Bobpope-Dogpope icon

Dogpope

A personal mod based on my dogs Maple and Kimchi, adding them as in game valuables for me and my friends

By Bobpope

CHANGELOG

Changelog

1.0.5

  • Adopted Dogpope as the final official package and plugin name.
  • Applied the final personal-mod description for the first Thunderstore upload.
  • Renamed the compiled plugin and configuration identity to match the public package name.

1.0.4

  • Removed Maple's added rear detail completely; the purchased sitting pose covers the anatomically correct location and any visible substitute appeared on her back.
  • Sculpt-smoothed Kimchi's upper-back geometry while preserving her overall body volume, coat UVs, colouring, legs, underside and curled tail.
  • Narrowed Kimchi's skull slightly and lengthened and tapered her muzzle, keeping the eyes, nose, mouth and teeth aligned for a more clearly defined face and snoot.

1.0.3

  • Smoothed Kimchi's visible surface normals and retained more of the purchased mesh geometry to remove the faceted, low-poly appearance seen in game.
  • Reduced Kimchi's default physics mass from 7.5 to 4.5 so a solo player with two grab-strength upgrades can carry her comfortably; existing installations using the old default migrate automatically.
  • Replaced Kimchi's two oversized collision boxes with a close four-part compound shape around her legs, torso, chest and head, and reduced her spawn-room volume.
  • Repositioned Maple's dark rear detail onto the rump surface immediately above the tail root and embedded it into the model so it no longer floats.

1.0.2

  • Fixed Maple and Kimchi appearing to do nothing when spawned through Empress Spawn Browser in single-player.
  • Stored the registered prefab templates under a dormant container while keeping spawned copies active for direct-instantiation tools.
  • Retained the revised Kimchi model, colouring and collision shapes and Maple's darker rear detail from 1.0.1.

1.0.1

  • Rebuilt Kimchi's head from an expanded private reference set, restoring a deeper, heavier muzzle and a broader skull and mane.
  • Repainted Kimchi in her photographed charcoal, silver and warm-cream palette with a dark muzzle, lighter ruff, dark saddle and pale plume.
  • Added Maple's deliberately very dark rear anatomical detail without altering her approved coat or sitting pose.
  • Updated Kimchi's room check and compound colliders for the deeper final silhouette.

1.0.0

  • Added the seated Maple valuable using a licensed Shiba Inu base, a clean no-alpha coat, a closed-mouth sitting pose and a raised spiral tail.
  • Added the standing Kimchi valuable using a licensed Alaskan Malamute/Husky base with a broader silhouette, shorter muzzle, dark silver coat and over-back plume tail.
  • Added configurable generous value ranges and physics mass.
  • Added a shared high-durability preset.
  • Added forgiving compound collision shapes.
  • Added automatic support for every compatible valuable preset on loaded vanilla and modded maps.