchorMin = new Vector2(1f, 1f);
				component14.sizeDelta = new Vector2(500f, 0f);
				adrenalineDisplay = new GameObject("adrenaline Text");
				adrenalineDisplay.transform.SetParent(val.transform, false);
				adrenalineDisplay.AddComponent<TextMeshProUGUI>();
				RectTransform component15 = adrenalineDisplay.GetComponent<RectTransform>();
				component15.anchoredPosition = new Vector2(-150f, -280f);
				component15.pivot = new Vector2(0.5f, 0.5f);
				component15.anchorMax = new Vector2(1f, 1f);
				component15.anchorMin = new Vector2(1f, 1f);
				component15.sizeDelta = new Vector2(500f, 0f);
				tenacityDisplay = new GameObject("tenacity Text");
				tenacityDisplay.transform.SetParent(val.transform, false);
				tenacityDisplay.AddComponent<TextMeshProUGUI>();
				RectTransform component16 = tenacityDisplay.GetComponent<RectTransform>();
				component16.anchoredPosition = new Vector2(-150f, -190f);
				component16.pivot = new Vector2(0.5f, 0.5f);
				component16.anchorMax = new Vector2(1f, 1f);
				component16.anchorMin = new Vector2(1f, 1f);
				component16.sizeDelta = new Vector2(500f, 0f);
				carryDisplay = new GameObject("carry Text");
				carryDisplay.transform.SetParent(val.transform, false);
				carryDisplay.AddComponent<TextMeshProUGUI>();
				RectTransform component17 = carryDisplay.GetComponent<RectTransform>();
				component17.anchoredPosition = new Vector2(-150f, -220f);
				component17.pivot = new Vector2(0.5f, 0.5f);
				component17.anchorMax = new Vector2(1f, 1f);
				component17.anchorMin = new Vector2(1f, 1f);
				component17.sizeDelta = new Vector2(500f, 0f);
				abilityDisplay = new GameObject("ability Text");
				abilityDisplay.transform.SetParent(val.transform, false);
				abilityDisplay.AddComponent<TextMeshProUGUI>();
				RectTransform component18 = abilityDisplay.GetComponent<RectTransform>();
				component18.anchoredPosition = new Vector2(-150f, -320f);
				component18.pivot = new Vector2(0.5f, 0.5f);
				component18.anchorMax = new Vector2(1f, 1f);
				component18.anchorMin = new Vector2(1f, 1f);
				component18.sizeDelta = new Vector2(500f, 0f);
				skillsPage = 1;
			}
			if (skillsPage == 5)
			{
				pageNumber.SetActive(false);
				levelDisplay.SetActive(false);
				xpDisplay.SetActive(false);
				resistDisplay.SetActive(false);
				hungerDisplay.SetActive(false);
				staminaUsageDisplay.SetActive(false);
				pResistDisplay.SetActive(false);
				fResistDisplay.SetActive(false);
				cResistDisplay.SetActive(false);
				sResistDisplay.SetActive(false);
				dResistDisplay.SetActive(false);
				petrifyResistDisplay.SetActive(false);
				healthRegenDisplay.SetActive(false);
				itemUsesDisplay.SetActive(false);
				adrenalineDisplay.SetActive(false);
				tenacityDisplay.SetActive(false);
				abilityDisplay.SetActive(false);
				carryDisplay.SetActive(false);
			}
			if (skillsPage == 1)
			{
				if (Character.localCharacter.inAirport)
				{
					resetText = "(reset: f9)";
				}
				if (!Character.localCharacter.inAirport)
				{
					resetText = "";
				}
				pageNumber.SetActive(true);
				levelDisplay.SetActive(true);
				xpDisplay.SetActive(true);
				resistDisplay.SetActive(true);
				hungerDisplay.SetActive(true);
				staminaUsageDisplay.SetActive(true);
				pResistDisplay.SetActive(true);
				fResistDisplay.SetActive(false);
				cResistDisplay.SetActive(false);
				sResistDisplay.SetActive(false);
				dResistDisplay.SetActive(false);
				petrifyResistDisplay.SetActive(false);
				healthRegenDisplay.SetActive(false);
				itemUsesDisplay.SetActive(false);
				adrenalineDisplay.SetActive(false);
				tenacityDisplay.SetActive(false);
				abilityDisplay.SetActive(true);
				carryDisplay.SetActive(false);
			}
			if (skillsPage == 2)
			{
				pageNumber.SetActive(true);
				levelDisplay.SetActive(true);
				xpDisplay.SetActive(true);
				resistDisplay.SetActive(false);
				hungerDisplay.SetActive(false);
				staminaUsageDisplay.SetActive(false);
				pResistDisplay.SetActive(false);
				fResistDisplay.SetActive(true);
				cResistDisplay.SetActive(true);
				sResistDisplay.SetActive(true);
				dResistDisplay.SetActive(true);
				petrifyResistDisplay.SetActive(false);
				healthRegenDisplay.SetActive(false);
				itemUsesDisplay.SetActive(false);
				adrenalineDisplay.SetActive(false);
				tenacityDisplay.SetActive(false);
				abilityDisplay.SetActive(true);
				carryDisplay.SetActive(false);
			}
			if (skillsPage == 3)
			{
				pageNumber.SetActive(true);
				levelDisplay.SetActive(true);
				xpDisplay.SetActive(true);
				resistDisplay.SetActive(false);
				hungerDisplay.SetActive(false);
				staminaUsageDisplay.SetActive(false);
				pResistDisplay.SetActive(false);
				fResistDisplay.SetActive(false);
				cResistDisplay.SetActive(false);
				sResistDisplay.SetActive(false);
				dResistDisplay.SetActive(false);
				petrifyResistDisplay.SetActive(true);
				healthRegenDisplay.SetActive(true);
				itemUsesDisplay.SetActive(true);
				adrenalineDisplay.SetActive(true);
				tenacityDisplay.SetActive(false);
				abilityDisplay.SetActive(true);
				carryDisplay.SetActive(false);
			}
			if (skillsPage == 4)
			{
				pageNumber.SetActive(true);
				levelDisplay.SetActive(true);
				xpDisplay.SetActive(true);
				resistDisplay.SetActive(false);
				hungerDisplay.SetActive(false);
				staminaUsageDisplay.SetActive(false);
				pResistDisplay.SetActive(false);
				fResistDisplay.SetActive(false);
				cResistDisplay.SetActive(false);
				sResistDisplay.SetActive(false);
				dResistDisplay.SetActive(false);
				petrifyResistDisplay.SetActive(false);
				healthRegenDisplay.SetActive(false);
				itemUsesDisplay.SetActive(false);
				adrenalineDisplay.SetActive(false);
				tenacityDisplay.SetActive(true);
				abilityDisplay.SetActive(true);
				carryDisplay.SetActive(true);
			}
			if (skillsPage != 0)
			{
				if (SConfig.currentXP.Value == 0)
				{
					xpToNextLevel = 1 - SConfig.currentXP.Value;
					currentLevel = 0;
				}
				if (SConfig.currentXP.Value >= 1 && SConfig.currentXP.Value <= 2)
				{
					xpToNextLevel = 3 - SConfig.currentXP.Value;
					currentLevel = 1;
				}
				if (SConfig.currentXP.Value >= 3 && SConfig.currentXP.Value <= 5)
				{
					xpToNextLevel = 6 - SConfig.currentXP.Value;
					currentLevel = 2;
				}
				if (SConfig.currentXP.Value >= 6 && SConfig.currentXP.Value <= 9)
				{
					xpToNextLevel = 10 - SConfig.currentXP.Value;
					currentLevel = 3;
				}
				if (SConfig.currentXP.Value >= 10 && SConfig.currentXP.Value <= 14)
				{
					xpToNextLevel = 15 - SConfig.currentXP.Value;
					currentLevel = 4;
				}
				if (SConfig.currentXP.Value >= 15)
				{
					xpToNextLevel = 6 - (SConfig.currentXP.Value - 15) % 6;
					currentLevel = 3 + (SConfig.currentXP.Value - (SConfig.currentXP.Value - 15) % 6) / 6;
				}
				skillPoints = currentLevel - (SConfig.damageResist.Value + SConfig.hungerDrain.Value + SConfig.staminaUsage.Value + SConfig.poisonResist.Value + SConfig.fireResist.Value + SConfig.coldResist.Value + SConfig.sporeResist.Value + SConfig.drowsyResist.Value + SConfig.petrifyRegen.Value + SConfig.healthRegen.Value + SConfig.itemUses.Value + SConfig.adrenaline.Value + SConfig.tenacity.Value + SConfig.carryWeight.Value);
				TextMeshProUGUI component19 = pageNumber.GetComponent<TextMeshProUGUI>();
				((TMP_Text)component19).text = "Page: " + skillsPage + "(f1)";
				TextMeshProUGUI component20 = levelDisplay.GetComponent<TextMeshProUGUI>();
				((TMP_Text)component20).text = "Level: " + currentLevel + resetText;
				TextMeshProUGUI component21 = xpDisplay.GetComponent<TextMeshProUGUI>();
				((TMP_Text)component21).text = "XP needed: " + xpToNextLevel + " Points:" + skillPoints;
				TextMeshProUGUI component22 = resistDisplay.GetComponent<TextMeshProUGUI>();
				((TMP_Text)component22).text = "Injury Resist: " + SConfig.damageResist.Value + "(f2)";
				TextMeshProUGUI component23 = hungerDisplay.GetComponent<TextMeshProUGUI>();
				((TMP_Text)component23).text = "Hunger Drain: " + SConfig.hungerDrain.Value + "(f3)";
				TextMeshProUGUI component24 = staminaUsageDisplay.GetComponent<TextMeshProUGUI>();
				((TMP_Text)component24).text = "Stamina Usage: " + SConfig.staminaUsage.Value + "(f4)";
				TextMeshProUGUI component25 = pResistDisplay.GetComponent<TextMeshProUGUI>();
				((TMP_Text)component25).text = "Poison Resist: " + SConfig.poisonResist.Value + "(f5)";
				TextMeshProUGUI component26 = fResistDisplay.GetComponent<TextMeshProUGUI>();
				((TMP_Text)component26).text = "Fire Resist: " + SConfig.fireResist.Value + "(f2)";
				TextMeshProUGUI component27 = cResistDisplay.GetComponent<TextMeshProUGUI>();
				((TMP_Text)component27).text = "Cold Resist: " + SConfig.coldResist.Value + "(f3)";
				TextMeshProUGUI component28 = sResistDisplay.GetComponent<TextMeshProUGUI>();
				((TMP_Text)component28).text = "Spore Resist: " + SConfig.sporeResist.Value + "(f4)";
				TextMeshProUGUI component29 = dResistDisplay.GetComponent<TextMeshProUGUI>();
				((TMP_Text)component29).text = "Drowsy Resist: " + SConfig.drowsyResist.Value + "(f5)";
				TextMeshProUGUI component30 = petrifyResistDisplay.GetComponent<TextMeshProUGUI>();
				((TMP_Text)component30).text = "Petrify Regen: " + SConfig.petrifyRegen.Value + "(f2)";
				TextMeshProUGUI component31 = healthRegenDisplay.GetComponent<TextMeshProUGUI>();
				((TMP_Text)component31).text = "Health Regen: " + SConfig.healthRegen.Value + "(f3)";
				TextMeshProUGUI component32 = itemUsesDisplay.GetComponent<TextMeshProUGUI>();
				((TMP_Text)component32).text = "Item uses: " + SConfig.itemUses.Value + "(f4)";
				TextMeshProUGUI component33 = adrenalineDisplay.GetComponent<TextMeshProUGUI>();
				((TMP_Text)component33).text = "Adrenaline[Ability]: " + SConfig.adrenaline.Value + "(f5)";
				TextMeshProUGUI component34 = tenacityDisplay.GetComponent<TextMeshProUGUI>();
				((TMP_Text)component34).text = "Tenacity[Ability]: " + SConfig.tenacity.Value + "(f2)";
				TextMeshProUGUI component35 = abilityDisplay.GetComponent<TextMeshProUGUI>();
				((TMP_Text)component35).text = "Ability[F]: " + (int)abilityTimer;
				TextMeshProUGUI component36 = carryDisplay.GetComponent<TextMeshProUGUI>();
				((TMP_Text)component36).text = "Carry Weight: " + SConfig.carryWeight.Value + "(f3)";
			}
		}
	}
}
namespace TKSrpgskills.Patches
{
	[HarmonyPatch(typeof(GUIManager))]
	internal class GUIManagerPatch
	{
		[HarmonyPatch(typeof(CharacterAfflictions), "AddStatus")]
		public class AddStatusPatch
		{
			[HarmonyPrefix]
			private static void ModifyInjury(STATUSTYPE statusType, ref float amount)
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				//IL_005f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0061: Invalid comparison between Unknown and I4
				//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c1: Invalid comparison between Unknown and I4
				//IL_0162: Unknown result type (might be due to invalid IL or missing references)
				//IL_0164: Invalid comparison between Unknown and I4
				//IL_0205: Unknown result type (might be due to invalid IL or missing references)
				//IL_0207: Invalid comparison between Unknown and I4
				//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_02ab: Invalid comparison between Unknown and I4
				//IL_034c: Unknown result type (might be due to invalid IL or missing references)
				//IL_034e: Invalid comparison between Unknown and I4
				if ((int)statusType == 0)
				{
					if (SConfig.damageResist.Value <= 25)
					{
						amount *= 1f - (float)SConfig.damageResist.Value * 0.01f;
					}
					else if (SConfig.damageResist.Value >= 26)
					{
						amount *= 0.75f - ((float)SConfig.damageResist.Value - 25f) * 0.005f;
					}
				}
				if ((int)statusType == 1)
				{
					if (SConfig.hungerDrain.Value <= 20)
					{
						amount *= 1f - (float)SConfig.hungerDrain.Value * 0.01f;
					}
					else if (SConfig.hungerDrain.Value >= 21)
					{
						amount *= 0.8f - ((float)SConfig.hungerDrain.Value - 20f) * 0.005f;
					}
				}
				if ((int)statusType == 3)
				{
					if (SConfig.poisonResist.Value <= 10)
					{
						amount *= 1f - (float)SConfig.poisonResist.Value * 0.02f;
					}
					else if (SConfig.poisonResist.Value >= 11 && SConfig.poisonResist.Value <= 40)
					{
						amount *= 0.8f - ((float)SConfig.poisonResist.Value - 10f) * 0.01f;
					}
					else if (SConfig.poisonResist.Value >= 41)
					{
						amount *= 0.5f - ((float)SConfig.poisonResist.Value - 40f) * 0.005f;
					}
				}
				if ((int)statusType == 8)
				{
					if (SConfig.fireResist.Value <= 10)
					{
						amount *= 1f - (float)SConfig.fireResist.Value * 0.02f;
					}
					else if (SConfig.fireResist.Value >= 11 && SConfig.fireResist.Value <= 40)
					{
						amount *= 0.8f - ((float)SConfig.fireResist.Value - 10f) * 0.01f;
					}
					else if (SConfig.fireResist.Value >= 41)
					{
						amount *= 0.5f - ((float)SConfig.fireResist.Value - 40f) * 0.005f;
					}
				}
				if ((int)statusType == 2)
				{
					if (SConfig.coldResist.Value <= 10)
					{
						amount *= 1f - (float)SConfig.coldResist.Value * 0.02f;
					}
					else if (SConfig.coldResist.Value >= 11 && SConfig.coldResist.Value <= 40)
					{
						amount *= 0.8f - ((float)SConfig.coldResist.Value - 10f) * 0.01f;
					}
					else if (SConfig.coldResist.Value >= 41)
					{
						amount *= 0.5f - ((float)SConfig.coldResist.Value - 40f) * 0.005f;
					}
				}
				if ((int)statusType == 10)
				{
					if (SConfig.sporeResist.Value <= 10)
					{
						amount *= 1f - (float)SConfig.sporeResist.Value * 0.02f;
					}
					else if (SConfig.sporeResist.Value >= 11 && SConfig.sporeResist.Value <= 40)
					{
						amount *= 0.8f - ((float)SConfig.sporeResist.Value - 10f) * 0.01f;
					}
					else if (SConfig.sporeResist.Value >= 41)
					{
						amount *= 0.5f - ((float)SConfig.sporeResist.Value - 40f) * 0.005f;
					}
				}
				if ((int)statusType == 6)
				{
					if (SConfig.drowsyResist.Value <= 10)
					{
						amount *= 1f - (float)SConfig.drowsyResist.Value * 0.02f;
					}
					else if (SConfig.drowsyResist.Value >= 11 && SConfig.drowsyResist.Value <= 40)
					{
						amount *= 0.8f - ((float)SConfig.drowsyResist.Value - 10f) * 0.01f;
					}
					else if (SConfig.drowsyResist.Value >= 41)
					{
						amount *= 0.5f - ((float)SConfig.drowsyResist.Value - 40f) * 0.005f;
					}
				}
			}
		}

		[HarmonyPatch(typeof(GUIManager), "SetHeroTitle")]
		public class XpGain
		{
			[HarmonyPrefix]
			private static void XPReward()
			{
				if (SkillsMenu.canGainXp)
				{
					ConfigEntry<int> currentXP = SConfig.currentXP;
					currentXP.Value += SkillsMenu.xpReward;
					SkillsMenu.xpReward++;
				}
			}
		}

		[HarmonyPatch]
		private static class UsageMult
		{
			[HarmonyPatch(typeof(Character), "UseStamina")]
			[HarmonyPrefix]
			private static bool Prefix(Character __instance, ref float usage)
			{
				if (!__instance.IsLocal)
				{
					return true;
				}
				if (SConfig.staminaUsage.Value <= 10)
				{
					usage *= 1f - (float)SConfig.staminaUsage.Value * 0.01f;
				}
				else if (SConfig.staminaUsage.Value >= 11 && SConfig.staminaUsage.Value <= 31)
				{
					usage *= 0.9f - ((float)SConfig.staminaUsage.Value - 10f) * 0.005f;
				}
				else if (SConfig.staminaUsage.Value >= 31)
				{
					usage *= 0.8f - ((float)SConfig.staminaUsage.Value - 30f) * 0.0025f;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(Action_ReduceUses), "RunAction")]
		[HarmonyPrefix]
		private static bool AttemptNotConsume()
		{
			if (SConfig.itemUses.Value <= 20)
			{
				return Random.Range(1f, 100f) > (float)SConfig.itemUses.Value;
			}
			return (double)Random.Range(1f, 100f) > 20.0 + (double)(SConfig.itemUses.Value - 20) * 0.5;
		}

		[HarmonyPatch(typeof(EndgameCounter), "Win")]
		[HarmonyPrefix]
		public static void GameWinXP()
		{
			ConfigEntry<int> currentXP = SConfig.currentXP;
			currentXP.Value += 10;
		}

		[HarmonyPatch(typeof(CharacterAfflictions), "UpdateWeight")]
		[HarmonyPostfix]
		public static void CarryWeightReduction()
		{
			if (SConfig.carryWeight.Value <= 10)
			{
				Character.localCharacter.refs.afflictions.SetStatus((STATUSTYPE)7, Character.localCharacter.refs.afflictions.GetCurrentStatus((STATUSTYPE)7) * (1f - 0.01f * (float)SConfig.carryWeight.Value), true);
			}
			if (SConfig.carryWeight.Value >= 11)
			{
				Character.localCharacter.refs.afflictions.SetStatus((STATUSTYPE)7, Character.localCharacter.refs.afflictions.GetCurrentStatus((STATUSTYPE)7) * (0.9f - 0.005f * (float)(SConfig.carryWeight.Value - 10)), true);
			}
		}

		[HarmonyPatch("LateUpdate")]
		[HarmonyPostfix]
		private static void UpdateLevels()
		{
			if (Character.localCharacter.data.fullyConscious)
			{
				Character.localCharacter.refs.afflictions.AdjustStatus((STATUSTYPE)0, -4.5E-05f * Time.deltaTime * (float)SConfig.healthRegen.Value, false);
				SkillsMenu.petrifyTimer += 0.001f * Time.deltaTime * (float)SConfig.petrifyRegen.Value;
				if (SkillsMenu.petrifyTimer >= 1f)
				{
					SkillsMenu.petNegate = Character.localCharacter.data.petrifyAmount - 1;
					Character.localCharacter.data.SetPetrify(SkillsMenu.petNegate);
					SkillsMenu.petrifyTimer = 0f;
				}
				if (SkillsMenu.abilityTimer > 0f)
				{
					SkillsMenu.abilityTimer -= Time.deltaTime;
				}
			}
			if (((ButtonControl)Keyboard.current.fKey).wasPressedThisFrame && SkillsMenu.abilityTimer <= 0f && SConfig.adrenaline.Value > 0)
			{
				if (SConfig.adrenaline.Value >= 0 && SConfig.adrenaline.Value <= 20)
				{
					Character.localCharacter.AddStamina((float)SConfig.adrenaline.Value * 0.01f);
				}
				if (SConfig.adrenaline.Value >= 21)
				{
					Character.localCharacter.AddStamina((20f + (float)(SConfig.adrenaline.Value - 10) * 0.5f) * 0.01f);
				}
				SkillsMenu.abilityTimer = 300f;
			}
			if (((ButtonControl)Keyboard.current.fKey).wasPressedThisFrame && SkillsMenu.abilityTimer <= 0f && SConfig.tenacity.Value > 0)
			{
				Character.localCharacter.refs.afflictions.AdjustStatus((STATUSTYPE)0, -0.005f * (float)SConfig.tenacity.Value, false);
				Character.localCharacter.refs.afflictions.AdjustStatus((STATUSTYPE)2, -0.01f * (float)SConfig.tenacity.Value, false);
				Character.localCharacter.refs.afflictions.AdjustStatus((STATUSTYPE)6, -0.01f * (float)SConfig.tenacity.Value, false);
				Character.localCharacter.refs.afflictions.AdjustStatus((STATUSTYPE)8, -0.01f * (float)SConfig.tenacity.Value, false);
				Character.localCharacter.refs.afflictions.AdjustStatus((STATUSTYPE)3, -0.01f * (float)SConfig.tenacity.Value, false);
				Character.localCharacter.refs.afflictions.AdjustStatus((STATUSTYPE)10, -0.01f * (float)SConfig.tenacity.Value, false);
				SkillsMenu.abilityTimer = 900f;
			}
			if (SkillsMenu.skillsPage == 1 && SkillsMenu.skillPoints >= 1)
			{
				if (((ButtonControl)Keyboard.current.f2Key).wasPressedThisFrame)
				{
					ConfigEntry<int> damageResist = SConfig.damageResist;
					damageResist.Value += 1;
				}
				if (((ButtonControl)Keyboard.current.f3Key).wasPressedThisFrame)
				{
					ConfigEntry<int> hungerDrain = SConfig.hungerDrain;
					hungerDrain.Value += 1;
				}
				if (((ButtonControl)Keyboard.current.f4Key).wasPressedThisFrame)
				{
					ConfigEntry<int> staminaUsage = SConfig.staminaUsage;
					staminaUsage.Value += 1;
				}
				if (((ButtonControl)Keyboard.current.f5Key).wasPressedThisFrame)
				{
					ConfigEntry<int> poisonResist = SConfig.poisonResist;
					poisonResist.Value += 1;
				}
			}
			if (SkillsMenu.skillsPage == 2 && SkillsMenu.skillPoints >= 1)
			{
				if (((ButtonControl)Keyboard.current.f2Key).wasPressedThisFrame)
				{
					ConfigEntry<int> fireResist = SConfig.fireResist;
					fireResist.Value += 1;
				}
				if (((ButtonControl)Keyboard.current.f3Key).wasPressedThisFrame)
				{
					ConfigEntry<int> coldResist = SConfig.coldResist;
					coldResist.Value += 1;
				}
				if (((ButtonControl)Keyboard.current.f4Key).wasPressedThisFrame)
				{
					ConfigEntry<int> sporeResist = SConfig.sporeResist;
					sporeResist.Value += 1;
				}
				if (((ButtonControl)Keyboard.current.f5Key).wasPressedThisFrame)
				{
					ConfigEntry<int> drowsyResist = SConfig.drowsyResist;
					drowsyResist.Value += 1;
				}
			}
			if (SkillsMenu.skillsPage == 3 && SkillsMenu.skillPoints >= 1)
			{
				if (((ButtonControl)Keyboard.current.f2Key).wasPressedThisFrame)
				{
					ConfigEntry<int> petrifyRegen = SConfig.petrifyRegen;
					petrifyRegen.Value += 1;
				}
				if (((ButtonControl)Keyboard.current.f3Key).wasPressedThisFrame)
				{
					ConfigEntry<int> healthRegen = SConfig.healthRegen;
					healthRegen.Value += 1;
				}
				if (((ButtonControl)Keyboard.current.f4Key).wasPressedThisFrame)
				{
					ConfigEntry<int> itemUses = SConfig.itemUses;
					itemUses.Value += 1;
				}
				if (((ButtonControl)Keyboard.current.f5Key).wasPressedThisFrame && SConfig.tenacity.Value == 0)
				{
					ConfigEntry<int> adrenaline = SConfig.adrenaline;
					adrenaline.Value += 1;
				}
			}
			if (SkillsMenu.skillsPage == 4 && SkillsMenu.skillPoints >= 1)
			{
				if (((ButtonControl)Keyboard.current.f2Key).wasPressedThisFrame && SConfig.adrenaline.Value == 0)
				{
					ConfigEntry<int> tenacity = SConfig.tenacity;
					tenacity.Value += 1;
				}
				if (((ButtonControl)Keyboard.current.f3Key).wasPressedThisFrame)
				{
					ConfigEntry<int> carryWeight = SConfig.carryWeight;
					carryWeight.Value += 1;
				}
			}
			if (((ButtonControl)Keyboard.current.f1Key).wasPressedThisFrame && SkillsMenu.skillsPage != 6)
			{
				SkillsMenu.skillsPage++;
			}
			if (((ButtonControl)Keyboard.current.f1Key).wasPressedThisFrame && SkillsMenu.skillsPage == 6)
			{
				SkillsMenu.skillsPage = 1;
			}
			if (((ButtonControl)Keyboard.current.f9Key).wasPressedThisFrame && Character.localCharacter.inAirport)
			{
				SConfig.damageResist.Value = 0;
				SConfig.hungerDrain.Value = 0;
				SConfig.staminaUsage.Value = 0;
				SConfig.poisonResist.Value = 0;
				SConfig.fireResist.Value = 0;
				SConfig.coldResist.Value = 0;
				SConfig.sporeResist.Value = 0;
				SConfig.drowsyResist.Value = 0;
				SConfig.petrifyRegen.Value = 0;
				SConfig.healthRegen.Value = 0;
				SConfig.itemUses.Value = 0;
				SConfig.adrenaline.Value = 0;
				SConfig.tenacity.Value = 0;
				SConfig.carryWeight.Value = 0;
				SkillsMenu.abilityTimer = 0f;
			}
		}
	}
}
namespace System.Diagnostics.CodeAnalysis
{
	[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class ConstantExpectedAttribute : Attribute
	{
		public object? Min { get; set; }

		public object? Max { get; set; }
	}
	[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Delegate, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class ExperimentalAttribute : Attribute
	{
		public string DiagnosticId { get; }

		public string? UrlFormat { get; set; }

		public ExperimentalAttribute(string diagnosticId)
		{
			DiagnosticId = diagnosticId;
		}
	}
	[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
	[ExcludeFromCodeCoverage]
	internal sealed class MemberNotNullAttribute : Attribute
	{
		public string[] Members { get; }

		public MemberNotNullAttribute(string member)
		{
			Members = new string[1] { member };
		}

		public MemberNotNullAttribute(params string[] members)
		{
			Members = members;
		}
	}
	[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
	[ExcludeFromCodeCoverage]
	internal sealed class MemberNotNullWhenAttribute : Attribute
	{
		public bool ReturnValue { get; }

		public string[] Members { get; }

		public MemberNotNullWhenAttribute(bool returnValue, string member)
		{
			ReturnValue = returnValue;
			Members = new string[1] { member };
		}

		public MemberNotNullWhenAttribute(bool returnValue, params string[] members)
		{
			ReturnValue = returnValue;
			Members = members;
		}
	}
	[AttributeUsage(AttributeTargets.Constructor, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class SetsRequiredMembersAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class StringSyntaxAttribute : Attribute
	{
		public const string CompositeFormat = "CompositeFormat";

		public const string DateOnlyFormat = "DateOnlyFormat";

		public const string DateTimeFormat = "DateTimeFormat";

		public const string EnumFormat = "EnumFormat";

		public const string GuidFormat = "GuidFormat";

		public const string Json = "Json";

		public const string NumericFormat = "NumericFormat";

		public const string Regex = "Regex";

		public const string TimeOnlyFormat = "TimeOnlyFormat";

		public const string TimeSpanFormat = "TimeSpanFormat";

		public const string Uri = "Uri";

		public const string Xml = "Xml";

		public string Syntax { get; }

		public object?[] Arguments { get; }

		public StringSyntaxAttribute(string syntax)
		{
			Syntax = syntax;
			Arguments = new object[0];
		}

		public StringSyntaxAttribute(string syntax, params object?[] arguments)
		{
			Syntax = syntax;
			Arguments = arguments;
		}
	}
	[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class UnscopedRefAttribute : Attribute
	{
	}
}
namespace System.Runtime.Versioning
{
	[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Delegate, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class RequiresPreviewFeaturesAttribute : Attribute
	{
		public string? Message { get; }

		public string? Url { get; set; }

		public RequiresPreviewFeaturesAttribute()
		{
		}

		public RequiresPreviewFeaturesAttribute(string? message)
		{
			Message = message;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
	[AttributeUsage(AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class CallerArgumentExpressionAttribute : Attribute
	{
		public string ParameterName { get; }

		public CallerArgumentExpressionAttribute(string parameterName)
		{
			ParameterName = parameterName;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Interface, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class CollectionBuilderAttribute : Attribute
	{
		public Type BuilderType { get; }

		public string MethodName { get; }

		public CollectionBuilderAttribute(Type builderType, string methodName)
		{
			BuilderType = builderType;
			MethodName = methodName;
		}
	}
	[AttributeUsage(AttributeTargets.All, AllowMultiple = true, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class CompilerFeatureRequiredAttribute : Attribute
	{
		public const string RefStructs = "RefStructs";

		public const string RequiredMembers = "RequiredMembers";

		public string FeatureName { get; }

		public bool IsOptional { get; set; }

		public CompilerFeatureRequiredAttribute(string featureName)
		{
			FeatureName = featureName;
		}
	}
	[AttributeUsage(AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class InterpolatedStringHandlerArgumentAttribute : Attribute
	{
		public string[] Arguments { get; }

		public InterpolatedStringHandlerArgumentAttribute(string argument)
		{
			Arguments = new string[1] { argument };
		}

		public InterpolatedStringHandlerArgumentAttribute(params string[] arguments)
		{
			Arguments = arguments;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class InterpolatedStringHandlerAttribute : Attribute
	{
	}
	[EditorBrowsable(EditorBrowsableState.Never)]
	[ExcludeFromCodeCoverage]
	internal static class IsExternalInit
	{
	}
	[AttributeUsage(AttributeTargets.Method, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class ModuleInitializerAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class OverloadResolutionPriorityAttribute : Attribute
	{
		public int Priority { get; }

		public OverloadResolutionPriorityAttribute(int priority)
		{
			Priority = priority;
		}
	}
	[AttributeUsage(AttributeTargets.Parameter, Inherited = true, AllowMultiple = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class ParamCollectionAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class RequiredMemberAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
	[EditorBrowsable(EditorBrowsableState.Never)]
	[ExcludeFromCodeCoverage]
	internal sealed class RequiresLocationAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Event | AttributeTargets.Interface, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class SkipLocalsInitAttribute : Attribute
	{
	}
}