Avariiiprime-ValuableParry icon

ValuableParry

Parry enemy melee and laser attacks with a held Valuable. Timing + coverage + sacrifice. No E = fully vanilla.

CHANGELOG

Changelog

1.0.0

  • First release of Valuable Parry.
  • E creates a short ParryIntent while holding a ValuableObject.
  • Harmony prefix on HurtCollider.PlayerHurt intercepts supported melee hits.
  • Coverage, minimum size, and size/mass capacity checks.
  • Freeze → absorption → overload → detonation timeline.
  • Vanilla PhysGrabObjectImpactDetector.DestroyObject sacrifice path.
  • Player tumble + enemy freeze/knockback scaled by attack energy.
  • Procedural absorption/detonation VFX and audio.
  • Host-side destruction/freeze; remote clients play the visual sequence.
  • Optional debug overlay/gizmos via config only (no hotkeys; F8 belongs to Admin Menu).