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RepoCommandConsole

Host-authoritative R.E.P.O. command console with fuzzy autocomplete and host-granted client permissions.

CHANGELOG

Changelog

All notable changes to RepoCommandConsole are documented here.

2.0.0 - 2026-08-26

  • Added a dedicated in-game command console that remains available when normal game chat is disabled.
  • Added context-aware fuzzy autocomplete for commands, spawn targets, counts, locations, and player names.
  • Added host-authoritative spawning and despawning for items, valuables, and enemies.
  • Added host-managed grant and revoke permissions so approved non-host players can submit the same commands.
  • Allowed spawn location to follow the target directly while count defaults to one.
  • Made all accepted slash-command counts from 1 through 500 execute unchanged or return an explicit error instead of silently clamping per entity kind.
  • Bound remote authorization and active jobs to their original room, host, session, and live grant; added one-pending-request client behavior and explicit timeout/session failures.
  • Deferred Photon callback registration and network polling until an actual lobby/gameplay session, so menu and private-game region-selection scenes do not touch Photon through this mod.
  • Made autocomplete role-aware so non-host clients are not offered host-only grant/revoke or player-management entries.
  • Collision-checked the exact final enemy roam point used for random placement.
  • Expanded pure command and network coverage for grammar, counts, translation, completion, protocol policy, request lifecycle, and session grants.
  • Added safe local build, Thunderstore package, profile-install, legacy-plugin quarantine, and command-test scripts.
  • Made the build, test, package, and local-install scripts compatible with Windows PowerShell 5.1, added disposable compatibility coverage for the quarantine path, and made the installer reject a running game with a clear restart instruction.