Decompiled source of Clash Royale Brainrot Shadow Child v1.0.0

brainRotChild.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Networking;
using testRepoMod;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Drunger")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyCopyright("Copyright (c) linkoid 2025")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+82aef2314362b776a11a8e8a1322f70071a4f078")]
[assembly: AssemblyProduct("Linkoid.Repo.testRepoMod")]
[assembly: AssemblyTitle("Linkoid.Repo.testRepoMod")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/linkoid/Repo.Sdks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[HarmonyPatch(typeof(AudioSource), "Play", new Type[] { })]
public class ShadowChildSoundPatch
{
	private static float upPitch = 1.3f;

	private static float downPitch = 0.7f;

	private static void Prefix(AudioSource __instance)
	{
		if ((Object)(object)__instance.clip == (Object)null)
		{
			return;
		}
		string name = ((Object)__instance.clip).name;
		if (name == "enemy thin man notice01" || name == "enemy thin man notice02" || name == "enemy thin man notice03")
		{
			if ((Object)(object)global::testRepoMod.testRepoMod.Instance.NoticeClip != (Object)null)
			{
				__instance.clip = global::testRepoMod.testRepoMod.Instance.NoticeClip;
				__instance.pitch = Random.Range(downPitch, upPitch);
			}
			return;
		}
		if (name == "enemy thin man tentacle grow loop" || name == "enemy thin man teleport in" || name == "enemy thin man teleport out")
		{
			if ((Object)(object)global::testRepoMod.testRepoMod.Instance.MovementClip != (Object)null)
			{
				__instance.clip = global::testRepoMod.testRepoMod.Instance.MovementClip;
				__instance.pitch = Random.Range(downPitch, upPitch);
			}
			return;
		}
		if (name == "enemy thin man attack scream01" || name == "enemy thin man attack scream02" || name == "enemy thin man attack scream03")
		{
			if ((Object)(object)global::testRepoMod.testRepoMod.Instance.ScreamClip != (Object)null)
			{
				__instance.clip = global::testRepoMod.testRepoMod.Instance.ScreamClip;
				__instance.pitch = Random.Range(downPitch, upPitch);
			}
			return;
		}
		if (name == "enemy thin man attack scream01 global" || name == "enemy thin man attack scream02 global" || name == "enemy thin man attack scream03 global")
		{
			if ((Object)(object)global::testRepoMod.testRepoMod.Instance.ScreamGlobalClip != (Object)null)
			{
				__instance.clip = global::testRepoMod.testRepoMod.Instance.ScreamGlobalClip;
				__instance.pitch = Random.Range(downPitch, upPitch);
			}
			return;
		}
		switch (name)
		{
		case "enemy thin man death":
			if ((Object)(object)global::testRepoMod.testRepoMod.Instance.DeathClip != (Object)null)
			{
				__instance.clip = global::testRepoMod.testRepoMod.Instance.DeathClip;
				__instance.pitch = Random.Range(downPitch, upPitch);
			}
			break;
		default:
			if (!(name == "enemy thin man hurt03"))
			{
				__instance.pitch = 1f;
				break;
			}
			goto case "enemy thin man hurt01";
		case "enemy thin man hurt01":
		case "enemy thin man hurt02":
			if ((Object)(object)global::testRepoMod.testRepoMod.Instance.HurtClip != (Object)null)
			{
				__instance.clip = global::testRepoMod.testRepoMod.Instance.HurtClip;
				__instance.pitch = Random.Range(downPitch, upPitch);
			}
			break;
		}
	}
}
namespace testRepoMod
{
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			testRepoMod.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			testRepoMod.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
	[BepInPlugin("Drunger.testRepoMod", "testRepoMod", "1.0")]
	public class testRepoMod : BaseUnityPlugin
	{
		[CompilerGenerated]
		private sealed class <LoadClip>d__38 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public string path;

			public AudioType audioType;

			public Action<AudioClip> onLoaded;

			public testRepoMod <>4__this;

			private string <uri>5__1;

			private UnityWebRequest <request>5__2;

			object? IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object? IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <LoadClip>d__38(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || num == 1)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<uri>5__1 = null;
				<request>5__2 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0052: Unknown result type (might be due to invalid IL or missing references)
				//IL_0096: Unknown result type (might be due to invalid IL or missing references)
				//IL_009c: Invalid comparison between Unknown and I4
				bool result;
				try
				{
					switch (<>1__state)
					{
					default:
						result = false;
						break;
					case 0:
						<>1__state = -1;
						<uri>5__1 = "file:///" + path.Replace("\\", "/");
						<request>5__2 = UnityWebRequestMultimedia.GetAudioClip(<uri>5__1, audioType);
						<>1__state = -3;
						<>2__current = <request>5__2.SendWebRequest();
						<>1__state = 1;
						result = true;
						break;
					case 1:
						<>1__state = -3;
						if ((int)<request>5__2.result == 1)
						{
							onLoaded(DownloadHandlerAudioClip.GetContent(<request>5__2));
							Logger.LogInfo((object)("Loaded audio: " + path));
						}
						else
						{
							Logger.LogError((object)("Failed to load audio: " + path + " — " + <request>5__2.error));
						}
						result = false;
						<>m__Finally1();
						break;
					}
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
				return result;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<request>5__2 != null)
				{
					((IDisposable)<request>5__2).Dispose();
				}
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <LoadCustomAudio>d__37 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public testRepoMod <>4__this;

			private string <soundsFolder>5__1;

			object? IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object? IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <LoadCustomAudio>d__37(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<soundsFolder>5__1 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<soundsFolder>5__1 = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)<>4__this).Info.Location), "sounds");
					<>2__current = ((MonoBehaviour)<>4__this).StartCoroutine(<>4__this.LoadClip(Path.Combine(<soundsFolder>5__1, "notice_sound.wav"), (AudioType)20, delegate(AudioClip clip)
					{
						<>4__this.NoticeClip = clip;
					}));
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					<>2__current = ((MonoBehaviour)<>4__this).StartCoroutine(<>4__this.LoadClip(Path.Combine(<soundsFolder>5__1, "movement_sound.wav"), (AudioType)20, delegate(AudioClip clip)
					{
						<>4__this.MovementClip = clip;
					}));
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -1;
					<>2__current = ((MonoBehaviour)<>4__this).StartCoroutine(<>4__this.LoadClip(Path.Combine(<soundsFolder>5__1, "scream_sound.wav"), (AudioType)20, delegate(AudioClip clip)
					{
						<>4__this.ScreamClip = clip;
					}));
					<>1__state = 3;
					return true;
				case 3:
					<>1__state = -1;
					<>2__current = ((MonoBehaviour)<>4__this).StartCoroutine(<>4__this.LoadClip(Path.Combine(<soundsFolder>5__1, "scream_global_sound.wav"), (AudioType)20, delegate(AudioClip clip)
					{
						<>4__this.ScreamGlobalClip = clip;
					}));
					<>1__state = 4;
					return true;
				case 4:
					<>1__state = -1;
					<>2__current = ((MonoBehaviour)<>4__this).StartCoroutine(<>4__this.LoadClip(Path.Combine(<soundsFolder>5__1, "death_sound.wav"), (AudioType)20, delegate(AudioClip clip)
					{
						<>4__this.DeathClip = clip;
					}));
					<>1__state = 5;
					return true;
				case 5:
					<>1__state = -1;
					<>2__current = ((MonoBehaviour)<>4__this).StartCoroutine(<>4__this.LoadClip(Path.Combine(<soundsFolder>5__1, "hurt_sound.wav"), (AudioType)20, delegate(AudioClip clip)
					{
						<>4__this.HurtClip = clip;
					}));
					<>1__state = 6;
					return true;
				case 6:
					<>1__state = -1;
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		internal static testRepoMod Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		internal AudioClip? NoticeClip { get; private set; }

		internal AudioClip? MovementClip { get; private set; }

		internal AudioClip? ScreamClip { get; private set; }

		internal AudioClip? ScreamGlobalClip { get; private set; }

		internal AudioClip? DeathClip { get; private set; }

		internal AudioClip? HurtClip { get; private set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			((MonoBehaviour)this).StartCoroutine(LoadCustomAudio());
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		[IteratorStateMachine(typeof(<LoadCustomAudio>d__37))]
		private IEnumerator LoadCustomAudio()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <LoadCustomAudio>d__37(0)
			{
				<>4__this = this
			};
		}

		[IteratorStateMachine(typeof(<LoadClip>d__38))]
		private IEnumerator LoadClip(string path, AudioType audioType, Action<AudioClip> onLoaded)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <LoadClip>d__38(0)
			{
				<>4__this = this,
				path = path,
				audioType = audioType,
				onLoaded = onLoaded
			};
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
}