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MCZombieLegacyCompat
Makes MCZombieMod 1.2.1 + PaintedUtils work on current R.E.P.O./REPOLib 4: zombie movement, loot, Rotten Flesh sickness, grab fix, Minecraft spawn guarantee. Includes a preloader patcher.
By CaptainTeam
CHANGELOG
Changelog
1.1.0
- New preloader patcher that rewrites MCZombieMod / PaintedUtils calls to removed APIs (
EnemyNavMeshAgent.Warp(Vector3),PhysGrabber.ReleaseObject(float),PlayerAvatar.localCameraTransform, REPOLib 2SpawnNetworkPrefab(string)/SpawnValuable(ValuableObject)/RegisterNetworkPrefab). Fixes the frozen zombie and its per-frame exceptions. The 1.0.5 bridge existed but was never wired. - Zombie loot (Rotten Flesh) drops again.
- Rotten Flesh: one bite per piece; new sickness with the game's puke effect, synced to all players (
Sickness Effectoption). - Grabbing a zombie no longer throws every frame; it chases the player holding it.
- Minecraft zombie guarantee spawns on the nearest level point (the zombie could appear inside walls) and gives up after 5 attempts instead of scanning the scene every 2 seconds.
1.0.5
- MCZombie startup and registration on REPOLib 4, Rotten Flesh network registration.