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AllSeeingGod
Configurable god mode, enhanced health and stamina, an always-on native minimap, plus enemy and valuable markers for R.E.P.O.
CHANGELOG
Changelog
All notable changes to All Seeing God are documented here.
1.0.4
- Incremented the package version for a new Thunderstore release.
- Added the required 256 x 256 package icon.
- Added the project website URL to the package manifest.
- Updated the BepInEx dependency to
5.4.2305.
1.0.3
- Keep the plugin runner alive across menu, lobby, and level scene changes.
- Match the lifecycle used by current R.E.P.O. v0.4 minimap and god-mode plugins.
- Raise the diagnostic overlay draw priority.
1.0.2
- Avoid unreliable local
PhotonView.IsMinedetection under CrossOver/Wine. - Add an on-screen health diagnostic and clearer runtime logging.
- Apply health protection to active
PlayerHealthinstances.
1.0.1
- Reapply health after
PlayerHealth.Updateto avoid same-frame synchronization resets. - Support the native
godModeflag and the newerHurtOtherdamage path.
1.0.0
- Initial implementation: god mode, health/stamina enhancement, always-on map, enemy markers, and valuable markers.