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Decompiled source of AlwaysHalloween v5.0.0
BepInEx/plugins/AlwaysHalloween/AlwaysHalloween.dll
Decompiled 16 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("REPOJP")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("5.0.0.0")] [assembly: AssemblyInformationalVersion("5.0.0")] [assembly: AssemblyProduct("AlwaysHalloween")] [assembly: AssemblyTitle("AlwaysHalloween")] [assembly: AssemblyVersion("5.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace REPOJP.AlwaysHalloween { [BepInPlugin("REPOJP.AlwaysHalloween", "AlwaysHalloween", "5.0.0")] public sealed class AlwaysHalloweenPlugin : BaseUnityPlugin { public const string PluginGuid = "REPOJP.AlwaysHalloween"; public const string PluginName = "AlwaysHalloween"; public const string PluginVersion = "5.0.0"; private Harmony? harmony; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown harmony = new Harmony("REPOJP.AlwaysHalloween"); try { harmony.PatchAll(typeof(AlwaysHalloweenPlugin).Assembly); HalloweenActivation.EnsureLocal(GameManager.instance); ((BaseUnityPlugin)this).Logger.LogInfo((object)"AlwaysHalloween 5.0.0 loaded. Halloween is enabled in solo play and in rooms you host."); } catch (Exception arg) { harmony.UnpatchSelf(); ((BaseUnityPlugin)this).Logger.LogError((object)string.Format("Could not enable {0}; its patches have been removed. {1}", "AlwaysHalloween", arg)); } } private void OnDestroy() { Harmony? obj = harmony; if (obj != null) { obj.UnpatchSelf(); } } } internal static class HalloweenActivation { internal static void EnsureLocal(GameManager? manager) { if (Object.op_Implicit((Object)(object)manager) && manager.gameMode != 1) { SetHalloween(manager); } } internal static void EnsureHostBeforeSync(bool loadingDone) { if (!loadingDone) { GameManager instance = GameManager.instance; if (Object.op_Implicit((Object)(object)instance) && instance.gameMode == 1 && PhotonNetwork.InRoom && PhotonNetwork.IsMasterClient) { SetHalloween(instance); } } } private static void SetHalloween(GameManager manager) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 if ((int)manager.currentGameEvent != 1) { manager.GameEventSet((GameEvents)1); } } } [HarmonyPatch(typeof(GameManager), "CheckForSeasonalEvent")] internal static class SeasonalEventPatch { [HarmonyPostfix] private static void Postfix(GameManager __instance) { HalloweenActivation.EnsureLocal(__instance); } } [HarmonyPatch(typeof(GameManager), "SetGameMode")] internal static class GameModePatch { [HarmonyPostfix] private static void Postfix(GameManager __instance) { HalloweenActivation.EnsureLocal(__instance); } } [HarmonyPatch(typeof(NetworkManager), "Update")] internal static class HostSeasonalSyncPatch { [HarmonyPrefix] private static void Prefix(bool ___LoadingDone) { HalloweenActivation.EnsureHostBeforeSync(___LoadingDone); } } }