using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LevelSkipper")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Level Skipper")]
[assembly: AssemblyTitle("LevelSkipper")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SegmentLoader
{
[BepInPlugin("LevelSkipper", "Level Skipper", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal ManualLogSource logger;
private Segment currentSegment = (Segment)0;
private void Awake()
{
logger = ((BaseUnityPlugin)this).Logger;
logger.LogInfo((object)"LevelSkipper loaded");
}
private void Update()
{
if (IsLevelLoaded())
{
if (Input.GetKeyDown((KeyCode)273))
{
CycleSegment(forward: true);
}
if (Input.GetKeyDown((KeyCode)274))
{
CycleSegment(forward: false);
}
}
}
private bool IsLevelLoaded()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
string name = ((Scene)(ref activeScene)).name;
return name.StartsWith("Level_");
}
private void CycleSegment(bool forward)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected I4, but got Unknown
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
int length = Enum.GetValues(typeof(Segment)).Length;
int num = (int)currentSegment;
num = ((!forward) ? (num - 1) : (num + 1));
if (num >= length)
{
num = 0;
}
else if (num < 0)
{
num = length - 1;
}
currentSegment = (Segment)(byte)num;
((BaseUnityPlugin)this).Logger.LogInfo((object)$"Current segment: {currentSegment}");
MapHandler.JumpToSegment(currentSegment);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "LevelSkipper";
public const string PLUGIN_NAME = "Level Skipper";
public const string PLUGIN_VERSION = "1.0.0";
}
}