Mods that depend on BepInExPack
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Last updated: 16 hours ago
Adds terrifying, debilitating infections to monsters that can spread to players
Last updated: 17 hours ago
Assists with slam storage in ULTRAKILL. Probably. Maybe. I tried.
Last updated: 17 hours ago
Adds a CUSTOM loadout to the ship loadout terminal: fit any weapon or module of any tier on every hardpoint, fill the storage racks and pick the homunculus. Sandbox: CUSTOM runs give no progression.
Last updated: 17 hours ago
Makes Void Crew's menus and HUD work in VR with UUVR (installed with Rai Pal): a sharp UI screen, head-locked HUD pieces you place yourself, aiming where you look, working terminals and pings, and a VR settings tab.
Last updated: 17 hours ago
Adds a 'Skills' button (run HUD bottom bar, Remove Skill Trees modal and the level-up window) that opens the game's native skill tree read-only for the character in view, plus the shortcut F10. No skill point is spent; no gameplay change.
Last updated: 17 hours ago
Switch a Stonewards lobby between Friends and Public during a game using the in-game Session menu.
Last updated: 18 hours ago
Development tool, not a player mod: dumps the game's internal data (skills, status, items, loot, gold, experience) into LogOutput.log for investigation. No gameplay change.
Last updated: 18 hours ago
Highlight matching shelf rows, stock levels, storage boxes and reserved slots for the product box in your hands.
Last updated: 18 hours ago
Host-authoritative broom sweeps, synchronized dropped products and configurable product collection.
Last updated: 18 hours ago
adds a flashlight wobble effect. more features coming.
Last updated: 18 hours ago
Outlines combat text: enemy names, buff/debuff labels and the dice numbers in roll events. Each surface toggles in the .cfg. No gameplay change; the visual result is not yet verified in game.
Last updated: 19 hours ago
[v40-81+] a mod aimed to improve save management
Last updated: 19 hours ago
Adds Tung Tung Tung Sahur as an interior enemy. When it knocks, break line of sight before the last tung.
Last updated: 19 hours ago
Extend Stonewards' built-in FOV slider from 100° to 150°. Native controls, no extra UI or hotkeys, client-side only.
Last updated: 19 hours ago
Play as DarkLink from OOT
Last updated: 19 hours ago
Host-only wave bell lock for Stonewards. Block guest ringing by default and toggle access with F8 or a compact in-game button. No guest installation needed.
Last updated: 20 hours ago
A morning thought about what today is good for, evening reminders before the week's chances pass, the day and time on the HUD, and a week window (F3) with your town orders. Inspired by p1xel8ted's Thoughtful Reminders.
Last updated: 20 hours ago
Shopping list for the forgetful: Ctrl + Right Click a recipe, a quest, a town order or a dialogue answer and a small panel tracks what to bring, counting your backpack. Chest icons, a take-what-the-list-needs button, one list per save.
Last updated: 20 hours ago
Move buildings instead of rebuilding them: nothing spent, nothing refunded. Upgrade in place, move graves and the factory's belts and machines, copy-paste factory blueprints you can share as text. Works with Build Tools.
Last updated: 20 hours ago
Doors without the wait: no black screen inside an area, the game's memory clean-up moved to when you sleep instead of every door, an instant pause menu, and optional walk-in doors without E.
Last updated: 20 hours ago
Restores +8% Gold Ring income compounding in Stonewards 0.2.3, with a 200x cap. Experimental restoration.
Last updated: 20 hours ago
Replaces all entities with characters from Genshin Impact, including animations, sounds, and terminal entries. This includes map hazards as well as the Company Cruiser, and Genshin flavored scrap items!
Last updated: 20 hours ago