Safe Beehive Looting
Calm or disperse bees with flares, campfires, and blowguns. Harvest honeycomb with breaking hives. Put beehives in inventory. Become a trusted beekeeper.
By tony4twenty
CHANGELOG
Changelog
[3.0.0] - 2026-08-06
- Full features locked behind host handshake and config sync for multiplayer
- Client-only fallback when the host lacks the mod:
- Flare / campfire / blowgun disperse bees
- Blowgun still knocks down tree hives
- Beehive inventory unlock still works (local config)
- Logging still works (local)
- Harvest, calm, Trusted Beekeeper, fall-break, and sting resistance stay off until handshake succeeds
- Flare smoke, lit campfires, and blowgun hits can calm bees (or disperse when calm is off)
- Configurable calm durations (default 300s, 5 minutes) for flare / blowgun / campfire
- Blowgun knockdown for tree-mounted beehives
- Bee sting resistance that builds from bee poison
- Pocket / backpack beehives (
AllowBeehiveInInventory) - Harvest honeycomb with a configurable key (
HarvestKey, ModConfig-friendlyKeyCode) CustomHoneycombCountbudget when harvest is enabled (break / fall loot included)- Fall-break: hard falls smash carried / pocketed / backpack hives and spill honeycomb
- Trusted Beekeeper: calm a hive enough times (or at 2 distinct campfires) for permanent calm + honey regen for the bonded owner
- In-game settings via ModConfig mod
- Resolve
CharacterviaGetComponentin fall-break / inventory patches (avoids private-field access issues on stock game assemblies) - Requires PEAKLib Core and PhotonCustomPropsUtils for host handshake and config sync
[2.1.0] - 2025-09-11
- Fixed bee dispersal (previously they just disappeared).
[2.0.0] - 2025-07-24
- Switched to coroutines for better performance
- added config for time smoke is near bee swarm to trigger dispersal
- added config for distance to bee swarm
[1.0.0] - 2025-7-15
- Initial release.