CHANGELOG
Changelog
[3.0.0] - 2026-07-29
New dependencies
- PEAKLib_Core (host-has-mod handshake)
- PhotonCustomPropsUtils (host → client gameplay config sync)
- All players should install the mod; the host must have it for handshake + sync
Multiplayer / config sync
- Host publishes gameplay settings to the room; clients apply them live
- Client config files are not overwritten (restored when leaving)
- Stays local: overhead bar UI,
EnableLogs, F1 keybind - Fixes cases where clients ignored host values (e.g. grab injury still at vanilla 0.25)
Scoutmaster is vulnerable (player-like)
- Can receive vanilla afflictions / injury (master toggle)
- Always immune to hunger and always immune to fall damage
- Optional block of third-party custom statuses on him
- Supernatural recovery slowly clears status bars over time
- Optional toggle: movement stamina drain vs infinite climb/sprint (default = infinite, vanilla-feel)
- Pass-out from afflictions → stay down → recover → flee off-map → heal → respawn after delay (with lava/stuck failsafe)
- Overhead stamina + affliction bar above his head (local UI)
Environment & items that affect him
- Lava (all lava sources) applies Hot / knock effects
- Alpine wind chill and cold rocks apply Cold
- Blow darts can hit him and apply drowsy (shooter needs the mod)
- Rescue Hook can grapple him (hook user needs the mod); interrupts grabs/throws
- Napberry plants / hypno orbs — he flees them and gains drowsy (lore: he’s afraid of napberries)
- Held NapBerry — he retreats while in range; berry charge drains and the item is destroyed after ~10s by default (no accidental “eat” effects on the holder)
- Lit Faerie Lantern still repels him (config moved to Interactions)
Scoutmasters Blessing (bonk)
- Chance (default 50%) to reward the player who bonks him with a random power
- Default powers: Infinite Stamina, Invincibility, Faster Boi, Bonus Stamina, Warp To Leader
- Climbing Chalk available in the power list (real climb-speed boost)
- Hero-title popup in the game font (no “DAY ONE” clutter; faster typing)
- Warp auto-skipped in solo (rolls other powers instead)
- Coconut stun duration still configurable; banana peels still slip him
Scoutmasters Loot (pass-out)
- On pass-out, chance to drop random items from a CSV of item IDs
- Configurable drop chance, min/max count, and loot table (food, gear, tools, etc.)
Held item
- Holds a lit torch by default (configurable item ID)
- Stashes the item while climbing, grabbing, or close enough to grab
- Optional random item pool on re-equip
Kiln & spawn polish
- Dedicated Kiln climb-only behavior: smarter standable-ground respawns / lost-sight recovery; blocks bad teleports that stuck him on walls
- Survives segment jumps (no longer stranded inactive when map segments swap)
- Spawns / F1 place him behind the furthest-behind climber (campfire-aware), with configurable drop height
- Campfire flee also fully clears his statuses off-map
Chase combat options
- Configurable throw injury amount (
GrabInjuryAmount, vanilla 0.25) - Optional insta-kill on grab
- Climb speed & run speed adjustments
- Near-target movement boost, teleports, sprint distance, flee duration, etc. (all configurable)
Optimizations & reliability
- Throttled overhead bar updates, lava/napberry caches, host status sync interval
- Safer pass-out / particle / whirlwind paths for the bot prefab
- Scene reset skips additive kiln loads so run state isn’t wiped mid-climb
- Logging off by default
[2.2.3]
- Timed spawn, campfire flee/respawn delays
- Coconut bonk stun, banana peel slips, Faerie Lantern flee
- Screen effect power / disable
- F1 force respawn, basic chase/grab AI
- Debug logging
[1.0.0] - 2025-09-26
- Initial release.