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Decompiled source of PainfulDeath v1.0.0
DowngradeRandomUpgrade.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("altaire")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DowngradeRandomUpgrade")] [assembly: AssemblyTitle("DowngradeRandomUpgrade")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DowngradeRandomUpgrade { [BepInPlugin("altaire.DowngradeRandomUpgrade", "DowngradeRandomUpgrade", "1.0")] public class DowngradeRandomUpgrade : BaseUnityPlugin { [HarmonyPatch(typeof(PlayerAvatar), "PlayerDeath")] public class PlayerDeathPatch { private static void Postfix(PlayerAvatar __instance) { string steamID = __instance.steamID; DowngradeHelper.DowngradeRandomUpgrade(steamID); } } public static class DowngradeHelper { public static void DowngradeRandomUpgrade(string steamID) { string steamID2 = steamID; StatsManager instance = StatsManager.instance; List<(string, Dictionary<string, int>)> list = new List<(string, Dictionary<string, int>)> { ("Health", instance.playerUpgradeHealth), ("Stamina", instance.playerUpgradeStamina), ("Jump", instance.playerUpgradeExtraJump), ("Map", instance.playerUpgradeMapPlayerCount), ("Launch", instance.playerUpgradeLaunch), ("Speed", instance.playerUpgradeSpeed), ("Grab", instance.playerUpgradeStrength), ("Throw", instance.playerUpgradeThrow), ("Range", instance.playerUpgradeRange) }; List<(string, Dictionary<string, int>)> list2 = list.FindAll(((string name, Dictionary<string, int> dict) entry) => entry.dict.ContainsKey(steamID2) && entry.dict[steamID2] > 0); if (list2.Count == 0) { Debug.Log((object)("[MOD] No upgrades to downgrade for player " + steamID2)); return; } (string, Dictionary<string, int>) tuple = list2[Random.Range(0, list2.Count)]; tuple.Item2[steamID2]--; Debug.Log((object)("[MOD] Downgraded " + tuple.Item1 + " upgrade for player " + steamID2)); } } internal static DowngradeRandomUpgrade Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } [HarmonyPatch(typeof(PlayerController))] internal static class ExamplePlayerControllerPatch { [HarmonyPrefix] [HarmonyPatch("Start")] private static void Start_Prefix(PlayerController __instance) { DowngradeRandomUpgrade.Logger.LogDebug((object)$"{__instance} Start Prefix"); } [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix(PlayerController __instance) { DowngradeRandomUpgrade.Logger.LogDebug((object)$"{__instance} Start Postfix"); } } }