tony4twenty-Reloadable_Hand_Cannons icon

Reloadable Hand Cannons

Reload Rope Cannons, Anti-Rope Cannons and Chain Launchers with pitons, rope, or anti-grav rope. Empty stays empty. Pairs with Bridge Launcher!

CHANGELOG

Changelog

[1.1.1] - 2026-09-13

  • Empty Hand Cannons now use a dedicated inventory icon; piton loads use a piton icon
  • Chain / Bridge bodies show the matching rope or anti-grav cannon icon after you reload those ammo types
  • Empty guns stay empty when pocketed, swapped, dropped, or picked up by another player
  • Fresh item-spawner Chain / Bridge Cannons load as chain instead of looking empty
  • Pairs cleanly with Bridge Launcher (Bridge Cannon name, no refill after a shot)
  • Inventory icon refresh no longer hits a FieldAccessException on private UI fields

[1.1.0] - 2026-08-16

  • Chain Launchers are now reloadable to be used as piton/rope/antirope cannon (does not reload into a chain launcher again because there is no chain item... YET)
  • Improved item spawn sync so all clients see the correct item and visuals!
  • Improved the reload menu to lock camera, have game font, and just look better in general!
  • New mod icon

[1.0.0] - 2026-08-06

  • Initial release of Reloadable Hand Cannons
  • Unifies Rope Cannon and Anti-Rope Cannon into reloadable Hand Cannons
  • Both cannon types can reload with piton, normal rope, or anti-grav rope
  • Reload key (default R) while holding an empty cannon
  • Ammo picker menu opens only when multiple ammo types are available; a single valid option reloads instantly
  • Rope reloads use real spool lengths (full shot cost in segments/meters)
  • Can combine multiple spools (including partials) to make up enough length for a shot
  • Optional backpack ammo consumption
  • Dynamic item names and barrel visuals based on loaded ammo
  • Configurable piton spawn chance for Rope Cannons, backpack reload toggle, and reload key
  • Basic multiplayer ammo sync via item data + host RaiseEvent