PEAK Ticks
Customize tick attach, growth, poison/injury, and vegetation rules. Host config sync! Toss a Tick compatibility!.
By tony4twenty
CHANGELOG
Changelog
[1.0.0] - 2026-07-28
- Initial release
- Multi-tick attach with random bodypart selection (configurable bodypart list; one tick per bodypart)
- Vegetation attach for whitelisted plants in Shore, Tropics, Roots, Alpine, and Mesa
- Tick bomb bursts (configurable chance and tick count range)
- Configurable tick growth duration, max scale, and uncapped growth
- Configurable poison/injury pulses: flat or size-based, caps, and injury mode toggle
- Look-down removal targets the lowest attached tick on your body
- Retires vanilla map
TickTriggerspawns when mod gameplay is active - Host handshake via PEAKLib Core — clients disable mod tick gameplay when the host lacks PEAK Ticks
- Host config sync via PhotonCustomPropsUtils room properties
- Public
PeakticksInteropAPI for optional integration with Toss a Tick