DarkSpider-MoreStandsForShops icon

MoreStandsForShops

Adds more shop stands and configurable shop item distribution for R.E.P.O.

CHANGELOG

Changelog

1.1.2

  • Preserved vanilla-authored table item positions, rotations, and volume types instead of fabricating unsafe large-item variants at unrelated slots.
  • Fixed client shop layouts being skipped across rooms or marked complete after a failed scene lookup; clients now retry safely for longer.
  • Kept layout sequence numbers monotonic across master-client changes.
  • Synchronized upgrade reroll count, cost progression, break threshold, and broken state for late joiners and master-client migration.
  • Prevented simultaneous remote users from taking over each other's upgrade-stand hold interaction.
  • Stopped category shop settings from overwriting the global carried-item maxAmount limit.
  • Added prefab, player-count, purchase-limit, duplicate-registration, and final-count validation to custom shelf and reroll candidates.
  • Limited scene caches to the active scene, fixed stale duplicate-shelf detection, and removed the per-frame allocating button sphere cast.

1.1.1

  • Fixed the total upgrade limit being incorrectly applied as a per-upgrade purchase limit.

1.1.0

  • Fixed item count and duplicate spawn limits for C.A.R.T. weapons.
  • Optimization fixes

1.0.0

  • Initial release as MoreStandsForShops.
  • Adds a passive second upgrade stand.
  • Adds a dedicated drone and power crystal stand.
  • Reworks selected vanilla shop shelf/table item volumes.
  • Adds configurable item counts, same-item copy limits, and per-item spawn chance weights.
  • Adds host/client shop placement synchronization through Photon events.
  • Includes MIT license and original DarkSpider90 package metadata.