Decompiled source of LobbyImprovements REPO v1.2.6

BepInEx/plugins/LobbyImprovements/uk.1a3.lobbyimprovements.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using ExitGames.Client.Photon;
using HarmonyLib;
using LobbyImprovements.Patches;
using MenuLib;
using MenuLib.MonoBehaviors;
using Microsoft.CodeAnalysis;
using Newtonsoft.Json;
using Photon.Pun;
using Photon.Realtime;
using Steamworks;
using Steamworks.Data;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("uk.1a3.lobbyimprovements")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.2.6.0")]
[assembly: AssemblyInformationalVersion("1.2.6+c89e677ed758b56b87a1b75acac56a2fd30b0dd9")]
[assembly: AssemblyProduct("LobbyImprovements")]
[assembly: AssemblyTitle("uk.1a3.lobbyimprovements")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LobbyImprovements
{
	public class ObjectScreenshotTaker : MonoBehaviour
	{
		private enum ScreenshotTypes
		{
			None,
			Modules,
			Enemies,
			Items,
			Valuables
		}

		private readonly string SavePath = "Screenshots";

		private readonly string ImageMapFileName = "images.json";

		internal static ObjectScreenshotTaker instance;

		internal bool isTakingScreenshots;

		private Camera ScreenshotCamera;

		private Light ScreenshotLight;

		private GameObject moduleObject;

		private RenderTexture renderTexture;

		private Texture2D screenshot;

		private Color? ambientLight;

		private ScreenshotTypes screenshotType;

		private Dictionary<string, Dictionary<string, string>> nameGuids = new Dictionary<string, Dictionary<string, string>>();

		private void Awake()
		{
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Expected O, but got Unknown
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)instance))
			{
				Object.Destroy((Object)(object)((Component)this).gameObject);
				return;
			}
			instance = this;
			if ((Object)(object)ScreenshotCamera == (Object)null)
			{
				ScreenshotCamera = ((Component)this).gameObject.AddComponent<Camera>();
				ScreenshotCamera.CopyFrom(Camera.main);
				((Object)ScreenshotCamera).name = "ScreenshotCamera";
				ScreenshotCamera.cullingMask = -4129;
				ScreenshotCamera.farClipPlane = 2000f;
				((Behaviour)ScreenshotCamera).enabled = false;
				ScreenshotCamera.clearFlags = (CameraClearFlags)2;
				ScreenshotCamera.backgroundColor = new Color(0f, 0f, 0f, 0f);
			}
			if ((Object)(object)ScreenshotLight == (Object)null)
			{
				Light spotlight = PlayerAvatar.instance.flashlightController.spotlight;
				GameObject val = new GameObject("ScreenshotLight");
				ScreenshotLight = val.AddComponent<Light>();
				ScreenshotLight.type = spotlight.type;
				ScreenshotLight.color = spotlight.color;
				ScreenshotLight.intensity = spotlight.intensity;
				ScreenshotLight.range = 100f;
				ScreenshotLight.spotAngle = 100f;
				ScreenshotLight.shadows = spotlight.shadows;
				ScreenshotLight.cookie = spotlight.cookie;
				ScreenshotLight.cookieSize = spotlight.cookieSize;
				ScreenshotLight.renderMode = spotlight.renderMode;
				((Behaviour)ScreenshotLight).enabled = false;
			}
			if (!Directory.Exists(SavePath))
			{
				Directory.CreateDirectory(SavePath);
			}
			string path = Path.Combine(SavePath, ImageMapFileName);
			if (File.Exists(path))
			{
				string text = File.ReadAllText(path);
				nameGuids = JsonConvert.DeserializeObject<Dictionary<string, Dictionary<string, string>>>(text) ?? new Dictionary<string, Dictionary<string, string>>();
			}
			GameObject gameObject = ((Component)LevelGenerator.Instance.LevelParent.GetComponentInChildren<StartRoom>()).gameObject;
			PhysGrabObject[] array = Object.FindObjectsOfType<PhysGrabObject>();
			for (int i = 0; i < array.Length; i++)
			{
				array[i].DestroyPhysGrabObject();
			}
			Light[] componentsInChildren = ((Component)gameObject.transform).GetComponentsInChildren<Light>();
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				((Behaviour)componentsInChildren[i]).enabled = false;
			}
			Renderer[] componentsInChildren2 = ((Component)gameObject.transform).GetComponentsInChildren<Renderer>();
			for (int i = 0; i < componentsInChildren2.Length; i++)
			{
				componentsInChildren2[i].enabled = false;
			}
			Canvas[] componentsInChildren3 = ((Component)gameObject.transform.Find("Truck/Truck Run")).GetComponentsInChildren<Canvas>();
			for (int i = 0; i < componentsInChildren3.Length; i++)
			{
				((Behaviour)componentsInChildren3[i]).enabled = false;
			}
			componentsInChildren = ((Component)PlayerAvatar.instance).GetComponentsInChildren<Light>();
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				((Behaviour)componentsInChildren[i]).enabled = false;
			}
			componentsInChildren2 = ((Component)PlayerAvatar.instance).GetComponentsInChildren<Renderer>();
			for (int i = 0; i < componentsInChildren2.Length; i++)
			{
				componentsInChildren2[i].enabled = false;
			}
		}

		private void OnDestroy()
		{
			PluginLoader.StaticLogger.LogInfo((object)"[ModuleScreenshotTaker] Destroying...");
			if (Object.op_Implicit((Object)(object)ScreenshotLight))
			{
				Object.Destroy((Object)(object)((Component)ScreenshotLight).gameObject);
			}
		}

		private void ScreenshotStart()
		{
			isTakingScreenshots = true;
			PlayerAvatar.instance.flashlightController.hideFlashlight = true;
			PluginLoader.StaticLogger.LogInfo((object)"[ModuleScreenshotTaker] Starting");
		}

		private void ScreenshotEnd()
		{
			if (Object.op_Implicit((Object)(object)ScreenshotLight))
			{
				((Behaviour)ScreenshotLight).enabled = false;
			}
			PlayerAvatar.instance.flashlightController.hideFlashlight = false;
			ambientLight = null;
			EnvironmentDirector.Instance.DarkAdaptationLerp = ((!FlashlightController.Instance.LightActive) ? 0.01f : 0.99f);
			isTakingScreenshots = false;
			PluginLoader.StaticLogger.LogInfo((object)"[ModuleScreenshotTaker] Finished");
			if (Object.op_Implicit((Object)(object)ScreenshotLight))
			{
				Object.Destroy((Object)(object)((Component)ScreenshotLight).gameObject);
			}
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}

		internal IEnumerator TakeScreenshotsOfEnemies()
		{
			screenshotType = ScreenshotTypes.Enemies;
			ScreenshotStart();
			yield return (object)new WaitForSeconds(2f);
			List<GameObject> source = (from x in EnemyDirector.instance.enemiesDifficulty1.Concat(EnemyDirector.instance.enemiesDifficulty2).Concat(EnemyDirector.instance.enemiesDifficulty3)
				where Object.op_Implicit((Object)(object)x) && !((Object)x).name.Contains("Enemy Group - ")
				select ((PrefabRef<GameObject>)(object)((IEnumerable<PrefabRef>)x.spawnObjects).FirstOrDefault((Func<PrefabRef, bool>)((PrefabRef o) => !((PrefabRef<GameObject>)(object)o).PrefabName.Contains("Director"))))?.Prefab into x
				where Object.op_Implicit((Object)(object)x)
				select x).ToList();
			yield return ((MonoBehaviour)this).StartCoroutine(TakeScreenshotsCoroutine((from x in source.Distinct()
				orderby ((Object)x).name
				select x).ToArray(), "Enemies", "Enemies"));
			ScreenshotEnd();
		}

		internal IEnumerator TakeScreenshotsOfItems()
		{
			screenshotType = ScreenshotTypes.Items;
			ScreenshotStart();
			yield return (object)new WaitForSeconds(2f);
			List<Item> source = (from x in Resources.FindObjectsOfTypeAll<Item>()
				where Object.op_Implicit((Object)(object)x) && Object.op_Implicit((Object)(object)((PrefabRef<GameObject>)(object)x.prefab).Prefab)
				select x).ToList();
			yield return ((MonoBehaviour)this).StartCoroutine(TakeScreenshotsCoroutine((from x in source
				orderby ((Object)x).name
				select ((PrefabRef<GameObject>)(object)x.prefab).Prefab).Distinct().ToArray(), "Items", "Items"));
			ScreenshotEnd();
		}

		internal IEnumerator TakeScreenshotsOfModules()
		{
			screenshotType = ScreenshotTypes.Modules;
			ScreenshotStart();
			yield return (object)new WaitForSeconds(2f);
			List<Level> levels = (from x in Resources.FindObjectsOfTypeAll<Level>()
				where Object.op_Implicit((Object)(object)x)
				select x).ToList();
			yield return ((MonoBehaviour)this).StartCoroutine(TakeScreenshotsCoroutine((from x in (from x in levels.SelectMany((Level x) => x.StartRooms)
					select ((PrefabRef<GameObject>)(object)x).Prefab).Distinct()
				orderby ((Object)x).name
				select x).ToArray(), "StartRoom", "Modules"));
			yield return ((MonoBehaviour)this).StartCoroutine(TakeScreenshotsCoroutine((from x in (from x in levels.SelectMany((Level x) => x.ModulesNormal1.Concat(x.ModulesNormal2).Concat(x.ModulesNormal3))
					select ((PrefabRef<GameObject>)(object)x).Prefab).Distinct()
				orderby ((Object)x).name
				select x).ToArray(), "Normal", "Modules"));
			yield return ((MonoBehaviour)this).StartCoroutine(TakeScreenshotsCoroutine((from x in (from x in levels.SelectMany((Level x) => x.ModulesPassage1.Concat(x.ModulesPassage2).Concat(x.ModulesPassage3))
					select ((PrefabRef<GameObject>)(object)x).Prefab).Distinct()
				orderby ((Object)x).name
				select x).ToArray(), "Passage", "Modules"));
			yield return ((MonoBehaviour)this).StartCoroutine(TakeScreenshotsCoroutine((from x in (from x in levels.SelectMany((Level x) => x.ModulesDeadEnd1.Concat(x.ModulesDeadEnd2).Concat(x.ModulesDeadEnd3))
					select ((PrefabRef<GameObject>)(object)x).Prefab).Distinct()
				orderby ((Object)x).name
				select x).ToArray(), "DeadEnd", "Modules"));
			yield return ((MonoBehaviour)this).StartCoroutine(TakeScreenshotsCoroutine((from x in (from x in levels.SelectMany((Level x) => x.ModulesExtraction1.Concat(x.ModulesExtraction2).Concat(x.ModulesExtraction3))
					select ((PrefabRef<GameObject>)(object)x).Prefab).Distinct()
				orderby ((Object)x).name
				select x).ToArray(), "Extraction", "Modules"));
			ScreenshotEnd();
		}

		internal IEnumerator TakeScreenshotsOfValuables()
		{
			screenshotType = ScreenshotTypes.Valuables;
			ScreenshotStart();
			yield return (object)new WaitForSeconds(2f);
			List<ValuableObject> source = (from x in (from x in RunManager.instance.levels.SelectMany((Level x) => x.ValuablePresets.SelectMany((LevelValuables p) => p.tiny.Concat(p.small).Concat(p.medium).Concat(p.big)
						.Concat(p.wide)
						.Concat(p.tall)
						.Concat(p.veryTall)))
					select ((PrefabRef<GameObject>)(object)x).Prefab.GetComponent<ValuableObject>()).Concat(from item in Resources.FindObjectsOfTypeAll<ValuableObject>()
					where ((Object)item).name.StartsWith("Enemy Valuable - ") || ((Object)item).name.StartsWith("Surplus Valuable - ")
					select item)
				where Object.op_Implicit((Object)(object)x) && Object.op_Implicit((Object)(object)((Component)x).gameObject)
				select x).ToList();
			yield return ((MonoBehaviour)this).StartCoroutine(TakeScreenshotsCoroutine((from x in source
				orderby ((Object)x).name
				select ((Component)x).gameObject).Distinct().ToArray(), "Valuables", "Valuables"));
			ScreenshotEnd();
		}

		private Bounds CalculateBounds(GameObject go, bool useColliders = false)
		{
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			if (useColliders)
			{
				Collider[] array = (from r in go.GetComponentsInChildren<Collider>(true)
					where r.enabled && ((Component)r).gameObject.activeInHierarchy && !r.isTrigger
					select r).ToArray();
				if (array.Length != 0)
				{
					Bounds bounds = array[0].bounds;
					for (int num = 1; num < array.Length; num++)
					{
						((Bounds)(ref bounds)).Encapsulate(array[num].bounds);
					}
					return bounds;
				}
			}
			Renderer[] array2 = (from r in go.GetComponentsInChildren<Renderer>(true)
				where r.enabled && ((Component)r).gameObject.activeInHierarchy
				select r).ToArray();
			if (array2.Length != 0)
			{
				Bounds bounds2 = array2[0].bounds;
				for (int num2 = 1; num2 < array2.Length; num2++)
				{
					((Bounds)(ref bounds2)).Encapsulate(array2[num2].bounds);
				}
				return bounds2;
			}
			PluginLoader.StaticLogger.LogWarning((object)("No renderers found for " + ((Object)go).name));
			return new Bounds(go.transform.position, Vector3.one);
		}

		private IEnumerator TakeScreenshotsCoroutine(GameObject[] modules, string category, string ssType)
		{
			if (!Directory.Exists(SavePath + "/" + ssType))
			{
				Directory.CreateDirectory(SavePath + "/" + ssType);
			}
			bool updatedNameGuids = false;
			foreach (GameObject module in modules)
			{
				if (!Object.op_Implicit((Object)(object)module))
				{
					continue;
				}
				string fileNameRaw = ((Object)module).name;
				if (ssType == "Enemies")
				{
					fileNameRaw = ((Object)module).name.Replace("Enemy - ", "");
				}
				else if (ssType == "Modules")
				{
					fileNameRaw = Regex.Replace(((Object)module).name, " - [0-9]+ - ", " - ");
				}
				string fileName = SavePath + "/" + ssType + "/" + fileNameRaw + ".png";
				if (File.Exists(fileName))
				{
					continue;
				}
				if (!nameGuids.ContainsKey(ssType))
				{
					nameGuids[ssType] = new Dictionary<string, string>();
				}
				if (nameGuids[ssType].TryGetValue(fileNameRaw.ToLower(), out var value))
				{
					string text = SavePath + "/" + ssType + "/" + value + ".png";
					if (File.Exists(text))
					{
						continue;
					}
					fileName = text;
				}
				else if (SteamApps.CurrentBetaName == "tester")
				{
					string text2 = Guid.NewGuid().ToString();
					string text3 = SavePath + "/" + ssType + "/" + text2 + ".png";
					while (File.Exists(text3))
					{
						text2 = Guid.NewGuid().ToString();
						text3 = SavePath + "/" + ssType + "/" + text2 + ".png";
					}
					fileName = text3;
					nameGuids[ssType][fileNameRaw.ToLower()] = text2;
					updatedNameGuids = true;
				}
				if (ssType == "Valuables" && ((Object)module).name.StartsWith("Surplus Valuable - "))
				{
					Time.timeScale = 0f;
				}
				moduleObject = Object.Instantiate<GameObject>(module, Vector3.zero, Quaternion.identity);
				yield return null;
				bool useCollisionsForBounds = false;
				GameObject boundsObject = moduleObject;
				switch (ssType)
				{
				case "Enemies":
				{
					Enemy componentInChildren = moduleObject.GetComponentInChildren<Enemy>();
					if (componentInChildren != null)
					{
						componentInChildren.Freeze(7f);
					}
					if (((Object)module).name == "Enemy - Bomb Thrower")
					{
						boundsObject = ((Component)componentInChildren.Rigidbody).gameObject;
					}
					else if (((Object)module).name == "Enemy - Elsa")
					{
						boundsObject = ((Component)((Component)componentInChildren).gameObject.GetComponent<EnemyElsa>().visualsTransform).gameObject;
					}
					else if (((Object)module).name == "Enemy - Oogly")
					{
						boundsObject = ((Component)((Component)componentInChildren).gameObject.GetComponent<EnemyOogly>().visualTransform).gameObject;
					}
					if (((Object)module).name != "Enemy - Beamer" && ((Object)module).name != "Enemy - Shadow" && ((Object)module).name != "Enemy - Slow Walker" && ((Object)module).name != "Enemy - Upscream")
					{
						useCollisionsForBounds = true;
					}
					if (((Object)module).name == "Enemy - Bomb Thrower" || ((Object)module).name == "Enemy - Floater" || ((Object)module).name == "Enemy - Runner" || ((Object)module).name == "Enemy - Slow Walker" || ((Object)module).name == "Enemy - Tumbler")
					{
						yield return (object)new WaitForSeconds(1f);
					}
					else if (((Object)module).name == "Enemy - Hidden" || ((Object)module).name == "Enemy - Hunter" || ((Object)module).name == "Enemy - Oogly")
					{
						yield return (object)new WaitForSeconds(5f);
					}
					break;
				}
				case "Items":
				{
					Rigidbody component3 = moduleObject.GetComponent<Rigidbody>();
					if (Object.op_Implicit((Object)(object)component3))
					{
						component3.useGravity = false;
						component3.velocity = Vector3.zero;
						component3.constraints = (RigidbodyConstraints)126;
					}
					PhysGrabObjectImpactDetector component4 = moduleObject.GetComponent<PhysGrabObjectImpactDetector>();
					if (Object.op_Implicit((Object)(object)component4) && !component4.particleDisable)
					{
						component4.particleDisable = true;
					}
					if (((Object)module).name == "Item Cart Cannon" || ((Object)module).name == "Item Cart Laser")
					{
						ItemCartCannonMain component5 = moduleObject.GetComponent<ItemCartCannonMain>();
						if (component5 != null)
						{
							ItemBattery battery = component5.battery;
							if (battery != null)
							{
								BatteryVisualLogic batteryVisualLogic = battery.batteryVisualLogic;
								if (batteryVisualLogic != null)
								{
									((Component)batteryVisualLogic).gameObject.SetActive(false);
								}
							}
						}
					}
					useCollisionsForBounds = true;
					if (((Object)module).name == "Item Melee Baseball Bat" || ((Object)module).name == "Item Melee Frying Pan" || ((Object)module).name == "Item ReviveItem" || ((Object)module).name.StartsWith("Item Vehicle Semiscooter") || ((Object)module).name.StartsWith("Item WalkieTalkie"))
					{
						yield return (object)new WaitForSeconds(1f);
					}
					break;
				}
				case "Modules":
				{
					PhysGrabObject[] array = Object.FindObjectsOfType<PhysGrabObject>();
					foreach (PhysGrabObject val in array)
					{
						if (!val.hasHinge)
						{
							val.DestroyPhysGrabObject();
						}
					}
					break;
				}
				case "Valuables":
				{
					Rigidbody component = moduleObject.GetComponent<Rigidbody>();
					if (Object.op_Implicit((Object)(object)component))
					{
						component.useGravity = false;
						component.velocity = Vector3.zero;
						component.constraints = (RigidbodyConstraints)126;
					}
					PhysGrabObjectImpactDetector component2 = moduleObject.GetComponent<PhysGrabObjectImpactDetector>();
					if (Object.op_Implicit((Object)(object)component2) && !component2.particleDisable)
					{
						component2.particleDisable = true;
					}
					if (((Object)module).name == "Valuable Gumball")
					{
						useCollisionsForBounds = true;
					}
					break;
				}
				}
				Bounds val2 = CalculateBounds(boundsObject, useCollisionsForBounds);
				float num = Mathf.Max(new float[3]
				{
					((Bounds)(ref val2)).size.x,
					((Bounds)(ref val2)).size.y,
					((Bounds)(ref val2)).size.z
				});
				ScreenshotCamera.orthographic = !((Object)module).name.StartsWith("Enemy Valuable - ");
				ScreenshotCamera.orthographicSize = num * 0.8f;
				Vector3 val3 = new Vector3(1f, 1f, -1f);
				Vector3 val4 = ((Vector3)(ref val3)).normalized;
				switch (ssType)
				{
				case "Enemies":
					val4 = Vector3.forward;
					break;
				case "Items":
					if (((Object)module).name.StartsWith("Item Upgrade ") || ((Object)module).name.StartsWith("Item ReviveItem") || ((Object)module).name.StartsWith("Item WalkieTalkie"))
					{
						val3 = new Vector3(1f, 1f, 1f);
						val4 = ((Vector3)(ref val3)).normalized;
					}
					break;
				case "Valuables":
					val3 = new Vector3(1f, 1f, 1f);
					val4 = ((Vector3)(ref val3)).normalized;
					break;
				}
				float num2 = 1f;
				if (ssType == "Items")
				{
					num2 = 0.75f;
				}
				float num3 = num * num2;
				((Component)ScreenshotCamera).transform.position = ((Bounds)(ref val2)).center + val4 * num3;
				((Component)ScreenshotCamera).transform.LookAt(((Bounds)(ref val2)).center);
				if (Object.op_Implicit((Object)(object)ScreenshotLight))
				{
					((Component)ScreenshotLight).transform.position = ((Bounds)(ref val2)).center + val4 * num3;
					((Component)ScreenshotLight).transform.LookAt(((Bounds)(ref val2)).center);
				}
				if (ssType != "Modules")
				{
					if (Object.op_Implicit((Object)(object)ScreenshotLight))
					{
						if (ssType == "Valuables" && (((Object)module).name == "Valuable Goblet" || ((Object)module).name == "Valuable GoldFish" || ((Object)module).name == "Valuable GoldTooth" || ((Object)module).name == "Valuable Piano" || ((Object)module).name == "Valuable SilverFish" || ((Object)module).name == "Valuable Trophy" || ((Object)module).name == "Valuable Wizard Griffin Statue" || ((Object)module).name == "Valuable Wizard Master Potion" || ((Object)module).name == "Valuable Wizard Sword"))
						{
							((Behaviour)ScreenshotLight).enabled = true;
						}
						else
						{
							((Behaviour)ScreenshotLight).enabled = false;
						}
					}
					if ((ssType == "Enemies" && ((Object)module).name == "Enemy - Gnome") || (ssType == "Items" && ((Object)module).name == "Item Duck Bucket"))
					{
						ambientLight = new Color(0.5f, 0.5f, 0.5f);
					}
					else
					{
						ambientLight = new Color(1f, 1f, 1f);
					}
					RenderSettings.ambientLight = ambientLight.Value;
				}
				yield return (object)new WaitForEndOfFrame();
				TakeScreenshot(fileName);
				PluginLoader.StaticLogger.LogDebug((object)("Screenshot saved: " + fileNameRaw + " (" + Path.GetFileName(fileName) + ")"));
				Object.Destroy((Object)(object)moduleObject);
				if (Time.timeScale == 0f)
				{
					Time.timeScale = 1f;
				}
			}
			if (updatedNameGuids)
			{
				string contents = JsonConvert.SerializeObject((object)nameGuids, (Formatting)1);
				File.WriteAllText(Path.Combine(SavePath, ImageMapFileName), contents);
			}
		}

		private void TakeScreenshot(string filePath)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Expected O, but got Unknown
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			renderTexture = new RenderTexture(1920, 1920, 32, (RenderTextureFormat)0);
			ScreenshotCamera.targetTexture = renderTexture;
			ScreenshotCamera.Render();
			RenderTexture.active = renderTexture;
			screenshot = new Texture2D(((Texture)renderTexture).width, ((Texture)renderTexture).height, (TextureFormat)4, false);
			screenshot.ReadPixels(new Rect(0f, 0f, (float)((Texture)renderTexture).width, (float)((Texture)renderTexture).height), 0, 0);
			screenshot.Apply();
			byte[] bytes = ImageConversion.EncodeToPNG(screenshot);
			File.WriteAllBytes(filePath, bytes);
			ScreenshotCamera.targetTexture = null;
			RenderTexture.active = null;
			Object.Destroy((Object)(object)renderTexture);
			Object.Destroy((Object)(object)screenshot);
		}

		private void LateUpdate()
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			if (isTakingScreenshots && ambientLight.HasValue)
			{
				RenderSettings.ambientLight = ambientLight.Value;
			}
		}
	}
	[BepInPlugin("uk.1a3.lobbyimprovements", "LobbyImprovements", "1.2.6")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	internal class PluginLoader : BaseUnityPlugin
	{
		internal static List<string> modDevSteamIDs = new List<string>(2) { "76561198286895332", "76561199523762804" };

		internal static Dictionary<string, Dictionary<string, RoleDisplay>> validRoles = new Dictionary<string, Dictionary<string, RoleDisplay>>();

		internal static readonly Harmony harmony = new Harmony("uk.1a3.lobbyimprovements");

		private static bool initialized;

		internal static ConfigEntry<bool> cosmeticMoneyRewardPublic;

		internal static ConfigEntry<bool> cosmeticMoneyRewardPrivate;

		internal static ConfigEntry<bool> cosmeticMoneyRewardMatchmaking;

		internal static ConfigEntry<bool> debugConsole;

		internal static ConfigEntry<KeyboardShortcut> debugConsoleKeybind;

		internal static ConfigEntry<bool> moonPhaseUIEnabled;

		internal static ConfigEntry<bool> splashScreenUIEnabled;

		internal static ConfigEntry<bool> singleplayerLobbyMenu;

		internal static ConfigEntry<bool> mainMenuOverhaulEnabled;

		internal static ConfigEntry<string> playerRoleSelected;

		internal static ConfigEntry<bool> saveDeleteEnabled;

		internal static ConfigEntry<int> saveFileMaxAmount;

		internal static ConfigEntry<bool> savePublicEnabled;

		internal static ConfigEntry<bool> saveMatchmakingEnabled;

		internal static ConfigEntry<bool> testerOverlayEnabled;

		internal static bool mainMenuOverhaul;

		internal static ManualLogSource StaticLogger { get; private set; }

		internal static ConfigFile StaticConfig { get; private set; }

		private void Awake()
		{
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_021d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0227: Expected O, but got Unknown
			//IL_0384: Unknown result type (might be due to invalid IL or missing references)
			//IL_038e: Expected O, but got Unknown
			if (initialized)
			{
				return;
			}
			initialized = true;
			StaticLogger = ((BaseUnityPlugin)this).Logger;
			StaticConfig = ((BaseUnityPlugin)this).Config;
			cosmeticMoneyRewardPrivate = StaticConfig.Bind<bool>("Cosmetics", "Money Reward (Private)", true, "[Host] Should the money reward from cosmetic tokens be enabled in private lobbies?");
			cosmeticMoneyRewardMatchmaking = StaticConfig.Bind<bool>("Cosmetics", "Money Reward (Matchmaking)", true, "[Host] Should the money reward from cosmetic tokens be enabled in random matchmaking lobbies?");
			cosmeticMoneyRewardPublic = StaticConfig.Bind<bool>("Cosmetics", "Money Reward (Public)", true, "[Host] Should the money reward from cosmetic tokens be enabled in public lobbies?");
			debugConsole = StaticConfig.Bind<bool>("Debug Console", "Enabled", false, "Enables the vanilla debug console.");
			debugConsoleKeybind = StaticConfig.Bind<KeyboardShortcut>("Debug Console", "Keybind", new KeyboardShortcut((KeyCode)96, Array.Empty<KeyCode>()), (ConfigDescription)null);
			debugConsoleKeybind.SettingChanged += delegate
			{
				//IL_0016: Unknown result type (might be due to invalid IL or missing references)
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				//IL_001e: Unknown result type (might be due to invalid IL or missing references)
				//IL_002e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				//IL_0036: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				if (Object.op_Implicit((Object)(object)DebugConsoleUI.instance))
				{
					DebugConsoleUI instance = DebugConsoleUI.instance;
					KeyboardShortcut value = debugConsoleKeybind.Value;
					int num;
					if ((int)((KeyboardShortcut)(ref value)).MainKey == 0)
					{
						num = 96;
					}
					else
					{
						value = debugConsoleKeybind.Value;
						num = (int)((KeyboardShortcut)(ref value)).MainKey;
					}
					instance.toggleKey = (KeyCode)num;
				}
			};
			moonPhaseUIEnabled = StaticConfig.Bind<bool>("Fast Startup", "Moon Phase", true, "Should the moon phase animation be shown?");
			splashScreenUIEnabled = StaticConfig.Bind<bool>("Fast Startup", "Splash Screen", true, "Should the splash screen be shown?");
			mainMenuOverhaulEnabled = StaticConfig.Bind<bool>("Main Menu", "Improved Layout", false, "Improved layout for the main menu to reduce clicks.");
			if (Chainloader.PluginInfos.ContainsKey("nickklmao.menulib"))
			{
				mainMenuOverhaulEnabled.SettingChanged += delegate
				{
					PublicLobbySaves.ToggleLobbyTypeSaving((LobbyTypes)1, savePublicEnabled.Value || mainMenuOverhaulEnabled.Value);
					PublicLobbySaves.ToggleLobbyTypeSaving((LobbyTypes)2, saveMatchmakingEnabled.Value || mainMenuOverhaulEnabled.Value);
				};
				try
				{
					harmony.PatchAll(typeof(MenuPageV2));
				}
				catch (Exception ex)
				{
					StaticLogger.LogError((object)("MenuPageV2 Patch Failed: " + ex));
				}
			}
			else if (mainMenuOverhaulEnabled.Value)
			{
				StaticLogger.LogWarning((object)"The 'Improved Layout' of the main menu requires the MenuLib mod. Please install it if you wish to use that feature.");
			}
			saveDeleteEnabled = StaticConfig.Bind<bool>("Saves", "Deletion", true, "[Host] Should saves be automatically deleted when everyone dies?");
			saveFileMaxAmount = StaticConfig.Bind<int>("Saves", "Max Amount", 10, new ConfigDescription("What is the max amount of save files? 0 = Unlimited", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()));
			savePublicEnabled = StaticConfig.Bind<bool>("Saves", "Public Lobbies", true, "[Host] Should public lobbies be saved?");
			savePublicEnabled.SettingChanged += delegate
			{
				PublicLobbySaves.ToggleLobbyTypeSaving((LobbyTypes)1, savePublicEnabled.Value || mainMenuOverhaulEnabled.Value);
			};
			saveMatchmakingEnabled = StaticConfig.Bind<bool>("Saves", "Random Lobbies", false, "[Host] Should random matchmaking lobbies be saved?");
			saveMatchmakingEnabled.SettingChanged += delegate
			{
				PublicLobbySaves.ToggleLobbyTypeSaving((LobbyTypes)2, savePublicEnabled.Value || mainMenuOverhaulEnabled.Value);
			};
			singleplayerLobbyMenu = StaticConfig.Bind<bool>("Singleplayer", "Lobby Menu", false, "[Host] Should the lobby menu be enabled in singleplayer?");
			testerOverlayEnabled = StaticConfig.Bind<bool>("Tester Overlay", "Enabled", false, "Should the tester overlay be shown?");
			testerOverlayEnabled.SettingChanged += delegate
			{
				if (!Debug.isDebugBuild && Object.op_Implicit((Object)(object)DebugCommandHandler.instance))
				{
					DebugCommandHandler.instance.debugOverlay = testerOverlayEnabled.Value;
				}
			};
			try
			{
				harmony.PatchAll(typeof(PlayerRoles_SteamManager));
			}
			catch (Exception ex2)
			{
				StaticLogger.LogError((object)("PlayerRoles Patch Failed: " + ex2));
				if (playerRoleSelected == null)
				{
					playerRoleSelected = StaticConfig.Bind<string>("Name Prefix", "Selected", "none", new ConfigDescription("Which role would you like to use?", (AcceptableValueBase)null, Array.Empty<object>()));
					playerRoleSelected.SettingChanged += delegate
					{
						PlayerRoles_SteamManager.WorldSpaceUIParent_UpdatePlayerName(PlayerAvatar.instance);
						if (GameManager.Multiplayer())
						{
							PlayerRoles_SemiFunc.PhotonSetCustomProperty(PhotonNetwork.LocalPlayer, PlayerRoles_SteamManager.playerRolesProperty, playerRoleSelected.Value);
						}
					};
				}
			}
			try
			{
				harmony.PatchAll(typeof(ChatCommands));
			}
			catch (Exception ex3)
			{
				StaticLogger.LogError((object)("ChatCommands Patch Failed: " + ex3));
			}
			try
			{
				harmony.PatchAll(typeof(CosmeticPatches));
			}
			catch (Exception ex4)
			{
				StaticLogger.LogError((object)("CosmeticPatches Patch Failed: " + ex4));
			}
			try
			{
				harmony.PatchAll(typeof(FastStartup));
			}
			catch (Exception ex5)
			{
				StaticLogger.LogError((object)("FastStartup Patch Failed: " + ex5));
			}
			try
			{
				harmony.PatchAll(typeof(MenuPageLobbySP));
			}
			catch (Exception ex6)
			{
				StaticLogger.LogError((object)("MenuPageLobbySP Patch Failed: " + ex6));
			}
			try
			{
				harmony.PatchAll(typeof(PublicLobbySaves));
			}
			catch (Exception ex7)
			{
				StaticLogger.LogError((object)("PublicLobbySaves Patch Failed: " + ex7));
			}
			try
			{
				harmony.PatchAll(typeof(ServerListSearch));
			}
			catch (Exception ex8)
			{
				StaticLogger.LogError((object)("ServerListSearch Patch Failed: " + ex8));
			}
			try
			{
				harmony.PatchAll(typeof(TesterOverlayPatches));
			}
			catch (Exception ex9)
			{
				StaticLogger.LogError((object)("TesterOverlay Patch Failed: " + ex9));
			}
			StaticLogger.LogInfo((object)"Patches Loaded");
		}
	}
	internal static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "uk.1a3.lobbyimprovements";

		public const string PLUGIN_NAME = "LobbyImprovements";

		public const string PLUGIN_VERSION = "1.2.6";
	}
}
namespace LobbyImprovements.Patches
{
	[HarmonyPatch]
	public class ChatCommands
	{
		[HarmonyPatch(typeof(DebugCommandHandler), "Start")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void DebugCommandHandler_Start()
		{
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Expected O, but got Unknown
			if (!Debug.isDebugBuild)
			{
				DebugCommandHandler.instance.debugOverlay = PluginLoader.testerOverlayEnabled.Value;
			}
			DebugCommandHandler.instance.Register(new ChatCommand("screenshot", "Screenshot all enemies, items, modules, or valuables in the current room.", (Action<bool, string[]>)delegate(bool isDebugConsole, string[] args)
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0016: Unknown result type (might be due to invalid IL or missing references)
				if (!Object.op_Implicit((Object)(object)ObjectScreenshotTaker.instance))
				{
					new GameObject("ObjectScreenshotTaker")
					{
						hideFlags = (HideFlags)61
					}.AddComponent<ObjectScreenshotTaker>();
				}
				switch (string.Join(' ', args).ToLower())
				{
				case "enemies":
					if (!ObjectScreenshotTaker.instance.isTakingScreenshots)
					{
						((MonoBehaviour)ObjectScreenshotTaker.instance).StartCoroutine(ObjectScreenshotTaker.instance.TakeScreenshotsOfEnemies());
						DebugCommandHandler.instance.CommandSuccessEffect();
						return;
					}
					break;
				case "items":
					if (!ObjectScreenshotTaker.instance.isTakingScreenshots)
					{
						((MonoBehaviour)ObjectScreenshotTaker.instance).StartCoroutine(ObjectScreenshotTaker.instance.TakeScreenshotsOfItems());
						DebugCommandHandler.instance.CommandSuccessEffect();
						return;
					}
					break;
				case "modules":
					if (!ObjectScreenshotTaker.instance.isTakingScreenshots)
					{
						((MonoBehaviour)ObjectScreenshotTaker.instance).StartCoroutine(ObjectScreenshotTaker.instance.TakeScreenshotsOfModules());
						DebugCommandHandler.instance.CommandSuccessEffect();
						return;
					}
					break;
				case "valuables":
					if (!ObjectScreenshotTaker.instance.isTakingScreenshots)
					{
						((MonoBehaviour)ObjectScreenshotTaker.instance).StartCoroutine(ObjectScreenshotTaker.instance.TakeScreenshotsOfValuables());
						DebugCommandHandler.instance.CommandSuccessEffect();
						return;
					}
					break;
				}
				DebugCommandHandler.instance.CommandFailedEffect();
			}, (Func<bool, string, string[], List<string>>)delegate(bool isDebugConsole, string partial, string[] args)
			{
				List<string> source = new List<string> { "enemies", "items", "modules", "valuables" };
				return (args.Length > 1) ? new List<string>() : source.Where((string g) => args.Length == 0 || g.ToLower().StartsWith(args[0].ToLower())).ToList();
			}, (Func<bool>)(() => SemiFunc.IsMasterClientOrSingleplayer() && SemiFunc.RunIsRecording()), true));
		}

		[HarmonyPatch(typeof(SemiFunc), "DebugTester")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void SemiFunc_DebugTester(ref bool __result)
		{
			if (PluginLoader.debugConsole.Value)
			{
				__result = true;
			}
		}

		[HarmonyPatch(typeof(DebugConsoleUI), "Awake")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void DebugConsoleUI_Awake(DebugConsoleUI __instance)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Invalid comparison between Unknown and I4
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			KeyboardShortcut value = PluginLoader.debugConsoleKeybind.Value;
			KeyCode mainKey = ((KeyboardShortcut)(ref value)).MainKey;
			if ((int)mainKey != 0 && (int)mainKey != 96)
			{
				__instance.toggleKey = mainKey;
			}
		}

		[HarmonyPatch(typeof(ItemWalkieBox), "OutOfStore")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool ItemWalkieBox_OutOfStore(ItemWalkieBox __instance)
		{
			if (Object.op_Implicit((Object)(object)ObjectScreenshotTaker.instance) && ObjectScreenshotTaker.instance.isTakingScreenshots)
			{
				__instance.walkiesSpawned = true;
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch]
	public class CosmeticPatches
	{
		[HarmonyPatch(typeof(CosmeticShopMachine), "UpdateState")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static void CosmeticShopMachine_UpdateState(CosmeticShopMachine __instance, ref State _state)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected I4, but got Unknown
			if ((int)_state != 5)
			{
				return;
			}
			LobbyTypes lobbyType = GameManager.instance.lobbyType;
			switch ((int)lobbyType)
			{
			case 0:
				if (!PluginLoader.cosmeticMoneyRewardPrivate.Value)
				{
					break;
				}
				return;
			case 2:
				if (!PluginLoader.cosmeticMoneyRewardMatchmaking.Value)
				{
					break;
				}
				return;
			case 1:
				if (PluginLoader.cosmeticMoneyRewardPublic.Value)
				{
					return;
				}
				break;
			}
			_state = (State)0;
		}

		[HarmonyPatch(typeof(CosmeticShopMachine), "UpdateStateRPC")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static void CosmeticShopMachine_UpdateStateRPC(CosmeticShopMachine __instance, ref State _state, PhotonMessageInfo _info)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Invalid comparison between Unknown and I4
			if (SemiFunc.MasterOnlyRPC(_info) && (int)_state == 0 && (int)__instance.stateCurrent == 4 && (Object)(object)__instance.interactingPlayer == (Object)(object)SemiFunc.PlayerGetLocal())
			{
				CosmeticTokenUI.instance.Setup();
			}
		}
	}
	[HarmonyPatch]
	public class FastStartup
	{
		[HarmonyPatch(typeof(MoonUI), "Check")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void MoonUI_Check(MoonUI __instance)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Invalid comparison between Unknown and I4
			if (!PluginLoader.moonPhaseUIEnabled.Value && (int)__instance.state > 0)
			{
				__instance.skip = true;
				__instance.SetState((State)8);
			}
		}

		[HarmonyPatch(typeof(SemiFunc), "SplashScreenSkip")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static void SemiFunc_SplashScreenSkip(ref bool forceSkip)
		{
			if (!PluginLoader.splashScreenUIEnabled.Value)
			{
				forceSkip = true;
			}
		}

		[HarmonyPatch(typeof(NetworkManager), "Update")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool NetworkManager_Update(NetworkManager __instance)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Invalid comparison between Unknown and I4
			if ((int)GameDirector.instance.currentState != 1 || LoadingUI.instance.levelAnimationCompleted || Object.op_Implicit((Object)(object)MenuPagePassword.instance))
			{
				return true;
			}
			if (GameManager.instance.gameMode == 1 && PhotonNetwork.IsMasterClient && !__instance.LoadingDone && __instance.instantiatedPlayerAvatars >= PhotonNetwork.CurrentRoom.PlayerCount)
			{
				((MonoBehaviourPun)__instance).photonView.RPC("AllPlayerSpawnedRPC", (RpcTarget)3, Array.Empty<object>());
				__instance.LoadingDone = true;
			}
			__instance.loadingScreenTimer += Time.deltaTime;
			if (__instance.loadingScreenTimer >= 25f)
			{
				LoadingUI.instance.stuckActive = true;
				if (SemiFunc.InputDown((InputKey)6))
				{
					__instance.TriggerLeavePhotonRoomForcedStuckInLoading();
				}
			}
			return false;
		}

		[HarmonyPatch(typeof(GameDirector), "SetStart")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void GameDirector_SetStart()
		{
			if (Object.op_Implicit((Object)(object)NetworkManager.instance) && Object.op_Implicit((Object)(object)LoadingUI.instance))
			{
				NetworkManager.instance.loadingScreenTimer = 10f;
			}
		}
	}
	[HarmonyPatch]
	public class MenuPageLobbySP
	{
		[HarmonyPatch(typeof(DataDirector), "SaveDeleteCheck")]
		[HarmonyPrefix]
		[HarmonyPriority(800)]
		private static bool DataDirector_SaveDeleteCheck()
		{
			return PluginLoader.saveDeleteEnabled.Value;
		}

		[HarmonyPatch(typeof(RunManager), "ChangeLevel")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static void RunManager_ChangeLevel_Prefix(RunManager __instance, bool _completedLevel, bool _levelFailed, ChangeLevelType _changeLevelType = (ChangeLevelType)0)
		{
			if (PluginLoader.singleplayerLobbyMenu.Value && !SemiFunc.IsMultiplayer() && (SemiFunc.MenuLevel() || SemiFunc.IsMasterClientOrSingleplayer()) && !__instance.restarting && _levelFailed && __instance.levelArena.Contains(__instance.levelCurrent))
			{
				__instance.debugLevel = __instance.levelLobbyMenu;
				PluginLoader.StaticLogger.LogInfo((object)"Setting debug level");
			}
		}

		[HarmonyPatch(typeof(RunManager), "ChangeLevel")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void RunManager_ChangeLevel_Postfix(RunManager __instance, bool _completedLevel, bool _levelFailed, ChangeLevelType _changeLevelType = (ChangeLevelType)0)
		{
			if (!SemiFunc.IsMultiplayer() && __instance.gameOver && (Object)(object)__instance.debugLevel == (Object)(object)__instance.levelLobbyMenu)
			{
				__instance.debugLevel = null;
				PluginLoader.StaticLogger.LogInfo((object)"Resetting debug level");
			}
		}

		[HarmonyPatch(typeof(SemiFunc), "MenuActionSingleplayerGame")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool SemiFunc_MenuActionSingleplayerGame(string saveFileName, List<string> saveFileBackups)
		{
			if (!PluginLoader.singleplayerLobbyMenu.Value)
			{
				return true;
			}
			RunManager.instance.ResetProgress();
			GameManager.instance.SetConnectRandom(false);
			if (saveFileName != null)
			{
				PluginLoader.StaticLogger.LogInfo((object)"Loading save");
				SemiFunc.SaveFileLoad(saveFileName, saveFileBackups);
			}
			else
			{
				SemiFunc.SaveFileCreate();
			}
			RunManager.instance.ChangeLevel(true, false, (ChangeLevelType)3);
			return false;
		}

		[HarmonyPatch(typeof(MenuPageLobby), "Awake")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageLobby_Awake(MenuPageLobby __instance)
		{
			if (SemiFunc.IsMultiplayer())
			{
				return true;
			}
			MenuPageLobby.instance = __instance;
			__instance.menuPage = ((Component)__instance).GetComponent<MenuPage>();
			TextMeshProUGUI roomNameText = __instance.roomNameText;
			string cloudRegion = PhotonNetwork.CloudRegion;
			Room currentRoom = PhotonNetwork.CurrentRoom;
			((TMP_Text)roomNameText).text = cloudRegion + " " + ((currentRoom != null) ? currentRoom.Name : null);
			((TMP_Text)__instance.chatPromptText).text = InputManager.instance.InputDisplayReplaceTags("Press [chat] to use commands", "<u><b>", "</b></u>");
			return false;
		}

		[HarmonyPatch(typeof(MenuPageLobby), "Start")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageLobby_Start(MenuPageLobby __instance)
		{
			if (SemiFunc.IsMultiplayer())
			{
				return true;
			}
			((Component)__instance.inviteButton).gameObject.SetActive(false);
			return false;
		}

		[HarmonyPatch(typeof(MenuPageLobby), "ButtonStart")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageLobby_ButtonStart(MenuPageLobby __instance)
		{
			if (SemiFunc.IsMultiplayer() || __instance.joiningPlayer)
			{
				return true;
			}
			SteamManager.instance.LockLobby();
			DataDirector.instance.RunsPlayedAdd();
			if (RunManager.instance.loadLevel == 0)
			{
				RunManager.instance.ChangeLevel(true, false, (ChangeLevelType)1);
			}
			else
			{
				RunManager.instance.ChangeLevel(true, false, (ChangeLevelType)5);
			}
			return false;
		}
	}
	[HarmonyPatch]
	public class MenuPageV2
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static Action <>9__1_6;

			public static ScrollViewBuilderDelegate <>9__1_2;

			public static Action <>9__2_6;

			public static ScrollViewBuilderDelegate <>9__2_2;

			internal RectTransform <NewGame_Internal>b__1_2(Transform scrollView)
			{
				//IL_0025: Unknown result type (might be due to invalid IL or missing references)
				return ((REPOElement)MenuAPI.CreateREPOButton("Public (Random)", (Action)delegate
				{
					//IL_000c: Unknown result type (might be due to invalid IL or missing references)
					PublicLobbySaves.publicSavesMenuOpen = false;
					GameManager.instance.matchmakingMode = (RandomMatchmakingModes)1;
					SemiFunc.MenuActionRandomMatchmaking((string)null, (List<string>)null);
				}, scrollView, Vector2.zero)).rectTransform;
			}

			internal void <NewGame_Internal>b__1_6()
			{
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				PublicLobbySaves.publicSavesMenuOpen = false;
				GameManager.instance.matchmakingMode = (RandomMatchmakingModes)1;
				SemiFunc.MenuActionRandomMatchmaking((string)null, (List<string>)null);
			}

			internal RectTransform <LoadGame_Internal>b__2_2(Transform scrollView)
			{
				//IL_0025: Unknown result type (might be due to invalid IL or missing references)
				return ((REPOElement)MenuAPI.CreateREPOButton("Public (Random)", (Action)delegate
				{
					//IL_000c: Unknown result type (might be due to invalid IL or missing references)
					PublicLobbySaves.publicSavesMenuOpen = false;
					GameManager.instance.matchmakingMode = (RandomMatchmakingModes)1;
					SemiFunc.MenuActionRandomMatchmaking(StatsManager.instance.saveFileCurrent, (List<string>)null);
				}, scrollView, Vector2.zero)).rectTransform;
			}

			internal void <LoadGame_Internal>b__2_6()
			{
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				PublicLobbySaves.publicSavesMenuOpen = false;
				GameManager.instance.matchmakingMode = (RandomMatchmakingModes)1;
				SemiFunc.MenuActionRandomMatchmaking(StatsManager.instance.saveFileCurrent, (List<string>)null);
			}
		}

		private static MenuPageIndex regionsPreviousPage = (MenuPageIndex)11;

		internal static void NewGame_Internal(MenuButton __instance)
		{
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Expected O, but got Unknown
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Expected O, but got Unknown
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Expected O, but got Unknown
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Expected O, but got Unknown
			MenuPage parentPage = __instance.parentPage;
			object obj = ((parentPage != null) ? ((Component)parentPage).GetComponent<MenuPageSaves>() : null);
			if (obj == null)
			{
				MenuPage parentPage2 = __instance.parentPage;
				if (parentPage2 == null)
				{
					obj = null;
				}
				else
				{
					MenuPage pageUnderThisPage = parentPage2.pageUnderThisPage;
					obj = ((pageUnderThisPage != null) ? ((Component)pageUnderThisPage).GetComponent<MenuPageSaves>() : null);
				}
			}
			MenuPageSaves menuPageSaves = (MenuPageSaves)obj;
			if (Object.op_Implicit((Object)(object)menuPageSaves) && menuPageSaves.maxSaveFiles > 0 && menuPageSaves.saveFiles.Count >= menuPageSaves.maxSaveFiles)
			{
				MenuManager.instance.PageCloseAllAddedOnTop();
				MenuManager.instance.PagePopUp("Save file limit reached", Color.red, $"You can only have {menuPageSaves.maxSaveFiles} save files at a time. Please delete some save files to make room for new ones.", "OK", true);
				return;
			}
			REPOPopupPage repoPage = MenuAPI.CreateREPOPopupPage(__instance.menuButtonPopUp?.headerText, false, true, 1.5f, (Vector2?)Vector2.zero);
			repoPage.AddElementToScrollView((ScrollViewBuilderDelegate)((Transform scrollView) => ((REPOElement)MenuAPI.CreateREPOButton("Private", (Action)delegate
			{
				PublicLobbySaves.publicSavesMenuOpen = false;
				MenuPageSaves obj4 = menuPageSaves;
				if (obj4 != null)
				{
					obj4.OnNewGame();
				}
			}, scrollView, Vector2.zero)).rectTransform), 0f, 0f);
			repoPage.AddElementToScrollView((ScrollViewBuilderDelegate)((Transform scrollView) => ((REPOElement)MenuAPI.CreateREPOButton("Public (Server List)", (Action)delegate
			{
				PublicLobbySaves.publicSavesMenuOpen = true;
				MenuPageSaves obj4 = menuPageSaves;
				if (obj4 != null)
				{
					obj4.OnNewGame();
				}
			}, scrollView, Vector2.zero)).rectTransform), 0f, 0f);
			REPOPopupPage obj2 = repoPage;
			object obj3 = <>c.<>9__1_2;
			if (obj3 == null)
			{
				ScrollViewBuilderDelegate val = (Transform scrollView) => ((REPOElement)MenuAPI.CreateREPOButton("Public (Random)", (Action)delegate
				{
					//IL_000c: Unknown result type (might be due to invalid IL or missing references)
					PublicLobbySaves.publicSavesMenuOpen = false;
					GameManager.instance.matchmakingMode = (RandomMatchmakingModes)1;
					SemiFunc.MenuActionRandomMatchmaking((string)null, (List<string>)null);
				}, scrollView, Vector2.zero)).rectTransform;
				<>c.<>9__1_2 = val;
				obj3 = (object)val;
			}
			obj2.AddElementToScrollView((ScrollViewBuilderDelegate)obj3, 0f, 0f);
			repoPage.AddElementToScrollView((ScrollViewBuilderDelegate)((Transform scrollView) => ((REPOElement)MenuAPI.CreateREPOButton("Back", (Action)delegate
			{
				repoPage.ClosePage(false);
			}, scrollView, Vector2.zero)).rectTransform), 0f, 0f);
			repoPage.OpenPage(false);
		}

		internal static void LoadGame_Internal(MenuButton __instance)
		{
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Expected O, but got Unknown
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Expected O, but got Unknown
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Expected O, but got Unknown
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Expected O, but got Unknown
			MenuPage parentPage = __instance.parentPage;
			object obj = ((parentPage != null) ? ((Component)parentPage).GetComponent<MenuPageSaves>() : null);
			if (obj == null)
			{
				MenuPage parentPage2 = __instance.parentPage;
				if (parentPage2 == null)
				{
					obj = null;
				}
				else
				{
					MenuPage pageUnderThisPage = parentPage2.pageUnderThisPage;
					obj = ((pageUnderThisPage != null) ? ((Component)pageUnderThisPage).GetComponent<MenuPageSaves>() : null);
				}
			}
			MenuPageSaves menuPageSaves = (MenuPageSaves)obj;
			REPOPopupPage repoPage = MenuAPI.CreateREPOPopupPage(__instance.menuButtonPopUp?.headerText, false, true, 1.5f, (Vector2?)Vector2.zero);
			repoPage.AddElementToScrollView((ScrollViewBuilderDelegate)((Transform scrollView) => ((REPOElement)MenuAPI.CreateREPOButton("Private", (Action)delegate
			{
				PublicLobbySaves.publicSavesMenuOpen = false;
				MenuPageSaves obj4 = menuPageSaves;
				if (obj4 != null)
				{
					obj4.OnLoadGame();
				}
			}, scrollView, Vector2.zero)).rectTransform), 0f, 0f);
			repoPage.AddElementToScrollView((ScrollViewBuilderDelegate)((Transform scrollView) => ((REPOElement)MenuAPI.CreateREPOButton("Public (Server List)", (Action)delegate
			{
				PublicLobbySaves.publicSavesMenuOpen = true;
				MenuPageSaves obj4 = menuPageSaves;
				if (obj4 != null)
				{
					obj4.OnLoadGame();
				}
			}, scrollView, Vector2.zero)).rectTransform), 0f, 0f);
			REPOPopupPage obj2 = repoPage;
			object obj3 = <>c.<>9__2_2;
			if (obj3 == null)
			{
				ScrollViewBuilderDelegate val = (Transform scrollView) => ((REPOElement)MenuAPI.CreateREPOButton("Public (Random)", (Action)delegate
				{
					//IL_000c: Unknown result type (might be due to invalid IL or missing references)
					PublicLobbySaves.publicSavesMenuOpen = false;
					GameManager.instance.matchmakingMode = (RandomMatchmakingModes)1;
					SemiFunc.MenuActionRandomMatchmaking(StatsManager.instance.saveFileCurrent, (List<string>)null);
				}, scrollView, Vector2.zero)).rectTransform;
				<>c.<>9__2_2 = val;
				obj3 = (object)val;
			}
			obj2.AddElementToScrollView((ScrollViewBuilderDelegate)obj3, 0f, 0f);
			repoPage.AddElementToScrollView((ScrollViewBuilderDelegate)((Transform scrollView) => ((REPOElement)MenuAPI.CreateREPOButton("Back", (Action)delegate
			{
				repoPage.ClosePage(false);
			}, scrollView, Vector2.zero)).rectTransform), 0f, 0f);
			repoPage.OpenPage(false);
		}

		[HarmonyPatch(typeof(MenuPageMain), "Start")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void MenuPageMain_Start(MenuPageMain __instance)
		{
			PluginLoader.mainMenuOverhaul = PluginLoader.mainMenuOverhaulEnabled.Value;
			if (PluginLoader.mainMenuOverhaul)
			{
				Transform obj = ((Component)__instance.rectTransform).transform.Find("Buttons/Menu Button - Private Game/ButtonText");
				TextMeshProUGUI val = ((obj != null) ? ((Component)obj).GetComponent<TextMeshProUGUI>() : null);
				if (Object.op_Implicit((Object)(object)val))
				{
					Object.Destroy((Object)(object)((Component)val).GetComponent<LocalizationChangedEvent>());
					((TMP_Text)val).text = "Host Game";
				}
				Transform obj2 = ((Component)__instance.rectTransform).transform.Find("Buttons/Menu Button - Public Game/ButtonText");
				TextMeshProUGUI val2 = ((obj2 != null) ? ((Component)obj2).GetComponent<TextMeshProUGUI>() : null);
				if (Object.op_Implicit((Object)(object)val2))
				{
					Object.Destroy((Object)(object)((Component)val2).GetComponent<LocalizationChangedEvent>());
					((TMP_Text)val2).text = "Join Game";
				}
			}
		}

		[HarmonyPatch(typeof(MenuPageMain), "ButtonEventHostGame")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageMain_ButtonEventHostGame()
		{
			if (!PluginLoader.mainMenuOverhaul)
			{
				return true;
			}
			SemiFunc.MainMenuSetMultiplayer();
			MenuManager.instance.PageCloseAll();
			MenuManager.instance.PageOpen((MenuPageIndex)11, false);
			return false;
		}

		[HarmonyPatch(typeof(MenuPageMain), "ButtonEventPlayRandom")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageMain_ButtonEventPlayRandom()
		{
			if (!PluginLoader.mainMenuOverhaul)
			{
				return true;
			}
			MenuManager.instance.PageCloseAll();
			MenuManager.instance.PageOpen((MenuPageIndex)16, false);
			return false;
		}

		[HarmonyPatch(typeof(MenuManager), "PageOpen")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static void MenuManager_PageOpen_Prefix(MenuManager __instance, MenuPage __result, MenuPageIndex menuPageIndex, bool addedPageOnTop = false)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Invalid comparison between Unknown and I4
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Invalid comparison between Unknown and I4
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Invalid comparison between Unknown and I4
			if (PluginLoader.mainMenuOverhaul && ((int)menuPageIndex == 11 || (int)menuPageIndex == 16 || (int)menuPageIndex == 14))
			{
				regionsPreviousPage = menuPageIndex;
			}
		}

		[HarmonyPatch(typeof(MenuManager), "PageOpen")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void MenuManager_PageOpen(MenuManager __instance, MenuPage __result, MenuPageIndex menuPageIndex, bool addedPageOnTop = false)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Invalid comparison between Unknown and I4
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Invalid comparison between Unknown and I4
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Invalid comparison between Unknown and I4
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			if (!PluginLoader.mainMenuOverhaul)
			{
				return;
			}
			if ((int)menuPageIndex != 11)
			{
				if ((int)menuPageIndex != 14)
				{
					if ((int)menuPageIndex == 16)
					{
						Transform obj = ((Component)__result).transform.Find("Header/Text (TMP)");
						TextMeshProUGUI val = ((obj != null) ? ((Component)obj).GetComponent<TextMeshProUGUI>() : null);
						if (Object.op_Implicit((Object)(object)val))
						{
							Object.Destroy((Object)(object)((Component)val).GetComponent<LocalizationChangedEvent>());
							((TMP_Text)val).text = "Join Game";
						}
						AddRegionMenuButton(((Component)__result).transform, new Vector2(8f, 8f), (Type)1);
					}
				}
				else
				{
					AddRegionMenuButton(((Component)__result).transform, new Vector2(8f, 8f), (Type)1);
				}
			}
			else if (SemiFunc.MainMenuIsMultiplayer())
			{
				AddRegionMenuButton(((Component)__result).transform, new Vector2(520f, 325f), (Type)0);
			}
		}

		private static void AddRegionMenuButton(Transform parent, Vector2 localPosition, Type pageType)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			DataDirector.instance.networkRegion = PlayerPrefs.GetString("PUNSelectedRegion", "");
			ServerSettings.ResetBestRegionCodeInPreferences();
			MenuAPI.CreateREPOButton(GetRegionDisplayName(DataDirector.instance.networkRegion), (Action)delegate
			{
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0022: Unknown result type (might be due to invalid IL or missing references)
				MenuManager.instance.PageCloseAll();
				((Component)MenuManager.instance.PageOpen((MenuPageIndex)13, false)).GetComponent<MenuPageRegions>().type = pageType;
			}, parent, localPosition);
		}

		private static string GetRegionDisplayName(string regionCode)
		{
			return (regionCode?.ToUpper() ?? "") switch
			{
				"" => "Best Region", 
				"ASIA" => "Asia", 
				"AU" => "Australia", 
				"CAE" => "Canada East", 
				"CN" => "Chinese Mainland", 
				"EU" => "Europe", 
				"HK" => "Hong Kong", 
				"IN" => "India", 
				"JP" => "Japan", 
				"ZA" => "South Africa", 
				"SA" => "South America", 
				"KR" => "South Korea", 
				"TR" => "Turkey", 
				"UAE" => "United Arab Emirates", 
				"US" => "USA East", 
				"USW" => "USA West", 
				"USSC" => "USA South Central", 
				_ => regionCode?.ToUpper(), 
			};
		}

		private static void RefreshLobbies()
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			MenuPageServerList component = ((Component)MenuManager.instance.currentMenuPage).GetComponent<MenuPageServerList>();
			if (!Object.op_Implicit((Object)(object)component) || !component.receivedList || component.searchInProgress)
			{
				return;
			}
			foreach (Transform item in component.serverElementParent)
			{
				Object.Destroy((Object)(object)((Component)item).gameObject);
			}
			component.loadingGraphics.Reset();
			component.roomListSearched.Clear();
			component.receivedList = false;
			component.pageMax = 0;
			component.buttonNext.HideSetInstant();
			component.buttonPrevious.HideSetInstant();
			((MonoBehaviour)component).StartCoroutine(component.GetServerList());
		}

		[HarmonyPatch(typeof(MenuPageServerList), "Start")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void MenuPageServerList_Start(MenuPageServerList __instance)
		{
			if (PluginLoader.mainMenuOverhaul)
			{
				Transform obj = ((Component)__instance).transform.Find("Panel/Create New");
				object obj2;
				if (obj == null)
				{
					obj2 = null;
				}
				else
				{
					Transform obj3 = obj.Find("Menu Button - CREATE NEW");
					obj2 = ((obj3 != null) ? ((Component)obj3).GetComponent<MenuButton>() : null);
				}
				MenuButton val = (MenuButton)obj2;
				if (Object.op_Implicit((Object)(object)val))
				{
					Object.Destroy((Object)(object)((Component)val.buttonText).GetComponent<LocalizationChangedEvent>());
					((TMP_Text)val.buttonText).text = "Refresh";
				}
			}
		}

		[HarmonyPatch(typeof(MenuPageServerList), "OnDestroy")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageServerList_OnDestroy()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Invalid comparison between Unknown and I4
			if (Object.op_Implicit((Object)(object)MenuManager.instance))
			{
				return (int)MenuManager.instance.currentMenuPageIndex != 13;
			}
			return true;
		}

		[HarmonyPatch(typeof(MenuPageServerList), "ButtonCreateNew")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageServerList_ButtonCreateNew()
		{
			if (!PluginLoader.mainMenuOverhaul)
			{
				return true;
			}
			RefreshLobbies();
			return false;
		}

		[HarmonyPatch(typeof(MenuPagePublicGameChoice), "ButtonRandomMatchmaking")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static void MenuPagePublicGameChoice_ButtonRandomMatchmaking()
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			GameManager.instance.matchmakingMode = (RandomMatchmakingModes)((PluginLoader.mainMenuOverhaul && PluginLoader.saveMatchmakingEnabled.Value) ? 2 : 0);
		}

		[HarmonyPatch(typeof(MenuPagePublicGameChoice), "ExitPage")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPagePublicGameChoice_ExitPage()
		{
			if (!PluginLoader.mainMenuOverhaul)
			{
				return true;
			}
			MenuManager.instance.PageCloseAll();
			MenuManager.instance.PageOpen((MenuPageIndex)0, false);
			return false;
		}

		[HarmonyPatch(typeof(MenuPageRegions), "PickRegion")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		[HarmonyPriority(800)]
		private static bool MenuPageRegions_PickRegion(MenuPageRegions __instance, string _region)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Invalid comparison between Unknown and I4
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			PlayerPrefs.SetString("PUNSelectedRegion", _region);
			PlayerPrefs.Save();
			if ((int)regionsPreviousPage == 14)
			{
				DataDirector.instance.networkRegion = _region;
				MenuManager.instance.PageCloseAll();
				MenuManager.instance.PageOpen(regionsPreviousPage, false);
				return false;
			}
			return true;
		}

		[HarmonyPatch(typeof(MenuPageRegions), "ExitPage")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageRegions_ExitPage(MenuPageRegions __instance)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			if (!PluginLoader.mainMenuOverhaul)
			{
				return true;
			}
			MenuManager.instance.PageCloseAll();
			MenuManager.instance.PageOpen(regionsPreviousPage, false);
			return false;
		}

		[HarmonyPatch(typeof(MenuPageRegions), "OnDestroy")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageRegions_OnDestroy()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Invalid comparison between Unknown and I4
			if (Object.op_Implicit((Object)(object)MenuManager.instance))
			{
				return (int)MenuManager.instance.currentMenuPageIndex != 14;
			}
			return true;
		}

		[HarmonyPatch(typeof(NetworkManager), "OnDisconnected")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void NetworkManager_OnDisconnected(DisconnectCause cause)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Invalid comparison between Unknown and I4
			if ((int)cause == 15)
			{
				PlayerPrefs.DeleteKey("PUNSelectedRegion");
				PlayerPrefs.Save();
			}
		}
	}
	public class RoleDisplay
	{
		public string prefix { get; set; } = "";

		public string suffix { get; set; } = "";

		public string devPrefix { get; set; } = "";

		public string devSuffix { get; set; } = "";
	}
	public class PlayerRolesResponse
	{
		public Dictionary<string, List<string>> userRoles { get; set; } = new Dictionary<string, List<string>>();

		public Dictionary<string, Dictionary<string, RoleDisplay>> validRoles { get; set; } = new Dictionary<string, Dictionary<string, RoleDisplay>>();
	}
	[HarmonyPatch]
	public class PlayerRoles_SteamManager
	{
		internal static string playerRolesProperty = "playerNamePrefix";

		private static string playerRolesUrl = "https://1a3.uk/api/games/repo/mods/lobbyimprovements/player-roles.json";

		private static bool fetchedLocalPlayer;

		public static List<string> localRoles = new List<string>();

		public static Dictionary<string, List<string>> playerRoles = new Dictionary<string, List<string>>();

		private static IEnumerator GetPlayerRoles(string[] steamIds, string logType)
		{
			steamIds = (from x in steamIds
				where Regex.IsMatch(x, "^76[0-9]{15}$")
				orderby x
				select x).ToArray();
			if (steamIds.Length == 0)
			{
				yield break;
			}
			string localSteamId = ((object)SteamClient.SteamId/*cast due to .constrained prefix*/).ToString();
			bool includesLocalPlayer = steamIds.Contains(localSteamId);
			string text = playerRolesUrl + "?context=" + logType + "&self=" + localSteamId + "&" + string.Join("&", steamIds.Select((string id) => "id=" + id));
			UnityWebRequest www = UnityWebRequest.Get(text);
			www.SetRequestHeader("Cache-Control", "no-cache");
			yield return www.SendWebRequest();
			AcceptableValueList<string> val = null;
			if ((int)www.result == 1)
			{
				try
				{
					PlayerRolesResponse playerRolesResponse = JsonConvert.DeserializeObject<PlayerRolesResponse>(www.downloadHandler.text);
					bool flag = false;
					foreach (KeyValuePair<string, Dictionary<string, RoleDisplay>> validRole in playerRolesResponse.validRoles)
					{
						if (!flag)
						{
							if (!PluginLoader.validRoles.TryGetValue(validRole.Key, out var value))
							{
								flag = true;
							}
							else
							{
								foreach (KeyValuePair<string, RoleDisplay> item in validRole.Value)
								{
									if (!value.TryGetValue(item.Key, out var value2) || !(value2.prefix == item.Value.prefix) || !(value2.suffix == item.Value.suffix) || !(value2.devPrefix == item.Value.devPrefix) || !(value2.devSuffix == item.Value.devSuffix))
									{
										flag = true;
										break;
									}
								}
							}
						}
						PluginLoader.validRoles[validRole.Key] = validRole.Value;
					}
					if (flag && Object.op_Implicit((Object)(object)GameDirector.instance))
					{
						foreach (PlayerAvatar player in GameDirector.instance.PlayerList)
						{
							WorldSpaceUIParent_UpdatePlayerName(player);
						}
					}
					string[] array = steamIds;
					foreach (string text2 in array)
					{
						List<string> value4;
						if (text2 == localSteamId)
						{
							if (playerRolesResponse.userRoles.TryGetValue(text2, out var value3))
							{
								localRoles = value3;
								PluginLoader.StaticLogger.LogDebug((object)string.Format("[GetPlayerRoles | {0}] {1} has {2} roles: {3}", logType, text2, value3.Count, string.Join(", ", value3)));
							}
							else
							{
								localRoles.Clear();
								PluginLoader.StaticLogger.LogDebug((object)("[GetPlayerRoles | " + logType + "] " + text2 + " has 0 roles"));
							}
						}
						else if (playerRolesResponse.userRoles.TryGetValue(text2, out value4))
						{
							playerRoles[text2] = value4;
							PluginLoader.StaticLogger.LogDebug((object)string.Format("[GetPlayerRoles | {0}] {1} has {2} roles: {3}", logType, text2, value4.Count, string.Join(", ", value4)));
						}
						else
						{
							playerRoles.Remove(text2);
							PluginLoader.StaticLogger.LogDebug((object)("[GetPlayerRoles | " + logType + "] " + text2 + " has 0 roles"));
						}
					}
					if (includesLocalPlayer)
					{
						val = new AcceptableValueList<string>(localRoles.Prepend("none").ToArray());
					}
				}
				catch (JsonException ex)
				{
					JsonException ex2 = ex;
					PluginLoader.StaticLogger.LogWarning((object)("[GetPlayerRoles | " + logType + "] Failed to parse roles: " + ((Exception)(object)ex2).Message));
				}
			}
			else
			{
				PluginLoader.StaticLogger.LogWarning((object)("[GetPlayerRoles | " + logType + "] Failed to fetch roles: " + www.error));
			}
			www.Dispose();
			if (!includesLocalPlayer)
			{
				yield break;
			}
			fetchedLocalPlayer = true;
			PluginLoader.playerRoleSelected = PluginLoader.StaticConfig.Bind<string>("Name Prefix", "Selected", "none", new ConfigDescription("Which role would you like to use?", (AcceptableValueBase)(object)val, Array.Empty<object>()));
			PluginLoader.playerRoleSelected.SettingChanged += delegate
			{
				WorldSpaceUIParent_UpdatePlayerName(PlayerAvatar.instance);
				if (GameManager.Multiplayer())
				{
					PlayerRoles_SemiFunc.PhotonSetCustomProperty(PhotonNetwork.LocalPlayer, playerRolesProperty, PluginLoader.playerRoleSelected?.Value);
				}
			};
		}

		public static void WorldSpaceUIParent_UpdatePlayerName(PlayerAvatar _player)
		{
			if (Object.op_Implicit((Object)(object)_player?.worldSpaceUIPlayerName))
			{
				string prefixStringForPlayer = PlayerRoles_SemiFunc.GetPrefixStringForPlayer(_player, "avatar_nametag");
				if (!string.IsNullOrWhiteSpace(prefixStringForPlayer))
				{
					((TMP_Text)_player.worldSpaceUIPlayerName.text).richText = true;
					((TMP_Text)_player.worldSpaceUIPlayerName.text).text = prefixStringForPlayer;
				}
				else
				{
					((TMP_Text)_player.worldSpaceUIPlayerName.text).richText = false;
					((TMP_Text)_player.worldSpaceUIPlayerName.text).text = _player.playerName;
				}
			}
		}

		[HarmonyPatch(typeof(SteamManager), "Awake")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void SteamManager_Awake(SteamManager __instance)
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			if (SteamClient.IsValid && !fetchedLocalPlayer)
			{
				((MonoBehaviour)__instance).StartCoroutine(GetPlayerRoles(new string[1] { ((object)SteamClient.SteamId/*cast due to .constrained prefix*/).ToString() }, "self_init"));
			}
		}

		[HarmonyPatch(typeof(SteamManager), "OnLobbyEntered")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private unsafe static void SteamManager_OnLobbyEntered(SteamManager __instance, Lobby _lobby)
		{
			string[] array = (from x in ((Lobby)(ref _lobby)).Members
				select ((object)(*(SteamId*)(&x.Id))/*cast due to .constrained prefix*/).ToString() into x
				where x != ((object)SteamClient.SteamId/*cast due to .constrained prefix*/).ToString()
				select x).ToArray();
			if (array.Length != 0)
			{
				((MonoBehaviour)__instance).StartCoroutine(GetPlayerRoles(array, "self_joined"));
			}
		}

		[HarmonyPatch(typeof(SteamManager), "OnLobbyMemberJoined")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private unsafe static void SteamManager_OnLobbyMemberJoined(SteamManager __instance, Lobby _lobby, Friend _friend)
		{
			((MonoBehaviour)__instance).StartCoroutine(GetPlayerRoles(new string[1] { ((object)(*(SteamId*)(&_friend.Id))/*cast due to .constrained prefix*/).ToString() }, "member_joined"));
		}

		[HarmonyPatch(typeof(SteamManager), "OnLobbyMemberLeft")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private unsafe static void SteamManager_OnLobbyMemberLeft(Lobby _lobby, Friend _friend)
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			if (playerRoles.ContainsKey(((object)(*(SteamId*)(&_friend.Id))/*cast due to .constrained prefix*/).ToString()))
			{
				PluginLoader.StaticLogger.LogDebug((object)$"[playerRoles | SteamManager_OnLobbyMemberLeft] Removing 1 player ({_friend.Id})");
				playerRoles.Remove(((object)(*(SteamId*)(&_friend.Id))/*cast due to .constrained prefix*/).ToString());
			}
		}

		[HarmonyPatch(typeof(SteamManager), "LeaveLobby")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void SteamManager_LeaveLobby()
		{
			if (playerRoles.Count > 0)
			{
				PluginLoader.StaticLogger.LogDebug((object)$"[playerRoles | SteamManager_LeaveLobby] Removing {playerRoles.Count} players");
				playerRoles.Clear();
			}
		}

		[HarmonyPatch(typeof(PlayerAvatar), "Awake")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void PlayerAvatar_Awake(PlayerAvatar __instance)
		{
			if (SemiFunc.IsMultiplayer() && __instance.isLocal)
			{
				PlayerRoles_SemiFunc.PhotonSetCustomProperty(PhotonNetwork.LocalPlayer, playerRolesProperty, PluginLoader.playerRoleSelected?.Value);
			}
		}

		[HarmonyPatch(typeof(MenuPageLobby), "Update")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void MenuPageLobby_Update(MenuPageLobby __instance)
		{
			foreach (GameObject listObject in __instance.listObjects)
			{
				MenuPlayerListed component = listObject.GetComponent<MenuPlayerListed>();
				PlayerAvatar playerAvatar = component.playerAvatar;
				if (Object.op_Implicit((Object)(object)playerAvatar))
				{
					TextMeshProUGUI playerName = component.playerName;
					string prefixStringForPlayer = PlayerRoles_SemiFunc.GetPrefixStringForPlayer(playerAvatar, "menu_page_lobby");
					if (!string.IsNullOrWhiteSpace(prefixStringForPlayer))
					{
						((TMP_Text)playerName).richText = true;
						((TMP_Text)playerName).text = prefixStringForPlayer;
					}
					else
					{
						((TMP_Text)playerName).richText = false;
						((TMP_Text)playerName).text = playerAvatar.playerName;
					}
				}
			}
		}

		private static IEnumerator DelayedUpdatePauseMenuSliders(MenuPageEsc __instance)
		{
			yield return null;
			foreach (KeyValuePair<PlayerAvatar, MenuSliderPlayerMicGain> playerMicGainSlider in __instance.playerMicGainSliders)
			{
				PlayerAvatar key = playerMicGainSlider.Key;
				TextMeshProUGUI elementNameText = playerMicGainSlider.Value.menuSlider.elementNameText;
				string prefixStringForPlayer = PlayerRoles_SemiFunc.GetPrefixStringForPlayer(key, "menu_page_esc");
				if (!string.IsNullOrWhiteSpace(prefixStringForPlayer))
				{
					((TMP_Text)elementNameText).richText = true;
					((TMP_Text)elementNameText).text = prefixStringForPlayer;
				}
				else
				{
					((TMP_Text)elementNameText).richText = false;
					((TMP_Text)elementNameText).text = key.playerName;
				}
			}
		}

		[HarmonyPatch(typeof(MenuPageEsc), "PlayerGainSlidersUpdate")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void MenuPageEsc_PlayerGainSlidersUpdate(MenuPageEsc __instance)
		{
			((MonoBehaviour)__instance).StartCoroutine(DelayedUpdatePauseMenuSliders(__instance));
		}

		[HarmonyPatch(typeof(WorldSpaceUIParent), "PlayerName")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void WorldSpaceUIParent_PlayerName(PlayerAvatar _player)
		{
			WorldSpaceUIParent_UpdatePlayerName(_player);
		}

		[HarmonyPatch(typeof(MonoBehaviourPunCallbacks), "OnPlayerPropertiesUpdate")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void OnPlayerPropertiesUpdate(Player targetPlayer, Hashtable changedProps)
		{
			if (!((Dictionary<object, object>)(object)changedProps).ContainsKey((object)playerRolesProperty))
			{
				return;
			}
			foreach (PlayerAvatar player in GameDirector.instance.PlayerList)
			{
				if (player.photonView.Owner == targetPlayer)
				{
					WorldSpaceUIParent_UpdatePlayerName(player);
					break;
				}
			}
		}
	}
	public class PlayerRoles_SemiFunc
	{
		public static List<string> GetPrefixDataForSteamId(string steamId)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			if (steamId == ((object)SteamClient.SteamId/*cast due to .constrained prefix*/).ToString())
			{
				return PlayerRoles_SteamManager.localRoles;
			}
			if (PlayerRoles_SteamManager.playerRoles.TryGetValue(steamId, out var value))
			{
				return value;
			}
			return new List<string>();
		}

		public static string GetPrefixStringForPlayer(PlayerAvatar playerAvatar, string contextKey)
		{
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)playerAvatar))
			{
				return null;
			}
			string text = null;
			if (playerAvatar.isLocal)
			{
				text = PluginLoader.playerRoleSelected?.Value;
			}
			else if (((Dictionary<object, object>)(object)playerAvatar.photonView.Owner.CustomProperties).ContainsKey((object)PlayerRoles_SteamManager.playerRolesProperty))
			{
				text = (string)playerAvatar.photonView.Owner.CustomProperties[(object)PlayerRoles_SteamManager.playerRolesProperty];
			}
			List<string> prefixDataForSteamId = GetPrefixDataForSteamId(playerAvatar.steamID);
			bool flag = PluginLoader.modDevSteamIDs.Contains(((object)SteamClient.SteamId/*cast due to .constrained prefix*/).ToString());
			RoleDisplay roleDisplay = null;
			bool flag2 = false;
			if (!string.IsNullOrWhiteSpace(text) && PluginLoader.validRoles.TryGetValue(text, out var value))
			{
				roleDisplay = GetContextEntry(value, contextKey);
			}
			if (roleDisplay == null && flag && prefixDataForSteamId.Count > 0)
			{
				foreach (string item in prefixDataForSteamId)
				{
					RoleDisplay contextEntry = GetContextEntry(PluginLoader.validRoles[item], contextKey);
					if (contextEntry != null && (!string.IsNullOrEmpty(contextEntry.devPrefix) || !string.IsNullOrEmpty(contextEntry.devSuffix)))
					{
						roleDisplay = contextEntry;
						flag2 = true;
						break;
					}
				}
			}
			if (roleDisplay == null)
			{
				return null;
			}
			string text2 = (flag2 ? roleDisplay.devPrefix : roleDisplay.prefix) ?? "";
			string text3 = (flag2 ? roleDisplay.devSuffix : roleDisplay.suffix) ?? "";
			if (!string.IsNullOrWhiteSpace(text2) || !string.IsNullOrWhiteSpace(text3))
			{
				return text2 + Regex.Replace(playerAvatar.playerName ?? "", "<.*?>", string.Empty) + text3;
			}
			return null;
		}

		private static RoleDisplay GetContextEntry(Dictionary<string, RoleDisplay> contextMap, string contextKey)
		{
			if (contextMap.TryGetValue(contextKey, out var value) && (!string.IsNullOrEmpty(value.prefix) || !string.IsNullOrEmpty(value.suffix)))
			{
				return value;
			}
			if (contextMap.TryGetValue("default", out var value2) && (!string.IsNullOrEmpty(value2.prefix) || !string.IsNullOrEmpty(value2.suffix)))
			{
				return value2;
			}
			return null;
		}

		public unsafe static void PhotonSetCustomProperty(Player photonPlayer, object key, object value)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			Hashtable customProperties = PhotonNetwork.LocalPlayer.CustomProperties;
			Hashtable val = new Hashtable();
			DictionaryEntryEnumerator enumerator = customProperties.GetEnumerator();
			try
			{
				while (((DictionaryEntryEnumerator)(ref enumerator)).MoveNext())
				{
					DictionaryEntry current = ((DictionaryEntryEnumerator)(ref enumerator)).Current;
					val[current.Key] = current.Value;
				}
			}
			finally
			{
				((IDisposable)(*(DictionaryEntryEnumerator*)(&enumerator))/*cast due to .constrained prefix*/).Dispose();
			}
			val[key] = value;
			photonPlayer.SetCustomProperties(val, (Hashtable)null, (WebFlags)null);
		}
	}
	[HarmonyPatch]
	public class PublicLobbySaves
	{
		internal static bool publicSavesMenuOpen;

		internal static bool compatNoSaveDelete;

		public static void ToggleLobbyTypeSaving(LobbyTypes lobbyType, bool state)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)StatsManager.instance))
			{
				if (state && !StatsManager.instance.savedLobbyTypes.Contains(lobbyType))
				{
					StatsManager.instance.savedLobbyTypes.Add(lobbyType);
				}
				else if (!state && StatsManager.instance.savedLobbyTypes.Contains(lobbyType))
				{
					StatsManager.instance.savedLobbyTypes.Remove(lobbyType);
				}
			}
		}

		[HarmonyPatch(typeof(MenuPageServerList), "ButtonCreateNew")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageServerList_ButtonCreateNew(MenuPageServerList __instance)
		{
			if (!PluginLoader.savePublicEnabled.Value || PluginLoader.mainMenuOverhaul)
			{
				return true;
			}
			SemiFunc.MainMenuSetMultiplayer();
			publicSavesMenuOpen = true;
			MenuManager.instance.PageCloseAll();
			MenuManager.instance.PageOpen((MenuPageIndex)11, false);
			return false;
		}

		[HarmonyPatch(typeof(MenuPageSaves), "Start")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void MenuPageSaves_Start(MenuPageSaves __instance)
		{
			if (SemiFunc.MainMenuIsMultiplayer() && !PluginLoader.mainMenuOverhaul)
			{
				((TMP_Text)__instance.gameModeHeader).text = (publicSavesMenuOpen ? "Public Multiplayer" : "Private Multiplayer");
			}
			else
			{
				publicSavesMenuOpen = false;
			}
			__instance.maxSaveFiles = PluginLoader.saveFileMaxAmount.Value;
			if (!compatNoSaveDelete && Harmony.HasAnyPatches("com.PxntxrezStudio.nosavedelete"))
			{
				compatNoSaveDelete = true;
				PluginLoader.StaticLogger.LogInfo((object)"Compatibility Enabled: NoSaveDelete");
				PluginLoader.harmony.Unpatch((MethodBase)typeof(MenuPageSaves).GetMethod("OnNewGame"), (HarmonyPatchType)1, "com.PxntxrezStudio.nosavedelete");
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		[HarmonyPatch(typeof(MenuButton), "OnSelect")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuButton_OnSelect(MenuButton __instance)
		{
			if (__instance.menuButtonPopUp?.headerText == "New Game" && __instance.menuButtonPopUp?.bodyText == "Do you want to start a game?")
			{
				if (PluginLoader.mainMenuOverhaul && SemiFunc.MainMenuIsMultiplayer())
				{
					MenuPageV2.NewGame_Internal(__instance);
					return false;
				}
				if (publicSavesMenuOpen)
				{
					MenuPage parentPage = __instance.parentPage;
					MenuPageSaves obj = ((parentPage != null) ? ((Component)parentPage).GetComponent<MenuPageSaves>() : null);
					if (obj != null)
					{
						obj.OnNewGame();
					}
					return false;
				}
			}
			if (__instance.menuButtonPopUp?.headerText == "Load save?" && __instance.menuButtonPopUp?.bodyText == "Load this save file?")
			{
				if (PluginLoader.mainMenuOverhaul && SemiFunc.MainMenuIsMultiplayer())
				{
					MenuPageV2.LoadGame_Internal(__instance);
					return false;
				}
				if (publicSavesMenuOpen)
				{
					MenuPage parentPage2 = __instance.parentPage;
					MenuPageSaves obj2 = ((parentPage2 != null) ? ((Component)parentPage2).GetComponent<MenuPageSaves>() : null);
					if (obj2 != null)
					{
						obj2.OnLoadGame();
					}
					return false;
				}
			}
			return true;
		}

		[HarmonyPatch(typeof(MenuPageSaves), "OnNewGame")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		[HarmonyPriority(800)]
		private static bool MenuPageSaves_OnNewGame(MenuPageSaves __instance)
		{
			if (!publicSavesMenuOpen || __instance.saveFiles.Count >= __instance.maxSaveFiles)
			{
				return true;
			}
			MenuPage currentMenuPage = MenuManager.instance.currentMenuPage;
			MenuPageServerListCreateNew component = ((Component)MenuManager.instance.PageOpenOnTop((MenuPageIndex)15)).GetComponent<MenuPageServerListCreateNew>();
			component.menuPageParent = currentMenuPage;
			component.menuTextInput.textCurrent = SteamClient.Name + "'s Lobby";
			return false;
		}

		[HarmonyPatch(typeof(MenuPageSaves), "OnLoadGame")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageSaves_OnLoadGame(MenuPageSaves __instance)
		{
			if (!publicSavesMenuOpen)
			{
				return true;
			}
			MenuPage currentMenuPage = MenuManager.instance.currentMenuPage;
			MenuPageServerListCreateNew component = ((Component)MenuManager.instance.PageOpenOnTop((MenuPageIndex)15)).GetComponent<MenuPageServerListCreateNew>();
			component.menuPageParent = currentMenuPage;
			component.menuTextInput.textCurrent = SteamClient.Name + "'s Lobby";
			component.saveFileName = __instance.currentSaveFileName;
			return false;
		}

		[HarmonyPatch(typeof(MenuPageServerListCreateNew), "ExitPage")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageServerListCreateNew_ExitPage(MenuPageServerListCreateNew __instance)
		{
			if (!publicSavesMenuOpen && !PluginLoader.mainMenuOverhaul)
			{
				return true;
			}
			MenuManager.instance.PageCloseAll();
			MenuManager.instance.PageOpen((MenuPageIndex)11, false);
			return false;
		}

		[HarmonyPatch(typeof(MenuPageSaves), "OnGoBack")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageSaves_OnGoBack(MenuPageSaves __instance)
		{
			if (!publicSavesMenuOpen)
			{
				return true;
			}
			publicSavesMenuOpen = false;
			MenuManager.instance.PageCloseAll();
			MenuManager.instance.PageOpen((MenuPageIndex)14, false);
			return false;
		}

		[HarmonyPatch(typeof(StatsManager), "Awake")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void StatsManager_Awake_Postfix(StatsManager __instance)
		{
			ToggleLobbyTypeSaving((LobbyTypes)1, PluginLoader.savePublicEnabled.Value || PluginLoader.mainMenuOverhaulEnabled.Value);
			ToggleLobbyTypeSaving((LobbyTypes)2, PluginLoader.saveMatchmakingEnabled.Value || PluginLoader.mainMenuOverhaulEnabled.Value);
		}
	}
	[HarmonyPatch]
	public class ServerListSearch
	{
		[HarmonyPatch(typeof(MenuPageServerListSearch), "Update")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static void MenuPageServerListSearch_Update(MenuPageServerListSearch __instance)
		{
			if (Input.GetKey((KeyCode)306) && Input.GetKeyDown((KeyCode)118))
			{
				string systemCopyBuffer = GUIUtility.systemCopyBuffer;
				Match match = Regex.Match(systemCopyBuffer, "steam://joinlobby/\\d+/(\\d+)/\\d+");
				if (match.Success)
				{
					MenuTextInput menuTextInput = __instance.menuTextInput;
					menuTextInput.textCurrent += match.Groups[1].Value;
				}
				else
				{
					MenuTextInput menuTextInput2 = __instance.menuTextInput;
					menuTextInput2.textCurrent += systemCopyBuffer;
				}
			}
		}

		[HarmonyPatch(typeof(MenuPageServerList), "SetSearch")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageServerList_SetSearch(string _searchString)
		{
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			if (!string.IsNullOrEmpty(_searchString) && Regex.IsMatch(_searchString, "^[0-9]{17,19}$") && ulong.TryParse(_searchString, out var result))
			{
				if (SteamApps.BuildId <= 18995935)
				{
					MenuManager instance = MenuManager.instance;
					if (instance != null)
					{
						instance.PageCloseAll();
					}
					MenuManager instance2 = MenuManager.instance;
					if (instance2 != null)
					{
						instance2.PageOpen((MenuPageIndex)0, false);
					}
				}
				SteamManager.instance.OnGameLobbyJoinRequested(new Lobby(SteamId.op_Implicit(result)), SteamClient.SteamId);
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch]
	public class TesterOverlayPatches
	{
		[HarmonyPatch(typeof(DebugTesterUI), "Start")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool DebugTesterUI_Start(DebugTesterUI __instance)
		{
			if (!Debug.isDebugBuild)
			{
				return SemiFunc.DebugDev();
			}
			return true;
		}

		[HarmonyPatch(typeof(SteamManager), "Awake")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void SteamManager_Awake(SteamManager __instance)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)SteamManager.instance != (Object)(object)__instance) && !__instance.developerMode && SteamClient.IsValid && PluginLoader.modDevSteamIDs.Contains(((object)SteamClient.SteamId/*cast due to .constrained prefix*/).ToString()))
			{
				__instance.developerUser = (User)7;
				__instance.developerMode = true;
				Debug.Log((object)("DEVELOPER MODE: " + ((object)Unsafe.As<User, User>(ref __instance.developerUser)/*cast due to .constrained prefix*/).ToString().ToUpper() + " (MOD)"));
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}