using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using ExitGames.Client.Photon;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using Zorro.Core;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Quick Restart")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Quick Restart")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("89a2838d-6516-48d0-bfaf-bda1077942b6")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("tony4twentys.quickrestart", "Quick Restart", "3.2.0")]
public class QuickRestartPlugin : BaseUnityPlugin, IOnEventCallback, IInRoomCallbacks, IMatchmakingCallbacks
{
public const string ModVersion = "3.2.0";
public const string RoomModPropertyKey = "QR_ModVersion";
public const byte IslandRestartEventCode = 177;
private const float ModPresenceGraceSeconds = 0.75f;
private bool shouldAutoRestart;
private bool useRandomSeed;
private bool useDailySeed;
private bool hasAutoClickedMainMenuButton;
private bool restartInProgress;
private ConfigEntry<KeyCode> menuKey;
private ConfigEntry<bool> skipAirportInMultiplayer;
private ConfigEntry<bool> skipSplashScreen;
private ConfigEntry<float> mainMenuClickDelay;
private ConfigEntry<bool> enableMainMenuAutoClick;
private ConfigEntry<string> mainMenuButtonChoice;
private ConfigEntry<float> menuX;
private ConfigEntry<float> menuY;
private ConfigEntry<bool> enableHotkeys;
private ConfigEntry<KeyCode> hotkeyAscentKiosk;
private ConfigEntry<KeyCode> hotkeyQuickRestart;
private ConfigEntry<KeyCode> hotkeyDailySeed;
private ConfigEntry<KeyCode> hotkeyReturnToAirport;
private ConfigEntry<KeyCode> hotkeyRandomSeed;
private bool showMenu;
private Rect menuRect;
private void Awake()
{
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
//IL_021d: Unknown result type (might be due to invalid IL or missing references)
menuKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "MenuKey", (KeyCode)291, "Key to open the Quick Restart menu.");
skipAirportInMultiplayer = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "SkipAirportInMultiplayer", true, "MID-RUN MULTIPLAYER ONLY: when every connected player has Quick Restart, skip the airport and reload the island directly. If any player is missing this mod, the airport detour is used automatically. WARNING: Skipping the airport in multiplayer can cause a few seconds of movement/action desync after loading (especially with other mods). Set this to false to always return to the airport first in multiplayer (more reliable). Solo/offline always skips the airport regardless of this setting. Starting from the Airport scene always uses the vanilla kiosk.");
skipSplashScreen = ((BaseUnityPlugin)this).Config.Bind<bool>("MainMenu", "SkipSplashScreen", true, "Skip the splash screen when the game starts.");
enableMainMenuAutoClick = ((BaseUnityPlugin)this).Config.Bind<bool>("MainMenu", "EnableAutoClick", true, "Automatically click a button when reaching the main menu.");
mainMenuButtonChoice = ((BaseUnityPlugin)this).Config.Bind<string>("MainMenu", "ButtonChoice", "Button_PlayWithFriends", "Which button to automatically click: 'Button_PlayWithFriends' or 'Button_PlaySolo'.");
mainMenuClickDelay = ((BaseUnityPlugin)this).Config.Bind<float>("MainMenu", "MainMenuClickDelay", 1f, "Delay before clicking button when reaching main menu (seconds).");
menuX = ((BaseUnityPlugin)this).Config.Bind<float>("Menu", "PositionX", 50f, "X position of the menu window.");
menuY = ((BaseUnityPlugin)this).Config.Bind<float>("Menu", "PositionY", 50f, "Y position of the menu window.");
enableHotkeys = ((BaseUnityPlugin)this).Config.Bind<bool>("Hotkeys", "EnableHotkeys", false, "Enable hotkey functionality for quick actions.");
hotkeyAscentKiosk = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Hotkeys", "AscentKioskKey", (KeyCode)282, "Hotkey for Ascent Kiosk interaction.");
hotkeyQuickRestart = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Hotkeys", "QuickRestartKey", (KeyCode)283, "Hotkey for Quick Restart.");
hotkeyDailySeed = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Hotkeys", "DailySeedKey", (KeyCode)284, "Hotkey for Daily Seed Start.");
hotkeyReturnToAirport = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Hotkeys", "ReturnToAirportKey", (KeyCode)285, "Hotkey for Return to Airport.");
hotkeyRandomSeed = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Hotkeys", "RandomSeedKey", (KeyCode)286, "Hotkey for Random Seed Start.");
menuRect = new Rect(menuX.Value, menuY.Value, 300f, 400f);
SceneManager.sceneLoaded += OnSceneLoaded;
PhotonNetwork.AddCallbackTarget((object)this);
if (skipSplashScreen.Value)
{
((MonoBehaviour)this).StartCoroutine(SkipSplashScreenCoroutine());
}
}
private void OnDestroy()
{
PhotonNetwork.RemoveCallbackTarget((object)this);
SceneManager.sceneLoaded -= OnSceneLoaded;
}
public void OnEvent(EventData photonEvent)
{
if (photonEvent.Code != 177)
{
return;
}
if (!(photonEvent.CustomData is object[] array) || array.Length < 3)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Quick Restart: Ignored restart event with invalid payload.");
return;
}
string text = array[0] as string;
if (string.IsNullOrEmpty(text))
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Quick Restart: Ignored restart event with empty scene name.");
return;
}
int num = ((array[1] is int num2) ? num2 : ((array[1] is byte b) ? b : 0));
byte[] serializedRunSettings = Array.Empty<byte>();
if (array[2] is byte[] array2)
{
serializedRunSettings = array2;
}
else if (array[2] is string s)
{
try
{
serializedRunSettings = Convert.FromBase64String(s);
}
catch
{
}
}
((BaseUnityPlugin)this).Logger.LogInfo((object)$"Quick Restart: Restart event received (scene={text}, ascent={num}).");
BeginIslandLoadLikeVanilla(text, num, serializedRunSettings, networked: true);
restartInProgress = false;
}
void IInRoomCallbacks.OnPlayerEnteredRoom(Player newPlayer)
{
PublishModPresence();
}
void IInRoomCallbacks.OnPlayerLeftRoom(Player otherPlayer)
{
}
void IInRoomCallbacks.OnRoomPropertiesUpdate(Hashtable propertiesThatChanged)
{
}
void IInRoomCallbacks.OnPlayerPropertiesUpdate(Player targetPlayer, Hashtable changedProps)
{
}
void IInRoomCallbacks.OnMasterClientSwitched(Player newMasterClient)
{
PublishModPresence();
}
void IMatchmakingCallbacks.OnJoinedRoom()
{
PublishModPresence();
}
void IMatchmakingCallbacks.OnCreatedRoom()
{
}
void IMatchmakingCallbacks.OnCreateRoomFailed(short returnCode, string message)
{
}
void IMatchmakingCallbacks.OnFriendListUpdate(List<FriendInfo> friendList)
{
}
void IMatchmakingCallbacks.OnJoinRandomFailed(short returnCode, string message)
{
}
void IMatchmakingCallbacks.OnJoinRoomFailed(short returnCode, string message)
{
}
void IMatchmakingCallbacks.OnLeftRoom()
{
}
private void PublishModPresence()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_003b: Expected O, but got Unknown
if (PhotonNetwork.InRoom && PhotonNetwork.CurrentRoom != null)
{
Player localPlayer = PhotonNetwork.LocalPlayer;
Hashtable val = new Hashtable();
((Dictionary<object, object>)val).Add((object)"QR_ModVersion", (object)"3.2.0");
localPlayer.SetCustomProperties(val, (Hashtable)null, (WebFlags)null);
}
}
private IEnumerator SkipSplashScreenCoroutine()
{
yield return null;
try
{
SplashScreen.Stop((StopBehavior)0);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Quick Restart: Splash screen skipped successfully.");
}
catch (Exception ex)
{
Exception ex2 = ex;
((BaseUnityPlugin)this).Logger.LogWarning((object)("Quick Restart: Could not skip splash screen: " + ex2.Message));
}
((MonoBehaviour)this).StartCoroutine(ForceLoadTitleScene());
}
private IEnumerator ForceLoadTitleScene()
{
yield return (object)new WaitForSeconds(0.5f);
try
{
Scene activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name != "Title")
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Quick Restart: Force loading Title scene to skip startup screens.");
SceneManager.LoadScene("Title", (LoadSceneMode)0);
}
}
catch (Exception ex)
{
Exception ex2 = ex;
((BaseUnityPlugin)this).Logger.LogError((object)("Quick Restart: Error force loading Title scene: " + ex2.Message));
}
}
private void Update()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
if (!CanUseControls())
{
return;
}
if (Input.GetKeyDown(menuKey.Value))
{
showMenu = !showMenu;
((BaseUnityPlugin)this).Logger.LogInfo((object)("Quick Restart: Menu " + (showMenu ? "opened" : "closed")));
if (!showMenu)
{
Cursor.lockState = (CursorLockMode)1;
Cursor.visible = false;
}
}
if (enableHotkeys.Value)
{
HandleHotkeys();
}
}
private static bool CanUseControls()
{
if (PhotonNetwork.OfflineMode)
{
return true;
}
return PhotonNetwork.InRoom && PhotonNetwork.IsMasterClient;
}
private static bool IsSoloSession()
{
if (PhotonNetwork.OfflineMode)
{
return true;
}
if (!PhotonNetwork.InRoom || PhotonNetwork.CurrentRoom == null)
{
return true;
}
return PhotonNetwork.CurrentRoom.PlayerCount <= 1;
}
private void HandleHotkeys()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown(hotkeyAscentKiosk.Value))
{
CallInteractCastFinished();
}
if (Input.GetKeyDown(hotkeyQuickRestart.Value))
{
BeginQuickRestart(randomSeed: false, dailySeed: false);
}
if (Input.GetKeyDown(hotkeyDailySeed.Value))
{
BeginQuickRestart(randomSeed: false, dailySeed: true);
}
if (Input.GetKeyDown(hotkeyReturnToAirport.Value))
{
ReturnToAirportOnly();
}
if (Input.GetKeyDown(hotkeyRandomSeed.Value))
{
BeginQuickRestart(randomSeed: true, dailySeed: false);
}
}
private void OnGUI()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Expected O, but got Unknown
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
if (showMenu)
{
menuRect = new Rect(menuX.Value, menuY.Value, 300f, 400f);
menuRect = GUI.Window(0, menuRect, new WindowFunction(DrawMenuWindow), "Quick Restart Menu");
Cursor.lockState = (CursorLockMode)0;
Cursor.visible = true;
}
}
private void DrawMenuWindow(int windowID)
{
GUILayout.BeginVertical(GUI.skin.box, (GUILayoutOption[])(object)new GUILayoutOption[2]
{
GUILayout.ExpandWidth(true),
GUILayout.ExpandHeight(true)
});
GUILayout.Label("Quick Restart Options", GUI.skin.box, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.ExpandWidth(true) });
GUILayout.Label(enableHotkeys.Value ? "Hotkeys: F1-F5 (Enabled)" : "Hotkeys: Disabled", GUI.skin.box, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.ExpandWidth(true) });
GUILayout.Space(10f);
DrawButton("Ascent Kiosk", hotkeyAscentKiosk, CallInteractCastFinished);
DrawButton("Quick Restart", hotkeyQuickRestart, delegate
{
BeginQuickRestart(randomSeed: false, dailySeed: false);
});
DrawButton("Daily Seed Start", hotkeyDailySeed, delegate
{
BeginQuickRestart(randomSeed: false, dailySeed: true);
});
DrawButton("Return to Airport", hotkeyReturnToAirport, ReturnToAirportOnly);
GUILayout.Space(10f);
GUILayout.Label("Terrain Randomizer", GUI.skin.box, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.ExpandWidth(true) });
GUILayout.Space(5f);
DrawButton("Random Seed Start", hotkeyRandomSeed, delegate
{
BeginQuickRestart(randomSeed: true, dailySeed: false);
});
GUILayout.Space(10f);
if (GUILayout.Button("Close Menu", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
{
showMenu = false;
}
GUILayout.EndVertical();
GUI.DragWindow();
}
private void DrawButton(string label, ConfigEntry<KeyCode> hotkey, Action action)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
string text = (enableHotkeys.Value ? $"{label} ({hotkey.Value})" : label);
if (GUILayout.Button(text, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(40f) }))
{
action();
showMenu = false;
}
}
private void BeginQuickRestart(bool randomSeed, bool dailySeed)
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
if (restartInProgress)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Quick Restart: Restart already in progress.");
return;
}
useRandomSeed = randomSeed;
useDailySeed = dailySeed;
if (dailySeed)
{
SetShouldRandomise(value: false);
}
else if (randomSeed)
{
SetShouldRandomise(value: true);
SetNewRandomSeed();
}
Scene activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name == "Airport")
{
if (dailySeed || randomSeed)
{
((MonoBehaviour)this).StartCoroutine(WaitAndStartGameFromAirport());
}
else
{
TryStartGameFromAirport();
}
}
else
{
((MonoBehaviour)this).StartCoroutine(MidRunRestartRoutine());
}
}
private IEnumerator MidRunRestartRoutine()
{
restartInProgress = true;
PublishModPresence();
if (useDailySeed || useRandomSeed)
{
yield return (object)new WaitForSecondsRealtime(0.5f);
}
if (IsSoloSession())
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Quick Restart: Solo/offline mid-run — skipping airport.");
BeginIslandLoadLikeVanilla(ResolveIslandSceneName(), Ascents.currentAscent, RunSettings.GetSerializedRunSettings(), PhotonNetwork.InRoom && !PhotonNetwork.OfflineMode);
restartInProgress = false;
yield break;
}
yield return WaitForModPresence(0.75f);
bool allHaveMod = AllConnectedPlayersHaveMod();
if (skipAirportInMultiplayer.Value && allHaveMod)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Quick Restart: All players have Quick Restart — skipping airport (synchronized island load).");
if (!BroadcastSkipAirportRestart())
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Quick Restart: Skip-airport broadcast failed — falling back to airport detour.");
TriggerReturnToAirport(autoRestart: true);
restartInProgress = false;
}
}
else
{
if (!allHaveMod)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)("Quick Restart: Missing mod on: " + DescribeMissingModPlayers() + ". Using airport detour."));
}
else
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Quick Restart: SkipAirportInMultiplayer is OFF — using airport detour.");
}
TriggerReturnToAirport(autoRestart: true);
restartInProgress = false;
}
}
private bool BroadcastSkipAirportRestart()
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Expected O, but got Unknown
if (!PhotonNetwork.IsMasterClient)
{
return false;
}
string text = ResolveIslandSceneName();
int currentAscent = Ascents.currentAscent;
byte[] inArray = RunSettings.GetSerializedRunSettings() ?? Array.Empty<byte>();
bool flag = PhotonNetwork.RaiseEvent((byte)177, (object)new object[3]
{
text,
currentAscent,
Convert.ToBase64String(inArray)
}, new RaiseEventOptions
{
Receivers = (ReceiverGroup)1
}, SendOptions.SendReliable);
if (flag)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)("Quick Restart: Sent skip-airport restart to all players for '" + text + "'."));
}
return flag;
}
private void BeginIslandLoadLikeVanilla(string sceneName, int ascent, byte[] serializedRunSettings, bool networked)
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
if (LoadingScreenHandler.loading)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Quick Restart: Already loading — ignoring duplicate island load.");
return;
}
MenuWindow.CloseAllWindows();
GameHandler.AddStatus<SceneSwitchingStatus>((GameStatus)new SceneSwitchingStatus());
Debug.Log((object)("Begin scene load RPC: " + sceneName));
Ascents.currentAscent = ascent;
try
{
if (serializedRunSettings != null && serializedRunSettings.Length != 0)
{
GameUtils.ApplySerializedRunSettings(serializedRunSettings);
}
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)("Quick Restart: ApplySerializedRunSettings failed (" + ex.Message + "); continuing load."));
}
LoadingScreenHandler instance = RetrievableResourceSingleton<LoadingScreenHandler>.Instance;
instance.Load((LoadingScreenType)1, (Action)null, new IEnumerator[1] { instance.LoadSceneProcess(sceneName, networked, true, 0f) });
}
private static string ResolveIslandSceneName()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
try
{
int nextLevelIndexOrFallback = GameHandler.GetService<NextLevelService>().NextLevelIndexOrFallback;
string text = SingletonAsset<MapBaker>.Instance.GetLevel(nextLevelIndexOrFallback + NextLevelService.debugLevelIndexOffset);
if (string.IsNullOrEmpty(text))
{
text = "WilIsland";
}
return text;
}
catch
{
Scene activeScene = SceneManager.GetActiveScene();
return ((Scene)(ref activeScene)).name;
}
}
private void ReturnToAirportOnly()
{
shouldAutoRestart = false;
TriggerReturnToAirport(autoRestart: false);
}
private void TriggerReturnToAirport(bool autoRestart)
{
GUIManager instance = GUIManager.instance;
if (instance != null)
{
EndScreen endScreen = instance.endScreen;
if (((endScreen != null) ? new bool?(((MenuWindow)endScreen).isOpen) : ((bool?)null)) == true)
{
((MenuWindow)GUIManager.instance.endScreen).Close();
}
}
GameOverHandler val = Object.FindFirstObjectByType<GameOverHandler>();
if ((Object)(object)val == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Quick Restart: GameOverHandler not found.");
return;
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"Quick Restart: Forcing all players to close end screen...");
val.ForceEveryPlayerDoneWithEndScreen();
shouldAutoRestart = autoRestart;
((BaseUnityPlugin)this).Logger.LogInfo((object)(autoRestart ? "Quick Restart: Returning to airport, will auto-restart." : "Quick Restart: Returning to airport."));
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
PublishModPresence();
restartInProgress = false;
if (((Scene)(ref scene)).name == "Airport" && shouldAutoRestart)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Quick Restart: Airport scene loaded — waiting until everyone is ready, then boarding.");
((MonoBehaviour)this).StartCoroutine(AirportAutoRestartRoutine());
}
else if (((Scene)(ref scene)).name == "Title" && enableMainMenuAutoClick.Value && !hasAutoClickedMainMenuButton)
{
hasAutoClickedMainMenuButton = true;
((MonoBehaviour)this).StartCoroutine(AutoClickMainMenuButton());
}
}
private IEnumerator AirportAutoRestartRoutine()
{
shouldAutoRestart = false;
for (float t = 0f; t < 30f; t += 0.25f)
{
int num;
if (!LoadingScreenHandler.loading)
{
Scene activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name == "Airport" && (Object)(object)Character.localCharacter != (Object)null && Character.localCharacter.inAirport)
{
num = (((Object)(object)Object.FindFirstObjectByType<AirportCheckInKiosk>() != (Object)null) ? 1 : 0);
goto IL_009e;
}
}
num = 0;
goto IL_009e;
IL_009e:
if (num != 0)
{
break;
}
yield return (object)new WaitForSecondsRealtime(0.25f);
}
if ((Object)(object)Object.FindFirstObjectByType<AirportCheckInKiosk>() == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Quick Restart: Timed out waiting for host airport readiness.");
yield break;
}
if (!IsSoloSession())
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Quick Restart: Host ready — waiting up to 10s for other players in airport...");
for (float t = 0f; t < 10f; t += 0.25f)
{
if (AllPlayersReadyInAirport())
{
break;
}
yield return (object)new WaitForSecondsRealtime(0.25f);
}
if (!AllPlayersReadyInAirport())
{
((BaseUnityPlugin)this).Logger.LogWarning((object)("Quick Restart: Boarding anyway; still waiting on: " + DescribePlayersNotReadyInAirport()));
}
else
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Quick Restart: All players ready in airport — boarding.");
}
}
TrySetRandomSeed();
AirportCheckInKiosk kiosk = Object.FindFirstObjectByType<AirportCheckInKiosk>();
if ((Object)(object)kiosk == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Quick Restart: Kiosk not found after airport wait.");
}
else if (useDailySeed)
{
yield return WaitAndStartGame(kiosk);
}
else
{
kiosk.StartGame(Ascents.currentAscent);
}
}
private void TryStartGameFromAirport()
{
AirportCheckInKiosk val = Object.FindFirstObjectByType<AirportCheckInKiosk>();
if ((Object)(object)val == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Quick Restart: No AirportCheckInKiosk found!");
return;
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"Quick Restart: Starting game from Airport via vanilla kiosk.StartGame.");
TrySetRandomSeed();
if (useDailySeed)
{
((MonoBehaviour)this).StartCoroutine(WaitAndStartGame(val));
}
else
{
val.StartGame(Ascents.currentAscent);
}
}
private IEnumerator WaitAndStartGame(AirportCheckInKiosk kiosk)
{
yield return (object)new WaitForSeconds(0.5f);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Quick Restart: Starting game after property sync.");
kiosk.StartGame(Ascents.currentAscent);
}
private IEnumerator WaitAndStartGameFromAirport()
{
yield return (object)new WaitForSeconds(0.5f);
TryStartGameFromAirport();
}
private void SetShouldRandomise(bool value)
{
if (PhotonNetwork.CurrentRoom != null)
{
Hashtable customProperties = ((RoomInfo)PhotonNetwork.CurrentRoom).CustomProperties;
customProperties[(object)"shouldRandomise"] = value;
PhotonNetwork.CurrentRoom.SetCustomProperties(customProperties, (Hashtable)null, (WebFlags)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)$"Quick Restart: Set shouldRandomise = {value}");
}
}
private void SetNewRandomSeed()
{
if (PhotonNetwork.CurrentRoom != null)
{
int num = Random.Range(1, 10001);
Hashtable customProperties = ((RoomInfo)PhotonNetwork.CurrentRoom).CustomProperties;
customProperties[(object)"seed"] = num;
PhotonNetwork.CurrentRoom.SetCustomProperties(customProperties, (Hashtable)null, (WebFlags)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)$"Quick Restart: Set new random seed = {num}");
}
}
private void TrySetRandomSeed()
{
if (useRandomSeed)
{
SetShouldRandomise(value: true);
SetNewRandomSeed();
}
}
private void CallInteractCastFinished()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name != "Airport")
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Quick Restart: Ascent kiosk is only available in the Airport scene.");
return;
}
Character val = null;
if (Character.AllCharacters != null && Character.AllCharacters.Count > 0)
{
val = ((IEnumerable<Character>)Character.AllCharacters).FirstOrDefault((Func<Character, bool>)((Character c) => (Object)(object)c.refs?.view != (Object)null && c.refs.view.OwnerActorNr == PhotonNetwork.LocalPlayer.ActorNumber));
}
if ((Object)(object)val == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Quick Restart: No local character found for kiosk interaction.");
return;
}
AirportCheckInKiosk val2 = Object.FindFirstObjectByType<AirportCheckInKiosk>();
if ((Object)(object)val2 == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Quick Restart: No AirportCheckInKiosk found.");
return;
}
try
{
val2.Interact_CastFinished(val);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Quick Restart: Opened ascent kiosk.");
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)("Quick Restart: Error opening ascent kiosk: " + ex.Message));
}
}
private IEnumerator AutoClickMainMenuButton()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)$"Quick Restart: Waiting {mainMenuClickDelay.Value}s before clicking {mainMenuButtonChoice.Value}");
yield return (object)new WaitForSeconds(mainMenuClickDelay.Value);
try
{
GameObject obj = GameObject.Find(mainMenuButtonChoice.Value);
Button button = ((obj != null) ? obj.GetComponent<Button>() : null);
if ((Object)(object)button != (Object)null)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)("Quick Restart: Clicking " + mainMenuButtonChoice.Value));
((UnityEvent)button.onClick).Invoke();
}
else
{
((BaseUnityPlugin)this).Logger.LogWarning((object)("Quick Restart: " + mainMenuButtonChoice.Value + " not found"));
}
}
catch (Exception ex)
{
Exception ex2 = ex;
((BaseUnityPlugin)this).Logger.LogError((object)("Quick Restart: Error auto-clicking: " + ex2.Message));
}
}
private static IEnumerator WaitForModPresence(float timeout)
{
if (!(timeout <= 0f) && !AllConnectedPlayersHaveMod())
{
float t = 0f;
while (!AllConnectedPlayersHaveMod() && t < timeout)
{
yield return (object)new WaitForSecondsRealtime(0.15f);
t += 0.15f;
}
}
}
private static bool AllConnectedPlayersHaveMod()
{
if (!PhotonNetwork.InRoom || PhotonNetwork.CurrentRoom == null)
{
return false;
}
Player[] playerList = PhotonNetwork.PlayerList;
foreach (Player val in playerList)
{
Hashtable customProperties = val.CustomProperties;
if (customProperties == null || !((Dictionary<object, object>)(object)customProperties).ContainsKey((object)"QR_ModVersion"))
{
return false;
}
}
return true;
}
private static string DescribeMissingModPlayers()
{
if (!PhotonNetwork.InRoom)
{
return "not in room";
}
List<string> list = new List<string>();
Player[] playerList = PhotonNetwork.PlayerList;
foreach (Player val in playerList)
{
Hashtable customProperties = val.CustomProperties;
if (customProperties == null || !((Dictionary<object, object>)(object)customProperties).ContainsKey((object)"QR_ModVersion"))
{
list.Add(string.IsNullOrEmpty(val.NickName) ? $"#{val.ActorNumber}" : val.NickName);
}
}
return (list.Count == 0) ? "none" : string.Join(", ", list);
}
private static bool AllPlayersReadyInAirport()
{
if (!PhotonNetwork.InRoom || PhotonNetwork.CurrentRoom == null)
{
return (Object)(object)Character.localCharacter != (Object)null && Character.localCharacter.inAirport;
}
Player[] playerList = PhotonNetwork.PlayerList;
foreach (Player val in playerList)
{
if (val != null && !val.IsInactive)
{
Character playerCharacter = PlayerHandler.GetPlayerCharacter(val);
if ((Object)(object)playerCharacter == (Object)null || !playerCharacter.inAirport)
{
return false;
}
}
}
return true;
}
private static string DescribePlayersNotReadyInAirport()
{
if (!PhotonNetwork.InRoom)
{
return "not in room";
}
List<string> list = new List<string>();
Player[] playerList = PhotonNetwork.PlayerList;
foreach (Player val in playerList)
{
if (val != null && !val.IsInactive)
{
string text = (string.IsNullOrEmpty(val.NickName) ? $"#{val.ActorNumber}" : val.NickName);
Character playerCharacter = PlayerHandler.GetPlayerCharacter(val);
if ((Object)(object)playerCharacter == (Object)null)
{
list.Add(text + " (no character)");
}
else if (!playerCharacter.inAirport)
{
list.Add(text + " (not in airport)");
}
}
}
return (list.Count == 0) ? "none" : string.Join(", ", list);
}
}