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MoreStandsForShops
Adds more shop stands and configurable shop item distribution for R.E.P.O.
CHANGELOG
Changelog
1.1.2
- Preserved vanilla-authored table item positions, rotations, and volume types instead of fabricating unsafe large-item variants at unrelated slots.
- Fixed client shop layouts being skipped across rooms or marked complete after a failed scene lookup; clients now retry safely for longer.
- Kept layout sequence numbers monotonic across master-client changes.
- Synchronized upgrade reroll count, cost progression, break threshold, and broken state for late joiners and master-client migration.
- Prevented simultaneous remote users from taking over each other's upgrade-stand hold interaction.
- Stopped category shop settings from overwriting the global carried-item
maxAmountlimit. - Added prefab, player-count, purchase-limit, duplicate-registration, and final-count validation to custom shelf and reroll candidates.
- Limited scene caches to the active scene, fixed stale duplicate-shelf detection, and removed the per-frame allocating button sphere cast.
1.1.1
- Fixed the total upgrade limit being incorrectly applied as a per-upgrade purchase limit.
1.1.0
- Fixed item count and duplicate spawn limits for C.A.R.T. weapons.
- Optimization fixes
1.0.0
- Initial release as MoreStandsForShops.
- Adds a passive second upgrade stand.
- Adds a dedicated drone and power crystal stand.
- Reworks selected vanilla shop shelf/table item volumes.
- Adds configurable item counts, same-item copy limits, and per-item spawn chance weights.
- Adds host/client shop placement synchronization through Photon events.
- Includes MIT license and original DarkSpider90 package metadata.