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Decompiled source of Terrors of REPO v0.2.0
TerrorsOfREPO.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; using UnityEngine.AI; using UnityEngine.Events; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("Autodesk.Fbx")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")] [assembly: IgnoresAccessChecksTo("Klattersynth")] [assembly: IgnoresAccessChecksTo("Photon3Unity3D")] [assembly: IgnoresAccessChecksTo("PhotonChat")] [assembly: IgnoresAccessChecksTo("PhotonRealtime")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")] [assembly: IgnoresAccessChecksTo("PhotonVoice.API")] [assembly: IgnoresAccessChecksTo("PhotonVoice")] [assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")] [assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization")] [assembly: IgnoresAccessChecksTo("Sirenix.Utilities")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("websocket-sharp")] [assembly: AssemblyCompany("LunaFolf")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("TerrorsOfREPO")] [assembly: AssemblyTitle("TerrorsOfREPO")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TerrorsOfREPO { public class DontTouchMeTrap : Trap { public Transform Center; private PhysGrabObject physgrabobject; private ParticleScriptExplosion particleScriptExplosion; public UnityEvent boomTimer; public GameObject button; private MeshRenderer buttonMesh; [Space] [Header("Sounds")] public Sound DontTouchMe; private void Start() { ((Trap)this).Start(); physgrabobject = ((Component)this).GetComponent<PhysGrabObject>(); particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>(); buttonMesh = button.GetComponent<MeshRenderer>(); } private void Update() { ((Trap)this).Update(); } public void PressButton() { if (GameManager.instance.gameMode == 0) { PressButtonLogic(); } else if (PhotonNetwork.IsMasterClient) { base.photonView.RPC("PressButtonRPC", (RpcTarget)0, Array.Empty<object>()); } } [PunRPC] private void PressButtonRPC() { PressButtonLogic(); } private void PressButtonLogic() { TrapActivate(); } private void TrapActivate() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) if (!base.trapTriggered) { base.trapTriggered = true; Transform transform = button.transform; transform.localPosition -= Vector3.up * 0.125f; ((Renderer)buttonMesh).material.EnableKeyword("_EMISSION"); DontTouchMe.Play(physgrabobject.centerPoint, 1f, 1f, 1f, 1f); boomTimer.Invoke(); } } public void TrapStop() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) base.trapTriggered = false; particleScriptExplosion.Spawn(Center.position, 5f, 250, 500, 1f, false, false, 1f); physgrabobject.dead = true; } } public class SpeedCoil : MonoBehaviour { public enum States { Idle, Active } private PhysGrabObject physGrabObject; private PhotonView photonView; public MeshRenderer coilMaterial; internal States currentState; private void Start() { physGrabObject = ((Component)this).GetComponent<PhysGrabObject>(); photonView = ((Component)this).GetComponent<PhotonView>(); } private void SetState(States state) { if (SemiFunc.IsMasterClientOrSingleplayer()) { if (!SemiFunc.IsMultiplayer()) { SetStateRPC(state); return; } photonView.RPC("SetStateRPC", (RpcTarget)0, new object[1] { state }); } } [PunRPC] public void SetStateRPC(States state) { currentState = state; } private void Update() { switch (currentState) { case States.Active: StateActive(); break; case States.Idle: StateIdle(); break; } } private void StateIdle() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) if (SemiFunc.IsMasterClientOrSingleplayer() && physGrabObject.grabbed) { SetState(States.Active); } Color val = default(Color); ((Color)(ref val))..ctor(0.2f, 0f, 0f); ((Renderer)coilMaterial).material.SetColor("_EmissionColor", val); } private void StateActive() { //IL_00e5: Unknown result type (might be due to invalid IL or missing references) if (physGrabObject.grabbedLocal) { PlayerAvatar instance = PlayerAvatar.instance; instance.OverridePupilSize(3f, 4, 1f, 1f, 5f, 0.5f, 0.1f); PlayerController.instance.OverrideSpeed(10f, 0.1f); PlayerController.instance.OverrideAnimationSpeed(0.2f, 1f, 2f, 0.1f); CameraZoom.Instance.OverrideZoomSet(110f, 0.1f, 0.5f, 1f, ((Component)this).gameObject, 0); PostProcessing.Instance.SaturationOverride(100f, 0.1f, 0.5f, 0.1f, ((Component)this).gameObject); Color val = default(Color); ((Color)(ref val))..ctor(1f, 0f, 0f); ((Renderer)coilMaterial).material.SetColor("_EmissionColor", val); } if (SemiFunc.IsMasterClientOrSingleplayer() && !physGrabObject.grabbed) { SetState(States.Idle); } } } public class TeleporterTrap : Trap { private void Start() { ((Trap)this).Start(); } private void Update() { ((Trap)this).Update(); } public void Teleport() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) PlayerAvatar val = SemiFunc.PlayerGetNearestPlayerAvatarWithinRange(10f, ((Component)this).transform.position, true, LayerMask.op_Implicit(LayerMask.GetMask(new string[1] { "Default" }))); if (SemiFunc.IsMasterClientOrSingleplayer()) { if (SemiFunc.IsMultiplayer()) { base.photonView.RPC("TeleportRPC", (RpcTarget)0, new object[1] { ((Component)val.rb).transform }); } else { TeleportRPC(((Component)val.rb).transform); } } } public void TeleporterImpacted() { } private void TeleportTarget(Transform playerPos) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) LevelPoint val = SemiFunc.LevelPointGetPlayerDistance(playerPos.position, 50f, 999f, false); if (!Object.op_Implicit((Object)(object)val)) { val = SemiFunc.LevelPointGetFurthestFromPlayer(playerPos.position, 5f); } TerrorsOfREPO.Logger.LogInfo((object)$"LevelPoint: {val}"); NavMeshHit val2 = default(NavMeshHit); if (Object.op_Implicit((Object)(object)val) && NavMesh.SamplePosition(((Component)val).transform.position + Random.insideUnitSphere * 3f, ref val2, 5f, -1) && Physics.Raycast(((NavMeshHit)(ref val2)).position, Vector3.down, 5f, LayerMask.GetMask(new string[1] { "Default" }))) { playerPos.position = ((NavMeshHit)(ref val2)).position; } base.trapTriggered = true; } [PunRPC] public void TeleportRPC(Transform playerPos) { TeleportTarget(playerPos); } } [BepInPlugin("LunaFolf.TerrorsOfREPO", "TerrorsOfREPO", "1.0")] public class TerrorsOfREPO : BaseUnityPlugin { internal static TerrorsOfREPO Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } }