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EndGameStats
Live per-level multiplayer stats for deaths, rescues, enemy kills, recovered value, and valuable damage.
By Chauncey
CHANGELOG
Changelog
0.4.0
- Added per-player enemy kills and the
物理超度师title for the level leader. - Attributes kills to recent weapon hits, object impacts, and direct handling, including throwing an enemy into a death pit.
- Added a configurable 10-second enemy-kill attribution window.
0.3.6
- Fixed rescue counts rapidly increasing when the game repeats
ReviveRPCduring a single revive sequence. - A death can now produce at most one rescue credit; truck revives consume the death state without awarding a teammate rescue.
0.3.5
- Fixed the stats board being empty or incomplete for non-host players.
- Every peer now derives its local board from the game's replicated RPC events, including grabs, deaths, revives, valuable damage, and extraction state.
0.3.4
- Added prominent F3 usage instructions to the Thunderstore README.
- Updated the README to reflect the released in-game feature set.
0.3.3
- Fixed the top terminal title being covered by the custom CRT frame.
- Draws the title after the bezel and reserves dedicated vertical space.
0.3.2
- Reworked the theme from a modern green panel into an inset monochrome CRT terminal with a heavy bezel, phosphor-green text, terminal font, and stronger scanlines.
0.3.1
- Replaced the 10 Hz whole-scene valuable scan with event-driven grab tracking.
- Uses the game's maintained valuable list instead of
FindObjectsOfType. - Reduced cart participation fallback tracking to once per second.
0.3.0
- Added a wasteland-electronics terminal theme with a dark green panel, amber frame, alternating rows, warning-colored titles, and subtle scanlines.
0.2.2
- Moved awards into a dedicated title column on each player's table row.
- Multiple titles are separated with a slash instead of creating extra lines.
0.2.1
- Added funny level titles for the leaders in deaths, rescues, recovered value,
and goods damage (including
负资产for the biggest goods-damage total). - Tied leaders share a title, and zero-value categories award nobody.
0.2.0
- Added per-player recovered value for successfully extracted valuables.
- A valuable's final value is split equally among players who directly grabbed it or pulled a cart while it was inside.
- Replaced the displayed haul-work score with recovered value.
0.1.3
- Fixed a duplicate
Semibotrow appearing after a level transition while the player's Steam identity was still initializing. - Player rows now use the stable Photon actor number for the current connection.
0.1.2
- Added Simplified Chinese UI localization.
- Added automatic language detection and a manual
Display.Languagesetting.
0.1.1
- Replaced space-padded scoreboard text with fixed-width GUI columns so headers and values align correctly with Unity's proportional font.
0.1.0 - prototype
- Added a live
F3per-level stats board. - Added host-side tracking for deaths and completed teammate revives.
- Added value-weighted valuable carry distance (
haul work). - Added valuable damage attribution to the current or recent carrier.
- Preserved and automatically displayed the completed board between levels.