Chauncey-EndGameStats icon

EndGameStats

Live per-level multiplayer stats for deaths, rescues, enemy kills, recovered value, and valuable damage.

CHANGELOG

Changelog

0.4.0

  • Added per-player enemy kills and the 物理超度师 title for the level leader.
  • Attributes kills to recent weapon hits, object impacts, and direct handling, including throwing an enemy into a death pit.
  • Added a configurable 10-second enemy-kill attribution window.

0.3.6

  • Fixed rescue counts rapidly increasing when the game repeats ReviveRPC during a single revive sequence.
  • A death can now produce at most one rescue credit; truck revives consume the death state without awarding a teammate rescue.

0.3.5

  • Fixed the stats board being empty or incomplete for non-host players.
  • Every peer now derives its local board from the game's replicated RPC events, including grabs, deaths, revives, valuable damage, and extraction state.

0.3.4

  • Added prominent F3 usage instructions to the Thunderstore README.
  • Updated the README to reflect the released in-game feature set.

0.3.3

  • Fixed the top terminal title being covered by the custom CRT frame.
  • Draws the title after the bezel and reserves dedicated vertical space.

0.3.2

  • Reworked the theme from a modern green panel into an inset monochrome CRT terminal with a heavy bezel, phosphor-green text, terminal font, and stronger scanlines.

0.3.1

  • Replaced the 10 Hz whole-scene valuable scan with event-driven grab tracking.
  • Uses the game's maintained valuable list instead of FindObjectsOfType.
  • Reduced cart participation fallback tracking to once per second.

0.3.0

  • Added a wasteland-electronics terminal theme with a dark green panel, amber frame, alternating rows, warning-colored titles, and subtle scanlines.

0.2.2

  • Moved awards into a dedicated title column on each player's table row.
  • Multiple titles are separated with a slash instead of creating extra lines.

0.2.1

  • Added funny level titles for the leaders in deaths, rescues, recovered value, and goods damage (including 负资产 for the biggest goods-damage total).
  • Tied leaders share a title, and zero-value categories award nobody.

0.2.0

  • Added per-player recovered value for successfully extracted valuables.
  • A valuable's final value is split equally among players who directly grabbed it or pulled a cart while it was inside.
  • Replaced the displayed haul-work score with recovered value.

0.1.3

  • Fixed a duplicate Semibot row appearing after a level transition while the player's Steam identity was still initializing.
  • Player rows now use the stable Photon actor number for the current connection.

0.1.2

  • Added Simplified Chinese UI localization.
  • Added automatic language detection and a manual Display.Language setting.

0.1.1

  • Replaced space-padded scoreboard text with fixed-width GUI columns so headers and values align correctly with Unity's proportional font.

0.1.0 - prototype

  • Added a live F3 per-level stats board.
  • Added host-side tracking for deaths and completed teammate revives.
  • Added value-weighted valuable carry distance (haul work).
  • Added valuable damage attribution to the current or recent carrier.
  • Preserved and automatically displayed the completed board between levels.