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StageFlux

【HostOnlyMOD】Shake up every run with random stage-wide effects—only the host needs the mod! ホスト導入だけで、ランダムな全体エフェクトが毎回の探索に変化を加えます!

CHANGELOG

v4.2.2

  • Changed event names in the Japanese event catalog to their in-game English names.
  • Standardized terminology and formatting throughout the English and Japanese README sections.

v4.2.1

  • Replaced package-local event catalog images with native Markdown tables so the full catalog displays correctly on Thunderstore.

v4.2.0

  • Renamed the Thunderstore package and display name to Stage Flux while preserving existing configurations.
  • Changed Void to regenerate at new random stage locations every 10 seconds.
  • Changed valuable protection to follow the target Valuables setting.
  • Added 27 configurable events: Levitation, Shockwave, Stun Blast, Explosion Rain, Enemy Wave, Minefield, Freeze, Stun, Enemy Warp, Enemy Hunt, Enemy Regen, Enemy Purge, Damage Pulse, Second Chance, Knockback, Flicker, Quake, Door Chaos, Value Surge, Value Crash, Fragility, Gumball Hypnosis, Healing Aura, Star Barrage, Spider Scare, Traffic Shock, and Dangerous Valuables.
  • Added synchronized vanilla-Prefab, enemy, player, stage-object, price, and music event handling.
  • Added cleanup, valuable protection, logical conflict handling, and dangerous-combination control. New events and dangerous combinations are disabled by default.
  • Split the start and end countdowns into separate settings while migrating the previous combined value.
  • Renamed and reorganized General, Safety, Targets, Notifications, HUD, and Minefield settings with automatic migration from the previous keys.
  • Removed Music Override, Object Shuffle, and Trap Frenzy.
  • Added host-authoritative valuable Fragility using the vanilla impact and break synchronization path.
  • Split Cosmetic Boxes from general items with a separate target setting that preserves the previous Items behavior on migration.
  • Added host-authoritative valuable effects: Gumball Hypnosis, Healing Aura, Star Barrage, Spider Scare, Traffic Shock, and Dangerous Valuables.
  • Added per-event ProtectValuables settings for every event that provides automatic valuable protection. Dangerous Valuables defaults to off; the others default to on.
  • Added EnemyReactionEnabled; notification TTS no longer attracts enemies by default while ordinary voice chat remains detectable.
  • Reduced event-transition frame drops by distributing spawned-object creation and cleanup across multiple frames.
  • Reordered settings within each REPOConfig section into a consistent, easier-to-scan layout without changing existing keys or values.
  • Fixed the hidden Feather player carrier interrupting the grounded-state check and preventing another jump after landing.
  • Fixed Spider Scare and Traffic Shock intermittently missing vanilla participants.
  • Fixed Value Surge and Value Crash restoring damage received during the event.
  • Prevented other short-lived player effect carriers from interrupting grounded-state checks.
  • Reworked dangerous-combination filtering to cover enemy warp and regeneration, visual overlap, Door Chaos impacts, and amplified valuable loss from Fragility or Value Crash.

v4.1.0

  • Added stage-wide Battery, Heal, Indestructible, Roll, and Void effects.
  • Removed Boost and added support for multiple simultaneous effects.
  • Added AllMode and FixedPerExtraction.
  • Added settings for countdowns, event timing, simultaneous effect limits, recovery values, and Indestructible release delays.
  • Improved multiplayer synchronization for players, enemies, and newly spawned objects.
  • Improved the UI and chat notifications.
  • Improved compatibility with DroneToOrbItem.
  • Changed the default effect settings.

v4.0.0

  • First Release