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Decompiled source of HealOnLobby v1.0.8
HealOnLobbyMod.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using Photon.Realtime; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("HealOnLobbyMod")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Heals players when entering the lobby")] [assembly: AssemblyFileVersion("1.0.6.0")] [assembly: AssemblyInformationalVersion("1.0.6")] [assembly: AssemblyProduct("HealOnLobbyMod")] [assembly: AssemblyTitle("HealOnLobbyMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.6.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("HealOnLobby", "Heal On Lobby Mod", "1.0.8")] public class HealOnLobbyMod : BaseUnityPlugin { internal static ManualLogSource Log; internal static ConfigEntry<bool> HealToMaxEnabled; internal static ConfigEntry<bool> HealByPercentEnabled; internal static ConfigEntry<int> HealPercentAmount; internal static ConfigEntry<int> HealAmount; internal static ConfigEntry<int> HealChance; public static HealOnLobbyMod Instance { get; private set; } private void Awake() { //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Expected O, but got Unknown //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Expected O, but got Unknown //IL_00dd: Unknown result type (might be due to invalid IL or missing references) Instance = this; Log = ((BaseUnityPlugin)this).Logger; HealToMaxEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("1. General", "1. Heal To Max Health", true, "Heal players to full health in the lobby. Overrides other settings if enabled."); HealByPercentEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("1. General", "2. Heal By Percent Enabled", false, "Heal players by a percentage of their max health (if 'Heal To Max Health' is off)."); HealPercentAmount = ((BaseUnityPlugin)this).Config.Bind<int>("1. General", "3. Heal Percent Amount", 50, new ConfigDescription("The percentage (0-100) of max health to restore (used if 'Heal By Percent Enabled' is on).", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>())); HealAmount = ((BaseUnityPlugin)this).Config.Bind<int>("1. General", "4. Heal Amount", 100, "Fixed amount of health to restore (used if both 'Heal To Max Health' and 'Heal By Percent Enabled' are off)."); HealChance = ((BaseUnityPlugin)this).Config.Bind<int>("2. Heal Chance", "Heal Chance", 100, new ConfigDescription("The chance (0-100) that healing will occur when entering the lobby. 100 means healing always happens (if conditions are met).", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>())); new Harmony("HealOnLobby").PatchAll(); Log.LogInfo((object)"HealOnLobbyMod loaded! All configurations loaded."); } } [HarmonyPatch(typeof(RunManager), "ChangeLevel")] public static class RunManager_ChangeLevel_Patch { private const string HealRpcName = "RPC_HealPlayer"; private static void Postfix(RunManager __instance) { //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Invalid comparison between Unknown and I4 //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Invalid comparison between Unknown and I4 //IL_04f9: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_03d2: Unknown result type (might be due to invalid IL or missing references) string text = null; string text2 = "Level - Lobby"; try { if ((Object)(object)__instance.levelCurrent == (Object)null) { HealOnLobbyMod.Log.LogWarning((object)"RunManager.ChangeLevel Postfix: __instance.levelCurrent is null."); return; } text = ((Object)__instance.levelCurrent).name; HealOnLobbyMod.Log.LogInfo((object)("RunManager.ChangeLevel Postfix: Current level is '" + text + "'")); if (!(text == text2)) { return; } bool isMasterClient = PhotonNetwork.IsMasterClient; ClientState networkClientState = PhotonNetwork.NetworkClientState; HealOnLobbyMod.Log.LogInfo((object)$"Checking conditions: IsMasterClient={isMasterClient}, NetworkClientState={networkClientState}"); bool flag = (int)networkClientState == 14 || (int)networkClientState == 0; if (isMasterClient || flag) { string arg = (isMasterClient ? "Host" : (flag ? "Single-player" : "Unknown")); HealOnLobbyMod.Log.LogInfo((object)$"Conditions met ({arg}, State: {networkClientState}). Processing healing IMMEDIATELY..."); try { int value = HealOnLobbyMod.HealChance.Value; if ((Object)(object)GameDirector.instance != (Object)null && GameDirector.instance.PlayerList != null) { HealOnLobbyMod.Log.LogInfo((object)$"Found {GameDirector.instance.PlayerList.Count} player(s) in list."); foreach (PlayerAvatar player in GameDirector.instance.PlayerList) { if ((Object)(object)player != (Object)null && (Object)(object)player.playerHealth != (Object)null) { string text3 = player.playerName ?? "NULL_NAME"; PhotonView component = ((Component)player).GetComponent<PhotonView>(); if ((Object)(object)component == (Object)null && isMasterClient) { HealOnLobbyMod.Log.LogWarning((object)("Player '" + text3 + "' has no PhotonView. Skipping RPC.")); continue; } int health = player.playerHealth.health; int maxHealth = player.playerHealth.maxHealth; HealOnLobbyMod.Log.LogInfo((object)$"--- Player '{text3}' (ViewID: {((component != null) ? component.ViewID : 0)}): Health READ as {health}/{maxHealth} ---"); int num = 0; bool value2 = HealOnLobbyMod.HealToMaxEnabled.Value; bool value3 = HealOnLobbyMod.HealByPercentEnabled.Value; int value4 = HealOnLobbyMod.HealPercentAmount.Value; int value5 = HealOnLobbyMod.HealAmount.Value; num = (value2 ? (maxHealth - health) : ((!value3) ? Mathf.Min(value5, maxHealth - health) : Mathf.Min(Mathf.CeilToInt((float)maxHealth * ((float)value4 / 100f)), maxHealth - health))); num = Mathf.Max(0, num); if (num > 0) { HealOnLobbyMod.Log.LogInfo((object)$"Player '{text3}': Calculated HEAL AMOUNT: {num}"); int num2 = Random.Range(1, 101); bool flag2 = num2 <= value; HealOnLobbyMod.Log.LogInfo((object)$"Player '{text3}': Heal chance check: Rolled {num2} vs Chance {value}. Allowed: {flag2}"); if (flag2) { if (isMasterClient) { if ((Object)(object)component != (Object)null) { HealOnLobbyMod.Log.LogInfo((object)string.Format("MP Host: Sending RPC '{0}' for player '{1}' (ViewID: {2}) with HEAL AMOUNT {3}.", "RPC_HealPlayer", text3, component.ViewID, num)); component.RPC("RPC_HealPlayer", (RpcTarget)3, new object[1] { num }); } else { HealOnLobbyMod.Log.LogWarning((object)("MP Host: PhotonView became null for player '" + text3 + "' before sending RPC.")); } } else if (flag) { int num3 = Mathf.Min(num, maxHealth - health); num3 = Mathf.Max(0, num3); if (num3 > 0) { HealOnLobbyMod.Log.LogInfo((object)$"SP (State: {networkClientState}): Calling playerHealth.Heal directly for player '{text3}' (ViewID: {((component != null) ? component.ViewID : 0)}) with ACTUAL amount {num3}."); player.playerHealth.Heal(num3, false); } else { HealOnLobbyMod.Log.LogInfo((object)("SP: Calculated actual heal is 0 for player '" + text3 + "'. Skipping direct call.")); } } } else { HealOnLobbyMod.Log.LogInfo((object)$"Player '{text3}' healing skipped due to chance ({num2} > {value})."); } } else { HealOnLobbyMod.Log.LogInfo((object)$"Player '{text3}' needs no healing ({health}/{maxHealth}). No action taken."); } } else { HealOnLobbyMod.Log.LogWarning((object)"Player entry is null or has no PlayerHealth component."); } } HealOnLobbyMod.Log.LogInfo((object)"Immediate healing processing loop completed."); } else { HealOnLobbyMod.Log.LogWarning((object)"GameDirector or PlayerList is null."); } return; } catch (Exception arg2) { HealOnLobbyMod.Log.LogError((object)$"Exception occurred during immediate healing processing: {arg2}"); return; } } HealOnLobbyMod.Log.LogInfo((object)$"Client role detected (IsMasterClient: {isMasterClient}, NetworkClientState: {networkClientState}). Waiting for host RPC..."); } catch (Exception arg3) { HealOnLobbyMod.Log.LogError((object)$"Exception occurred in RunManager_ChangeLevel_Patch.Postfix: {arg3}"); } } } [HarmonyPatch(typeof(PlayerAvatar), "Awake")] public static class PlayerAvatar_Awake_Patch { private static void Postfix(PlayerAvatar __instance) { try { GameObject gameObject = ((Component)__instance).gameObject; if ((Object)(object)gameObject.GetComponent<PlayerHealSync>() == (Object)null) { gameObject.AddComponent<PlayerHealSync>(); HealOnLobbyMod.Log.LogInfo((object)("Added PlayerHealSync component to " + ((Object)gameObject).name)); } } catch (Exception arg) { HealOnLobbyMod.Log.LogError((object)$"Exception in PlayerAvatar_Awake_Patch.Postfix: {arg}"); } } } public class PlayerHealSync : MonoBehaviourPun { private PlayerHealth playerHealth; private void Awake() { playerHealth = ((Component)this).GetComponent<PlayerHealth>(); if ((Object)(object)playerHealth == (Object)null) { Debug.LogError((object)"PlayerHealSync: Could not find PlayerHealth component!"); } } [PunRPC] public void RPC_HealPlayer(int healAmount, PhotonMessageInfo info) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) if (!info.Sender.IsMasterClient) { PhotonView photonView = ((MonoBehaviourPun)this).photonView; object arg = ((photonView != null) ? photonView.ViewID : 0); Player sender = info.Sender; Debug.LogWarning((object)string.Format("PlayerHealSync (ViewID: {0}): Received RPC_HealPlayer from non-MasterClient {1}. Ignoring.", arg, ((sender != null) ? sender.NickName : null) ?? "N/A")); return; } PhotonView photonView2 = ((MonoBehaviourPun)this).photonView; object arg2 = ((photonView2 != null) ? photonView2.ViewID : 0); Player sender2 = info.Sender; Debug.Log((object)string.Format("PlayerHealSync (ViewID: {0}): RPC_HealPlayer received from {1} with amount {2}.", arg2, ((sender2 != null) ? sender2.NickName : null) ?? "N/A", healAmount)); if ((Object)(object)playerHealth != (Object)null) { int health = playerHealth.health; int maxHealth = playerHealth.maxHealth; int num = Mathf.Min(healAmount, maxHealth - health); num = Mathf.Max(0, num); object[] array = new object[4]; PhotonView photonView3 = ((MonoBehaviourPun)this).photonView; array[0] = ((photonView3 != null) ? photonView3.ViewID : 0); array[1] = health; array[2] = maxHealth; array[3] = num; Debug.Log((object)string.Format("PlayerHealSync (ViewID: {0}): Current health is {1}/{2}. Calculated actual heal amount: {3}.", array)); if (num > 0) { playerHealth.Heal(num, false); PhotonView photonView4 = ((MonoBehaviourPun)this).photonView; Debug.Log((object)$"PlayerHealSync (ViewID: {((photonView4 != null) ? photonView4.ViewID : 0)}): Called playerHealth.Heal({num}). New health should be {Mathf.Min(health + num, maxHealth)}."); } else { PhotonView photonView5 = ((MonoBehaviourPun)this).photonView; Debug.Log((object)$"PlayerHealSync (ViewID: {((photonView5 != null) ? photonView5.ViewID : 0)}): Actual heal amount is zero. No heal needed."); } } else { PhotonView photonView6 = ((MonoBehaviourPun)this).photonView; Debug.LogError((object)$"PlayerHealSync (ViewID: {((photonView6 != null) ? photonView6.ViewID : 0)}): Received RPC_HealPlayer but PlayerHealth component is missing!"); } } } namespace HealOnStoreMod { public static class PluginInfo { public const string PLUGIN_GUID = "HealOnLobbyMod"; public const string PLUGIN_NAME = "HealOnLobbyMod"; public const string PLUGIN_VERSION = "1.0.6"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }