Custom Starter Kit
Host-only in-game loadout menu. Pockets, backpacks or fannypacks, and campfire/revive re-kit bags. Clients do not need the mod.
By tony4twenty
CHANGELOG
Changelog
[2.0.2] - 2026-08-15
- Rescans PEAK’s item database each time the Starter Kit menu opens, skipping items already cached
- Late-loading custom / modded items now show up in the picker
- Host grants also refresh once so a saved custom item still resolves if that mod loaded after the first scan
- Controls section at the top of the Starter Kit menu
- Remap the menu hotkey (modifier + key) and the delete-bag key in-game
- Toggle debug logs (off by default)
- Toggle Show Starter Kit on the pause menu — the hotkey still works either way
- Hiding the pause button and restarting the game no longer breaks turning it back on
[2.0.1] - 2026-08-14
Late join / reconnect
- Late joiners and reconnects no longer get a kit during the brief alive flicker (
RegisterPlayer/ DeathOnArrival) - That flicker was dumping a full kit on the ground, then wake/revive could spawn more bags (looked like ~4 starter kits in big lobbies)
- Same pattern as Start With Backpacks: skip the immediate grant, wait for shore wake (
UnPassOutDone) or revive + warp + landing
PEAKER
- Compatible with PEAKER / PEAKERRpcInfo
- Campfire and revive re-kit patches match RPC methods by name so the extra
PhotonMessageInfoargument does not break them
[2.0.0] - 2026-08-13
In-game loadout menu
- Build the kit in-game with
Ctrl+K(configurable) or the pause-menu Starter Kit button - Live item picker from PEAK’s item database (vanilla + modded items)
- Loadout saved in a sidecar config; BepInEx / ModConfig only show hotkeys
Run start
- Host-only grants: pack (backpack / fannypack / random), 3 pockets, pack slots
- Leftover items spawn as care-package backpacks on the ground instead of stacking and flinging
- Re-kit Only slot (was Hand) is not equipped at spawn — putting items in hands stuck them on clients
Campfire / revive re-kit
- Optional re-kit on campfire light and/or any revive
- Spawns filled backpacks beside the player; does not refill pockets or hands
- Re-kit Only item is included in those bags
- Pack-slot items match the pack in use (backpack vs fannypack). Filling the other pack type’s menu slots does not spawn extra bags
- Empty re-kit bags auto-despawn; host can Delete a leftover bag while looking at it (key configurable)
- Use Fannypack and Random pack cannot be on at the same time
- Quick Restart skip-airport / full Level reload grants the starter kit again (same as a new run)
PEAK 2.0
- Pack detection uses current backpack APIs (
IsEmpty/backpackType) - Revive hook is
RPCA_ReviveAtPosition
[1.1.2] - 2025-11-15
- Roots broke it, now its working again
- Items that are given after lighting the fire now drop around the playing in a circle instead of occupying the same space and being flung around. (When inventory is too full for all items)
[1.1.1] - 2025-10-14
- Config to give players all items from starter kit AGAIN after lighting each campfire
[1.0.0] - 2025-10-12
- Initial release.