Campfire Building
Build campfires with stones then firewood. Sticks and stones ping-spawn as you climb.
By tony4twenty
CHANGELOG
Changelog
[2.0.0] - 2026-09-16
Gameplay
- Stones (item 72) then firewood (item 28) before lighting. Ascent 0–4 needs 3 of each; ascent 5+ needs 6
- Campfires hologram until stones are placed one at a time (
VFX_Smoke_Offstays off). Plane-wing fire is skipped - Player ping: 32m sphere, 0.5s while empty, 15s cooldown after a spawn
- Each ping drops one stick or one stone (50/50). Ascent 5+: 30% chance to drop both
- Ascent 0–4: if you already have enough of one type, odds tilt 65/35 toward the other
- Per-biome cap (
SpawnsPerSegment, default 60) split 50/50 when stones are on - Kiln/Citadel off unless toggled or Summit to Shore is loaded. With STS, pings prefer the lower half of the sphere (downhill)
Stacking
- Sticks and stones stack in one slot by default (ScreamTime count,
xNname, extra weight) - Config
Stacking(host only). Off = vanilla inventory, no name/count changes, no ItemUses edits - Local key
DropOneFromStack(default Z) peels one stick or stone off a held stack. Vanilla drop still throws the whole stack. A single item is never copied or dropped by this key
Multiplayer
- Host handshake + config sync on Photon RaiseEvent 159
- If the host does not have Campfire Building, clients keep vanilla lighting
[1.0.0] - 2025-10-02
- Initial release