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Decompiled source of Banditto bobritto v1.1.0
Mod_banditto.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using REPOLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Mod_banditto")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Mod_banditto")] [assembly: AssemblyTitle("Mod_banditto")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("You.YourMod", "YourMod", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class YourMod : BaseUnityPlugin { private void Awake() { Enemies.RegisterEnemy(AssetBundle.LoadFromFile("C:\\Mods\\Banditto.repobundle").LoadAsset<EnemySetup>("C:\\Mods\\Enemy_Banditto.asset")); } }