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Tow Tuner
Turn your scooter into a tiny tow truck. Hook up a cart, set your speed with the scroll wheel, and switch boost on or off using the dashboard button.
By AutismHQTeam
| Date uploaded | 3 weeks ago |
| Version | 0.2.3 |
| Download link | AutismHQTeam-Tow_Tuner-0.2.3.zip |
| Downloads | 30 |
| Dependency string | AutismHQTeam-Tow_Tuner-0.2.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Tow Tuner
Your scooter. Your speed. Your cart full of questionable cargo.
Tow Tuner adds a tow hook, a dashboard speed gauge and a boost button to R.E.P.O.'s scooters, including the small variant.
Bring the cart along
Park the scooter with a cart close behind it. Release the cart, grab the hook on the scooter's rear, bring it to the new metal attachment eye beside the cart's handgrip, and release. The eye lights up green when it's ready to connect.
Click the attached hook to disconnect, or simply grab the cart normally: the hook lets go automatically.
The cart stays physical, so take care around corners and reverse slowly. Walls, valuables and bad driving still matter. One cart per scooter; no trailer trains.
Take control of the speed
- Scroll while seated as the driver to adjust the speed limit. The green dashboard segments show your setting, and the small marker shows your current speed.
- Use the raised power button on the dashboard to turn boost on or off. While driving, look at it and press Interact. On foot, use Grab or Interact while the scooter is parked and empty.
- Scooters start with full speed and boost on. Each scooter remembers its own settings while it exists.
Only the driver can change an occupied scooter's settings, whether they're the host or a guest. There are no added keyboard shortcuts or debug text in the middle of the screen.
Install and play
Install with Thunderstore Mod Manager or r2modman, include the dependency, and launch Modded. Everyone in the lobby needs the same Tow Tuner version.
Updating to 0.2.3? The host and all guests must update and restart the game. This update addresses guest controls, shared dashboard settings and taking control of the cart by hand; it cannot connect to older Tow Tuner versions.
Defaults can be adjusted in the mod's config. Tow Tuner is disabled in racing arenas.
Good to know
Early release for R.E.P.O. 0.4.4.3. Both scooter sizes passed isolated in-game checks for towing, controls and normal cart handling. A private-lobby network check also passed. A full session with two real players, network lag and every mod combination has not been verified.
Credits
Mod concept: Robin / AutismHQTeam. R.E.P.O. and its original scooter and cart assets belong to semiwork. Thanks to the BepInEx maintainers.
The mod reuses assets from your installed game rather than bundling game files. This is an unofficial community mod.
CHANGELOG
Changelog
0.2.4
- Fix another client cart-handle activation race: wait for the grabbing player's exact cart-local grip point before evaluating Strong mode.
- Carry a fresh, validated handle grab through the native area and steering updates without a 100 ms timer expiring between them.
- Keep side grips in Weak mode; repeated or late messages cannot reactivate a completed/released grip.
- Everyone in the lobby must update and restart. Built and rule-checked; this update has not yet been tested in a live game.
0.2.3
- Give normal cart grabbing priority over the attached hook near the handgrip.
- Release the tow connection as soon as the host accepts a player's cart grab, before cart steering applies.
- Stop holding the cart in towing mode when a player takes over.
- Refresh the normal short handle-activation window when a new guest grab is registered on the host. Native Strong/Weak grip checks and steering remain in charge.
- Keeps intentional hook clicks usable beside the cart's hand and arrow panels.
- Includes the multiplayer controls and synchronization fixes from 0.2.2. Both scooter sizes and a private-lobby network check passed; a full two-player session remains unverified.
0.2.2
- Fixed multiplayer messages not being sent, preventing guest drivers from changing speed and other players from using the hook.
- Speed limits, boost and hitch state now reach the other players.
- The actual-speed marker uses the host's measured speed, so it also works on other players' dashboards.
- Guest players can select a cart's attachment eye correctly.
- Rapid scrolling applies each step to the current speed setting instead of reusing an older value.
0.2.1
First public release.
- Tow a cart behind either scooter size using a physical hook and attachment eye.
- Adjust the speed limit with the scroll wheel while driving.
- Toggle boost with a dashboard button and see your speed on a segmented gauge.
- Guest drivers control their own scooter too.
- Grabbing the cart normally automatically disconnects it.
- No added debug hotkeys or screen-space overlay.