Stamina Panic
Stamina too low? No need to panic right!? Now includes flashing stamina bars, extra stamina warnings and an affliction only setting!
By tony4twenty
CHANGELOG
Changelog
[2.0.0] - 2026-09-20
- Full rebuild
- AfflictionOnly off now stays in the red zone while remaining stamina is actually below the threshold, including when injury / hunger have squeezed the bar (previously it treated a “full remaining” bar as recovered and stopped the loop)
- Pick stamina and extra-stamina audio from a ModConfig dropdown (drop
.ogg/.wavfiles next to the plugin; both default toPanic.oggwhen present) - Main stamina outline flash while in the red zone; extra-stamina outline flash while extra stamina is low and being drained
- Extra-stamina sound is off by default (flash only)
- Optional
AfflictionOnlymode (off by default) so sprinting / climbing / jumping do not trigger the main warning - Volume follows the vanilla Master Volume slider
- Optional duration cap so a long red-zone stretch does not loop forever (off by default; 180 seconds when enabled)
- Loop can be turned off so a cue plays once until stamina goes back above the threshold
- Audio toggles if you want flash with no sound
- Fades out if you pass out or die while a cue is playing; ignores the empty-bar moment on spawn / revive
- No more 30-second startup delay or extra-files folder workaround
[1.0.4] - 2025-09-16
- Added check so audio would not loop forever if you were dead or passed out
[1.0.3] - 2025-09-07
- Updated to dynamically check the plugins root directory for the audio file to play (this means you must add a folder to seperate the extra audio files from the root directory)
- removed config for audio path
- updated README to make user aware of having to choose the audio they want and move others into a seperate folder they create
[1.0.2] - 2025-08-12
- Fix after Mesa update
- Audio now routes through the game's audio mixer for better compatibility with recent PEAK updates.
- Ensured the audio source is 2D, ignoring spatial attenuation for consistent cue volume.
- Introduced a smooth fade-out effect when stamina recovers above the threshold instead of abruptly stopping the audio.
- Fade-out duration is configurable via the new
FadeOutTimesetting in the config file.
[1.0.0] - 2025-08-05
- Initial release.