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Dracula Flow Headman
Replaces the Head enemy with Dracula Flow - custom 3D model, voice lines, and animated jaw
By DrBoneZy
| Last updated | 7 months ago |
| Total downloads | 411 |
| Total rating | 0 |
| Categories | Client-side |
| Dependency string | DrBoneZy-Dracula_Flow_Headman-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
Dracula Flow Headman Mod
Replaces the Head enemy in R.E.P.O. with a custom Dracula Flow character — complete with a 3D model, animated jaw, and voice lines.
Features
- Custom 3D Model: The Head enemy is replaced with the Dracula Flow character featuring sunglasses and a widow's peak hairstyle
- Voice Lines: 50 + custom voice lines that play while the enemy roams the map
- Attack Voice Lines: Separate voice lines that trigger when the enemy starts chasing you
- Animated Jaw: The jaw flaps while speaking and opens wide during chase — snaps shut on bite
- State-Aware Audio: Different voice lines for roaming vs attacking, with an immediate attack callout when chase begins
How It Works
- While roaming, Dracula Flow mutters voice lines every 5-13 seconds
- When chasing, the jaw opens wide and attack voice lines play
- On bite (ChaseEnd), the jaw snaps shut
- Voice lines play with 3D spatial audio — you'll hear him coming
Installation
- Install using r2modman or Thunderstore Mod Manager (recommended)
- Or manually: place the
HeadmanVoiceLinesfolder inBepInEx/plugins/
Adding Custom Voice Lines
You can add your own voice lines:
- Roaming lines: Add
.wavfiles toBepInEx/plugins/HeadmanVoiceLines/VoiceLines/ - Attack lines: Add
.wavfiles toBepInEx/plugins/HeadmanVoiceLines/AttackLines/
Credits
- Model created in Blender
- Built with BepInEx and Harmony
- Made for R.E.P.O. by Dogwood